Pub Hate

There are a lot of experienced players that care more about killing than winning.  Sometimes a corp squad can be no different than a group of pub randoms when it comes to winning.

 

Just an observation.

You got a point.

Once upon a time there was HappySushi, Takamina, Getorix, maybe others. They played to enjoy themselves, just as i do now. Not to farm DSR, not to (mostly) rage to team for not going for objectives etc. I define my own goal in each match based on surroundings, starting from squadding or not, then game mode, ship compositions, actions within the match and other stuff.

Unfortunately such self-awareness acts are seen as ‘arrogant’ to use other peoples’ words and measured before asking.

I’ve seen a vast majority (not all) of ESB players strictly DSR farming (sorry for naming you guys again). This is an example of when it applies to squads instead of individuals.

True that sometimes some stuff pisses me off, which is why i wrote what i wrote above.

My biggest disappointment is when new players “state” or “claim” balance issues :frowning:

Thats a reason why I generally stay out of balance discussions. This and other posts have made very good points. I actually one-pathed through fed tacklers in .9 until rank 7, and experienced a bit of this grief. I forced my self to learn fast and fly support when i saw how bad i was, and now though my dsr is only about 1150, i can now be a real asset to the team.

You know what would fix this problem? If you couldn’t just pick one branch of the tree and rush it to progress. You know, like a system where you earned xp toward your overall faction level, and the xp requirements to raise in rank were such that you needed 30-40 games to get out of Tier 1, and then several hundred to get out of Tier 2. Sort of like what we used to have, in fact…

 

But since the Devs love their new system, how about we improve that instead? Here’s how it’d work:

 

If you want to move up to Tier 2 you need to own three Rank 4+ ships. You cannot fly in a Tier 2 match with a mixed roster of T1 and T2 ships - it’s one or the other! This would force players to fly multiple ship paths and get three T2 ships. When they want to move up to T3, the same thing happens again; they have to buy three T3 ships.

 

If players buy a fourth slot, that is tier-locked as well, requiring them to have four ships of the same tier in the lineup to launch.

 

Finally, players who try to skip ahead should be discouraged, strongly, from doing so. If someone tries to buy a T3 Premium ship but doesn’t own a normal T3 ship they should get a popup warning them that flying higher tiers is much more difficult and that they should spend more time practicing in lower tiers first.

It is not really a hate on so called “pub players” it is more of the fact that there are a lot of relatively new and inexperienced players rushing in t3+(premium ships or just single ship lvling rush) and they get wrecked in there, and wrecked hard. There are players with 100-200 PvP games total, flying in t5.

 

^^

This.

 

Players think they will be better if they get a better ship. Fail.

Keyword: “LEARNING”. Something these rushers don’t even know wtf is. They just grab ONE ship, rush to R15, giving zero xxxx for themselves or the rest of the team. Everyone in this thread has the right to complain because they break the game for the team they’re playing on.

 

You want to fix this extreme imbalance (yes, because it’s unfair as all hell for both sides, tbh, not just the side they’re on)? Simply turn every game into Realistic. Except, maybe, Combat Recon. You want to endlessly throw your ship against the enemy in hopes of doing some damage? Custom matches are your friend.

 

Oh man, this is just like Mechwarrior Online.

 

I got DESTROYED there in my first 100 games. Literally. And I played a lot of MW games. But this game is SO hard for new players. CRAZY learning curve. Even SC seems much easier.

 

And I didn’t get destroyed because my mech sucked. No, it was because of inexperience, there all mechs are the same. You just have to LEARN. 

 

And every game is realistic there. You die in first 2 minutes, you watch for 10 minutes until the end of the game, so you start LEARNING. And the best way was to join a group of experienced players on TS that teached me the game. It’s how it goes everywhere, but there they don’t give a xxxx if you are new and get crushed. You just have to learn.

I echo the comments about experience. A lot of the so called Match Making issues which the devs are trying to fix by penalising better players are actually caused by players rushing into tiers too quickly, being completely inexperienced and basically throwing games.

 

We had a great match-up the other night of two NASA teams, some of the best players in-game on both sides. We could easily hold each other at bay and have a great match but literally 1 guy ruined the match for everyone involved. He just threw his ship at the enemy captain over and over and died so often that they could simply sit back and win on the kills.

 

Sigh.

I echo the comments about experience. A lot of the so called Match Making issues which the devs are trying to fix by penalising better players are actually caused by players rushing into tiers too quickly, being completely inexperienced and basically throwing games.

 

We had a great match-up the other night of two NASA teams, some of the best players in-game on both sides. We could easily hold each other at bay and have a great match but literally 1 guy ruined the match for everyone involved. He just threw his ship at the enemy captain over and over and died so often that they could simply sit back and win on the kills.

 

Sigh.

You gave me an idea. How about when we are more online we just get ourselves in intra-corp battles? Balanced, TS, over 4+ squads, no hatin. I’d like that!

That sounds like a lot of fun to me. It’s just a question of time… I have much less free time now than I once did, what with working six days a week and a relationship.

I echo the comments about experience. A lot of the so called Match Making issues which the devs are trying to fix by penalising better players are actually caused by players rushing into tiers too quickly, being completely inexperienced and basically throwing games.

 

We had a great match-up the other night of two NASA teams, some of the best players in-game on both sides. We could easily hold each other at bay and have a great match but literally 1 guy ruined the match for everyone involved. He just threw his ship at the enemy captain over and over and died so often that they could simply sit back and win on the kills.

 

Sigh.

 

Introduce making Combat Recon semi realistic ? Semi … meaning if you die the second time before the capt is dead… your finished as well. Or if you get killed by the same individual (makes it more random)

 

I also see it alot… same folks rushing in trying to cap the capt… lately its been the tactic of frigates using warp gate to rush in.

 

I guess this is part of the learning experiance you expect as the “NEWER” ppl are trying the tactics which they see the “SKILLED” players doing…

 

Part of that learning curve involves an important element … coordination

That sounds like a lot of fun to me. It’s just a question of time… I have much less free time now than I once did, what with working six days a week and a relationship.

 

I know the feel, man.

 

:yes_yes:

You gave me an idea. How about when we are more online we just get ourselves in intra-corp battles? Balanced, TS, over 4+ squads, no hatin. I’d like that!

Here is your chance -> [http://forum.star-conflict.com/index.php?/topic/21516-tier-3-8v8-single-elimination-tournament-october-26/](< base_url >/index.php?/topic/21516-tier-3-8v8-single-elimination-tournament-october-26/)

 

I agree that the old Faction Loyalty made it harder to rush into higher tiers. It made you play in the lower tiers and actually learn prior to jumping in to battle against the more experienced players. Now there are WAY too many players fighting in Tier 3 with 100 or less battles. If a player has less than 100 battles they have no clue how this game really works, and they tend to ruin it for those of us that do. Like everyone else has stated I see time and time again newbies rushing in to die over and over and over again in Combat Recon. Even though more than half the team is telling them to hang back, or at least coordinate with a couple of other intys so they at least have a chance. CR isn’t the only mode though…I don’t know how many times in Capture the Beacon the newbies do the same thing…they think they need to be the first to capture an enemy beacon when Defense is the best choice in that game mode. Wear the enemy down, and then move in for the beacons. Detonation you see half your team chasing someone on the other side of the map that DOESN’T have the bomb while the guy that does swoops in on one of our beacons with half of their team, and only myself, and maybe 1 or 2 others to try and stop them. Speaking of Detonation why does everyone think we need 4 damn LRFs in this game mode. They are almost worthless, and cause us to lose all the time. Any team I have seen with 2 or more LRFs tend to lose UNLESS the other team has more lol.

 

OK I digress. Please DEVs stop the newbies from rushing into T3 where they have no clue what they are doing, and they end up hurting the game. T3 is suppose to be more experienced, and more tactical games, but lately they just seem like extensions of T1 & T2.

T3 is where all the most competitive Corps are hiding. Are the pubs asking to be be stomped by NASA and others? 

Here is your chance → [http://forum.star-conflict.com/index.php?/topic/21516-tier-3-8v8-single-elimination-tournament-october-26/](< base_url >/index.php?/topic/21516-tier-3-8v8-single-elimination-tournament-october-26/) […]

‘Intracorp’ - meaning people from the same corporation, like practicing for example, but acting more like handing a$$es over to each other in a repetitive manner - not ‘intercorp’ - between different corporations.

 

Reason i came up with that is that you have that ‘corp member status’ (offline or online one) there permanently to make them possibly happening daily. Intercorp can only take place at a distance since it takes planning, agreement, team building etc etc etc while with the other method you just go like ‘Oh? We have enough people online, let’s duke it out!’

Basically to completely replace the sector conquest queue (in or out of squads) where you face TERRIBLE MM with the custom battle system given enough people on at a time.

 

Also gotta mention - even if i like the idea of the event, i cannot participate due to several RL reasons that day (here’s another example of a problem that can come between an intercorp combat arrangement).

T3 is where all the most competitive Corps are hiding. Are the pubs asking to be be stomped by NASA and others? 

That’s funny.

 

Right now Nasa squads got bumped up to T5.

That’s funny.

Right now Nasa squads got bumped up to T5.

Hahaha. Its true. And that’s why everyone is playing like solo now. Or limit squads to 2.

Game is not fun at the moment.

Star Conflict: The Solo Grind.

I have found that i dont actually need to grind all that much in T3. the reason? I run mainly mk 1 items with some blues, no purple, and it is viable in pvp. If i ignore faction items, which i normally do, the grind is rather short.

Well, right now you can’t even solo-grind, there’s next to no people online T_T

Major game changes patches are more common recently.  But yes, the numbers look lower.

I seem to always see enough players to grind T3 blackwood for credits if i need to grind