Prometheus 2 complete build?

Hi, i need a build for my commdan ship, if somone can give the best build for it, it would be great!

Greetings,

Null.

Don’t take this the wrong way, but today’s a bad day to ask.

I could give you mine, but you wouldn’t understand the why behind some of my choices and I’m in no mood to explain any of it… Sorry…

could have answered that yesterday :confused:

Hi, i need a build for my commdan ship, if somone can give the best build for it, it would be great!

 

  1. With or Without squad ?

 

  1. No such thing as best build anymore. Just ‘relevant’ build.

When you say Prometheus 2, are you referring to the r9 Imperial ship? I don’t own the ship, but with the current changes to slots and the big boon they are to command ships at the moment, I can already think of a build that relies on Diffusion Shield pretty effectively. If you are, slap on a compact shield generator, 2 Leak Stabilizers, an Emergency Barrier (for those “oh sh-” moments where you get that GLORIOUS second to press “F”), Collision Compensator, and then whatever combination of hull modules you like to go with on your ship (if you want to straight up tank more, then get galvanized and armor plated; reinforced and regenerative if you like to play the “duck-and-cover” way around objects; or just plug resistance mods if you are more comfy with doing that. 

Diffusion Shield: “Your resistance only makes my regen harder!”

I have one…but the recent patch created some changes and now I have to rethink how to proceed going forward and concentrate my efforts in keeping one Faction Command ship line in order…

 

"but with the current changes to slots and the big boon they are to command ships at the moment"

 

Really ?

Most of the modules that provide energy have gotten a bump up in parameters, and most command ships can carry multiple capacitor slots and at least one shield slot. It is now even easier to have huge energy pools for diffusion shield, and even afterburner fuel too. With just Mk I mods you should have no trouble breaking 1k on your energy reserves

Getting 1k capacitor and getting regen high enough to keep Aegis running while afterburning is possible.

 

I’m still testing builds.

Getting 1k capacitor and getting regen high enough to keep Aegis running while afterburning is possible.

 

I’m still testing builds.

> Empire ship

> Aegis

Aegis is better for bufs, coating polarizer for actually keeping people alive once they start to GTFO.  The stats on my current test say I have a +52 regen while afterburning, but since those numbers are flawed, I’m going to say one module safely, two possibly.

Aegis is better for bufs, coating polarizer for actually keeping people alive once they start to GTFO.  The stats on my current test say I have a +52 regen while afterburning, but since those numbers are flawed, I’m going to say one module safely, two possibly.

To be fair, both Aegis and Coating Polarizer are useful for everyone. Especially considering all Imperial ships are armour tanked alongside some Fed ships.

For my bufs comment, it doesn’t take much damage to get a buf assist.  Jericho ships love shield bufs, but we all love hull bufs when we need it.

Try to get as much energy and energy regen as possible and keep up the buffs and Difusion shield as long as possible.

Since it is too slow to evade most shots I would put it on full hull tank.

Here is what i came with, this is not set in stone and can be tweaked here and there for personal likings (speed/mobility/aceleration in engine slot or the way you tank such as energy vs hull)
RuG6m5U.jpg

a) Hull

  • if you look at the base resists you will understand that i do not run Jericho r1 implant with hull resists and since total HP isnt boosted to = armodillio
  • again i have 2 modules to compensate for lack of resists = coating witch run almost non stop (except for microing off under heavy fire during fusion shield) but i have it on (or in range of other commands for the same buff if mine is off) so another 30 resist across the board and total off 45/105/75, on top of that i have another resist buff for 8 seconds that brings dmg reduction very high, so combine these resistances with armodillio implant and tell me how much singularity i can tank on hull it self
  • i have 2 surv modules equipped so i can prevent energy drain
    b) Energy
     - since i am in such high positive on energy regen i can have my aura on 24/7 and AB permanently and still have 100% capacitor at all times
     - total capacitor is 1338 witch in itself can absorb a burst of 13380 dmg (so those pesky proxy mines/em torpedo/ Jericho torpedo/ nuke will NOT deplete my energy and i will still have it ON witch leads to more tactical decisions (with such regen speed i can regain whole capacitor in a matter of seconds if i had proper position and was close to cover)
  • energy regen is 219 per seconds so if i don’t use AB i absorb 2190 dmg per second on top of a buffer of 13380 hp, activate gravi scanner and dodge like a pro with instantaneous AB bursts when needed or just tank it
    c) Engine slot can be replaced with w/e speed/ rotation / acceleration its up to the taste of a person, i most of the time use rotation
     side note: Acceleration modules DOES NOT affect acceleration parameter on your side strafing, it is only for forward main engine.
    d) AS you know Fusion shields cool down is 30 seconds and starts from moment you activated it, i will never rush 1v3-4 because there is absolutely no reason to do so, but 1v1 2v2 and so on it is quite possible to maintain whole fusion tanking like this with smart usage and it has 15 seconds duration after its over you can tank with hull for another 8 seconds like a boss under your buff and your fusion shield is almost off cd.
    e) Missiles - Ion warhead is hands down the best missile, mk3 will provide (ofcourse depends on enemies anti cc build) up to 3.5 seconds free time for your capacitor to regain while enemy cant shoot at you.
     
    Edit: ohh and it is not even full blue that would boost some parameters for extra couple percent here and there and it is not full synergy yet, that will boost a little bit more as well, plus if you fancy enough on credits add a boster module witth extra tank

 

This is mine and it is a wild guess as I been yanking and replacing mods… trying to tank this thing up a bit

 

 

post-242631-0-20717300-1378681896.jpg

This is mine and it is a wild guess as I been yanking and replacing mods… trying to tank this thing up a bit

with the speed you got and negative energy regen it is a flying brick :slight_smile: and your fusion shield is non existent