Proposal for Thar'Ga Balance

Having been on both sides of the battles and also having one, the Thar’Ga has become a thorn in many sides.  Not sure I really want it, but will see it through.  So, there have been a myriad of recent issues with PVP and this specific ship.  Continuous rage quits, unbalanced numbers of these ships on sides, - three battles today had 2, 2, and 4 more Thar’Gas on one side, one of which was my side - I barely got to play before we won.  The battles are terribly unimpressive and dull.  The best battles are the ones that come down to strategy and knowing how to fly.

So, instead of complain, I am placing three suggestions here, a lesson from a relative.  If you are going to bring something up as broken, provide three solutions.  That way if you forget one, the second is terrible, at least you have the third.

Solution 1:   Simply red hash out the Thar’Gas for Rank 11+ PVP (Only PVP), doesn’t matter for PVE.  For the same reason my Rank 8 Anaconda cannot load into a Rank 11-15 PVP battle, it shows as red hash out in the ship select right before the battle and I cannot select it.  That is the totalitarian fix and probably the easiest to implement.  However, it may make those who enjoy flying like they are having a seizure whilst toting two machine guns a little angsty… probably.  But, it may also be the most simple and reasonable fix.

Downside - some people will not appreciate learning to fly again.

Solution 2:   Balance with 1 Thar’Ga per team in PVP, -  as in if the queue already has one listed in it, then no more can be added.  If you have one, you just have to wait for a new PVP queue to form so you get that one slot. (Same could be done with destroyers if that really is a problem - not sure it is).

Downside - longer wait times for PVP if you queue with a Thar’Ga

Solution 3:   Nerf them, as it is called, in PVP.  Speed throttle down, weapons reductions for damage, and normalized shield regen.  Make them no different than any other fighter of similar rank.

Downside - This is complex at best, at worst a nightmare.  There is not a one size fits all Thar’Ga so not sure how well it would work, of if it would just end up being silly.

Point here is, I intend to fly mine, in space exploration and perhaps PVE squads or Sector Defense, but really don’t see the point in PVP.  I actually want to do the objectives.  I prefer the skill of  getting to know a ship.  If I want head long, running in circles and screaming, pitched battles where everyone runs amok; I will play OverWatch.

Please don’t become Space OverWatch.  Devs, hope you get a chance to read this.  Maybe someone will comment on here with a better idea than my drivel.

 

See below image for a laugh and details of how I view a Thar’Ga

 

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Solution 1:

  • totaly unreasonable - to ban a ship from pvp means almost to ban a ship from the game… especially on a fighter…

Soution 2:

  • they did that to destroyers and teams ended up with 2r 8 + 1 r11 VS 1r 11 and 2 r 14… maybe a nice idea but no… did never work out

Solution 3:

  • nerf is a good idea but what you are trying to do is a total desaster… if thar’ga would be changed into the power limit of a standard fighter gunship it would not be worth playing, unless you have spent a lot of money on it and having all the customization possibilities… because if you do not spend any money on ot you are hardly able to unleash this ship’s full potential… with that being the case thar’ga would - for the guys who pay a lot of money - turn into a weaker premium ship featuring a massive real money cost(around 4 times of a standard r15 GS ship (did no math on that)), and -for the guys who play this ship for free - turn into a total desaster which is not even worth playing because it is weaker than any other ship in the game

 

 

STOP. WITH. THOSE. “Limit X ship to Y per team” or “Ban X from PvP”…

 

That’s just the worst idea ever. Either make a rule common for everything, or don’t make a rule at all. You want to limit the number of destroyers/ellydium ships per battle ? Sure, then do the same for everything else. Or else it doesn’t makes any sense.

Don’t ban stuff. Nerf them.

They should be slightly stronger, but not 50% or greater amount stronger. The main issue is that these new ships get to have extreme stats without so much penalty as we’re used to.

 

Introduce new content to then only highly restrict it afterwards? (OP suggestions 1+2)

Bad move. The only viable solution here is to continue adjusting the ship to get it in line with the rest…

wishful thinking: maybe one day, devs will patch in new stuff that is already fairly balanced. Up until now, the Thar’ ga is just a balance mess.

That you can build it for speed and damage neglecting survivability and then let modules pick up the slack thus negating the weakness.

That you need one to research a weapon with twice the power of every other fighter weapon that’s even crit damage.

That the majority of players can’t aim and the aim assist being ineffective with leading weapons against fast targets.

That last one you can do nothing about, It’s so prevalent sometimes I even get hate tells from people who are so used to it working that it blows their mind I just use one of the weapons that counters their playstyle.

the first two though, there’s plenty that can be done. I don’t care enough to figure out what, but the thing either needs a weakness, or every other ship needs a buff.

Most Thar’Ga setups respond very badly to Tacklers using Gravi Beamers.

Solution 4:  Use a Lion.

1 hour ago, Shotan said:

Most Thar’Ga setups respond very badly to Tacklers using Gravi Beamers.

Solution 4:  Use a Lion.

That would be a solution if the gravi beamer was no… well beam weapon… which makes it pretty useless against frigs (too low dps) and intis (you can only use beam weapons effectively on intis when they are already slowed, which is purgeable). So basicly yeah this is kind of a thar’ga counter (can be still avoided (combat reboot, teleportation sphere, multipurpouse modules) but you become useless against any other ship…

But how about changing it into a projectile weapon… (that would be really great)

1 hour ago, Flash0914 said:

That would be a solution if the gravi beamer was no… well beam weapon… which makes it pretty useless against frigs (too low dps) and intis (you can only use beam weapons effectively on intis when they are already slowed, which is purgeable). So basicly yeah this is kind of a thar’ga counter (can be still avoided (combat reboot, teleportation sphere, multipurpouse modules) but you become useless against any other ship…

But how about changing it into a projectile weapon… (that would be really great)

Actually tacklers and guards are thar’ga nemesis. You cannot do much when flying 240m/s (guard) or slowed down by Jag (158m/s) or both. 

45 minutes ago, niripas said:

Actually tacklers and guards are thar’ga nemesis. You cannot do much when flying 240m/s (guard) or slowed down by Jag (158m/s) or both. 

Yeah. I used to go Cruise engine + teleportation sphere on thar ga, but these tacklers and guards where a pain.

So I went for a full strafe build with 500 top speed, and nothing can stop me  ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) 

1 hour ago, niripas said:

Actually tacklers and guards are thar’ga nemesis. You cannot do much when flying 240m/s (guard) or slowed down by Jag (158m/s) or both. 

Never denied that one… just said that gravi beam is useless against pretty much anything else…

23 minutes ago, Flash0914 said:

Never denied that one… just said that gravi beam is useless against pretty much anything else…

Nah gravi beam is a pain for absolutely everything. 

 

Less damages doesn’t means that you’re less dangerous. In fact it’s the opposite. Gravi beam is probably the most dangerous weapon in game due to it’s HUUUUGE slow and it’s decent DPS. 

no se puede jugar en pvp porque hay muchas targas y son prácticamente inmortales

en rango 15 ya no parece una nave artillero si no una cme, si no hacen algo con esas naves para que tengan menos daño, el juego perderá de calidad.

1 solo disparo a mi interceptor y exploto, es imposible de esquivar, el arma cinética no puede hacer tanto daño 

la targa esta op y esta haciendo abandonar a muchos gamers

y no estoy de acuerdo con los ajustes echos a los destructores cuando el problema son los vigilant y su rango elevado de disparo

una targa en 3 tiros destruye a mi destructor con 120k de casco y resistencias del 42% ya no se los puede parar si no hacen nada en poco tiempo solo jugaran targas y no iremos del juego.

On 27.2.2017 at 11:25 PM, juan40profet said:

no se puede jugar en pvp porque hay muchas targas y son prácticamente inmortales

en rango 15 ya no parece una nave artillero si no una cme, si no hacen algo con esas naves para que tengan menos daño, el juego perderá de calidad.

1 solo disparo a mi interceptor y exploto, es imposible de esquivar, el arma cinética no puede hacer tanto daño 

la targa esta op y esta haciendo abandonar a muchos gamers

y no estoy de acuerdo con los ajustes echos a los destructores cuando el problema son los vigilant y su rango elevado de disparo

una targa en 3 tiros destruye a mi destructor con 120k de casco y resistencias del 42% ya no se los puede parar si no hacen nada en poco tiempo solo jugaran targas y no iremos del juego.

Don’t understand a word…

google traduction

“It is not possible to play in pvp because there are many targas and they are practically immortal
In range 15 already gunner does not look like a ship if not a ecm, if they do not do anything with these ships in order that they have less hurt(damage), the game will lose of quality.
1 alone shot to my interceptor and I exploit, it(he,she) is impossible to avoid, the kinetic weapon cannot damage so much
The targa is op and making this one leave many gamers
And I do not agree with the adjustments echos to the destroyers when the problem it are the vigilant and his(her,your) high range of shot
A targa in 3 shots destroys my destroyer with 120k of hull(helmet) and resistances of 42 % already it is not possible to stop them if they do not do anything in a little alone time they were playing targas and not iremos of the game.”

i’m playing only standard ship. 1h or 2h/day and WE. This game was fun before thar’ga… PVE is boring. PVP now is sometimes ridiculous… thar’ga everywhere ^^. In the hands of good players, there are no match… this ship is just too fast, unkillable… i don’t want to play with this ship or i don’t want to pay for it or wait or what you want… i want play in a balancing game and have fun again. This is what think a lot of players… 1 solution : create 1 mode with only standard ships (no premium, no thar’ga) for who want to play a real FTP… and in this mode there will be the real hero/masters ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

sry for my english, like always ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)

Thar’ga weapons need some adjustments, that’s for sure. I hope this adjustments won’t take long.

 

2 hours ago, ntboble said:

Thar’ga weapons need some adjustments, that’s for sure. I hope this adjustments won’t take long.

 

Fact is that devs obviously wanted to make Thar ga’s guns more powerful then standard guns.

Just compare Railgun to Thar ga tok, and you’ll see that the later is better in every single field.

We will get more Ellydium ships - so there will be more diversity and Tharga will get its rivals… 1 new Elly ship per month

5 hours ago, Swifter43021 said:

Fact is that devs obviously wanted to make Thar ga’s guns more powerful then standard guns.

Just compare Railgun to Thar ga tok, and you’ll see that the later is better in every single field.

You are correct. I’m not against what devs did with Tharga. Probably they wanted a brillant entry for ellydium ships. But I think it is time to weaken those Tharga weapons. It is taking too much time and the Tharga count is going up.To the point that it is doing damage to the animus of the players (free or paying players). Tharga is harmful to those players (free or paying) who are trying to upgrade standard ships or who despite having a Thar’ga end up in a team with less Tharga or simply players who prefer other roles. The best solution to win if you are a competitive player is using Thar’ga. It doesn’t matter if you like it or not.

Maybe i should try a guard to make slow a swarm of Thar’ga circling me, but i feel it is not going to change anything.

6 hours ago, avarshina said:

We will get more Ellydium ships - so there will be more diversity and Tharga will get its rivals… 1 new Elly ship per month

I hope so. Thar’ga role is killing things and i’m pretty bad doing that ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

I always say Thar’ga needs to be less useful or it will hurt “sales” of new ellydium ships. We’ll see.