Bug report:
What happened?
Remote Disintegrator hit-box is glitched. It takes minutes or forever to kill one Remote Disintegrator Drone. This has nothing to do with an active resistance.
The hit-box is too small. Rocket Launchers and Turrets may not hit it for minutes, but they only occasionally hit it.
Another related issue, now called, Issue 2.
The special module - Remote Disintegrator will not mask your ship, bots in PvE will still be able to lock on you and target you.
What should have happened?
Issue 1:
Remote Disintegrator hit-box should have been destroyed way more easily when hit by a projectile from turrets if not from rocket launchers.
Issue 2:
Snipers were able to detect my ship while using this module from over 10km away. You’re supposed to be visually identified at close distances, but not being visible on the radar.
Deploying the Remote Disintegrator from your Project 1011 ship (Rank 17 Empire) should have masked your ship to prevent detecting, locking and engaging your ship at long or medium distances.
Issue 3: Sometimes the Remote Disintegrator drone will start moving on its own. It could be because of a nearby debris, or something else. It will be presented with a video.
It gets worse when the Remote Disintegrator drone will sometimes suddenly start spinning out of control, making any essentially unusable.
Check the video 3, around 2:00-2:15+.
Issue 4: There’s no incoming damage feedback, no notifications when doing damage to the Remote Disintegrator’s Drone.
Screenshot:
It clearly says that I should remain cloaked/masked if I am with the drone, within its radius!
The video of issue 1:
The video of issue 2:
The video of issue 3:
Video 4:
Logs:
[2018.08.12 13.18.28.zip](< base_url >/applications/core/interface/file/attachment.php?id=17354)