EDIT: Could a moderator please move this to the game discussion subforum? I failed to notice in time.
_____________________________________________________________________________
Hello fellow pilots :012j:
I decided to get slightly invested in the development of Star Conflict. Localization work aside, I want to share my thoughts on the things that I consider the major factors why people leave the game. I do that because I think Star Conflict has alot more potential than is currently used.
- Player retention? What is that and why are you bothering me with it?
Player retention is a common metric in game development. It is one of the many server-side statistics and means “how many people keep playing”. Or, if you put it in a slightly different wording: “How many people leave, when do they leave, and why?”
Now why am I making such a fuss about player retention?
Because it’s one of the most important indicators for the health of an online game. If many people leave the game quickly, the game will die quickly. If more people join in than people leaving, the community is growing, which is good for both the game users and the game makers. A good game is a win-win. And believe it or not, I want to make the game makers rich by giving us a great game. And player retention is one of the best indicators for identifying and fixing problems.
- You mentioned a “program”?
The Player Retention Program (PRP) is a community project that aims to improve the game’s ability to keep people in the game.
Developers are welcome, of course
The plan is to dicuss various topics that are related to player retention and preferably come up with ideas to raise it. This is the first in a series of articles/threads. More will follow, each one talking about a specific aspect or a certain mechanic of the game in regards to player retention (see topic list below).
As a first step I encourage everyone to drop their general thoughts about this program, as well as suggesting categories/topics for further articles, written by me or anyone who feels like writing.
As a community project, the PRP relies on people from the community (duh). If you can help us by translating PRP articles to another language and post it on the corresponding subforum, please give us a quick notification, so we know what languages are supported.
- So you think you know better?
No, and to be honest, I think you don’t either. With public products like online games, there are always many voices screaming at the creators. And most of us don’t know xxxx, but will tell everyone how everything is supposed to be all day long. It’s like sports fans and sports players - there is a good reason why one of them is watching while the other one is playing.
But of course nobody is perfect. One of the greatest advantages of humans is our collective intelligence. And through that we can achieve alot more than any individual or small group alone. That’s why forums like this one are important to have.
Here is what I bring to the table:
- experienced software developer (mostly application development with a bit of game deveolpment, university degree in math and computer sciences)
- heavy focus on quality assurance (including things like usability) and teaching
- 20+ years gaming experience
- 10+ years of analysing games (as a hobby, I just find it fascinating)
- 10+ years of analysing humans (another hobby)
I spent some time on analytic stuff. That doesn’t mean I’m good at it, but it does mean that I’ve seen a couple things here and there when it comes to human-machine-interfaces, with video games being my favourite ones. How competent that makes me regarding the PRP, we’ll see.