Pulsar does not work when second pulsar is active nearby (on another ship)

because the open beta forum says “You do not have permission to view this forum.” i write that here. someone might move it if possible.

 

This happens in PvE, i don’t know about PvP because i don’t use the pulsar in PvP. When i use my pulsar, it often happens that it suddenly stop working after 1 or 2 strikes. Everytime when this happens another pulsar is active on another ship. I tested that in a squad, everytime when my mate activated his pulsar my module was deactivated. this behaviour is not acceptable. i don’t put that module in my ship just to waste energy without any result and it has to be fixed.

 

oh, nice, i just see “game.log You aren’t permitted to upload this kind of file”

 

you don’t really want bug-reports, do you? -.-

 

€: it also seems that i can’t activate my pulsar while another friendly pulsar is activated. the cooldown starts but it doesn’t do any damage…

because the open beta forum says “You do not have permission to view this forum.” i write that here. someone might move it if possible.

 

This happens in PvE, i don’t know about PvP because i don’t use the pulsar in PvP. When i use my pulsar, it often happens that it suddenly stop working after 1 or 2 strikes. Everytime when this happens another pulsar is active on another ship. I tested that in a squad, everytime when my mate activated his pulsar my module was deactivated. this behaviour is not acceptable. i don’t put that module in my ship just to waste energy without any result and it has to be fixed.

 

oh, nice, i just see “game.log You aren’t permitted to upload this kind of file”

 

you don’t really want bug-reports, do you? -.-

 

€: it also seems that i can’t activate my pulsar while another friendly pulsar is activated. the cooldown starts but it doesn’t do any damage…

i think this is intended so you cant make a blob of frigs impenetrable by pulsars. altho i hate it happening as well i think it is for the best…

i think this is intended so you cant make a blob of frigs impenetrable by pulsars. altho i hate it happening as well i think it is for the best…

it’s f.uckin’ PvE. and seriously, it’s not “the best” it’s bullshit. and even if it is intended, why is MY pulsar always the one that gets deactivated?

Practise team work in order to optimize pulsar efficiency… Or have the better pulsar *muhaha* timing is everything. I also believe this is intended from the devs point of view you can see how 3 pulsars could eliminate an entire team. Hard to code how it behaves in PvP different than it behaves in PvE.

it’s f.uckin’ PvE. and seriously, it’s not “the best” it’s bullshit. and even if it is intended, why is MY pulsar always the one that gets deactivated?

 

You probably have a lesser quality one. As with all (de)buffs, only the strongest prevails, and pulsar behaves like an aoe debuff.

You probably have a lesser quality one. As with all (de)buffs, only the strongest prevails, and pulsar behaves like an aoe debuff.

it’s an MK2 and other MK2 deactivate it

They might have some sort of bonus that makes it better than your’s. 

 

I know my Deimos 2’s bonus team damage gets trumped by the Phobos with its bonus to to effectiveness.  

Supposed to be like that

“Working as intended”

I use pulsars in PvE as well and I never noticed this problem. Seen 2 pulsars going off together very often, especially in the Blackbird Shipyards. My suspicions are that your pulsar stopped… because your targets either moved out of range or died.

I use pulsars in PvE as well and I never noticed this problem. Seen 2 pulsars going off together very often, especially in the Blackbird Shipyards. My suspicions are that your pulsar stopped… because your targets either moved out of range or died.

pulsars do stop if they are in range of eachother.

 

they keep running so to say, but they do not do any damage to any targets already getting hit by the other pulsar. i have had it several times as well in pve, but i can understand why it is like it is.

Two pulsars will not go off in the same area at the same time. Whichever pulsar does most damage will override the others.

 

Suggest you coordinate with your fellow players and stagger your pulsar use. Several ships working in concert can keep up nearly continuous pulsar coverage.

You guys know that its actually a bit “screwed” that 2 pulsars can’t work at the same time… its not a debuff, its a AOE damage module.

 

Anyways if this was “balanced” or bugged start doing it in stages, first one , then the other… 

Two pulsars will not go off in the same area at the same time. Whichever pulsar does most damage will override the others.

 

Suggest you coordinate with your fellow players and stagger your pulsar use. Several ships working in concert can keep up nearly continuous pulsar coverage.

yeah, coordinate with some people who only speak gibberish…

 

You guys know that its actually a bit “screwed” that 2 pulsars can’t work at the same time… its not a debuff, its a AOE damage module.

 

Anyways if this was “balanced” or bugged start doing it in stages, first one , then the other… 

this. also, it’s not like the nanodrone-cloud or something that runs all the time, it’s a module that starts, uses a huge amount of energy and if another player had the same idea (which happens frighteningly often) i lose the energy, get the cooldown and the module doesn’t make a single attack.

if there shouldn’t be 2 modules active in the same area, it shouldn’t be possible to activate the pulsar. on the other side, is should, under no circumstances, be possible to deactivate another pulsar by activating the own.

I don’t think it matters now…

Interesting. I see the pulsar going off, but never realised it wasn’t doing damage.

 

Anyway, it doesn’t matter. If you play with sound on, you can hear the pulsar’s bursts firing. Just hold off firing yours until his stopped. Your biggest worry would be if you were the first to fire and your squadmate stomped on your pulsar.

Interesting. I see the pulsar going off, but never realised it wasn’t doing damage.

 

Anyway, it doesn’t matter. If you play with sound on, you can hear the pulsar’s bursts firing. Just hold off firing yours until his stopped. Your biggest worry would be if you were the first to fire and your squadmate stomped on your pulsar.

the problem was that other people activated their pulsar in the same second as i did, there was nothing to hear.

 

but Moopy was right, he must be a medium or something. after i was able to get in the game and saw what changed, i uninstalled it. i don’t play for weeks to see that some jerk thinks he should stop me from using heal-modules on my frigates which i bought to f.ucking heal my mates. good thing i didn’t waste any money here.

 

hope you go down, gaijin