Hello, i’m “ItalianBadBoy” of the corporation “Tricolore Italia”.
The “No opponent” do the damage; 22 December 2015 at 21:00 (UTC +1 Rome).
The following phenomenon has happened on the Jericho’s sector “Terramorphing Station”.
We know that the “No opponent” should not do the damage.
[game.log](< base_url >/applications/core/interface/file/attachment.php?id=10323)
[game.net.log](< base_url >/applications/core/interface/file/attachment.php?id=10324)
[user_config.xml](< base_url >/applications/core/interface/file/attachment.php?id=10325)
[DeviceCaps.log](< base_url >/applications/core/interface/file/attachment.php?id=10326)
Rule has changed since last patch:
Sector conquest
We made some changes to this mode to improve the situation with dishonest corporations
Increased minimal location attack cost
Removed the ability to cancel attacks
Any successful attack damages the location
Attackers deal damage and are considered winners if there’s no defence force, but they fight each other for rewards
[http://forum.star-conflict.com/index.php?/topic/29050-star-conflict-125/#entry345343 ](< base_url >/index.php?/topic/29050-star-conflict-125/#entry345343 )
Any successful attack damages the location
Attackers deal damage and are considered winners if there’s no defence force, but they fight each other for rewards
Spongejohn, the “No opponent” aren’t a “successful attack” because the corporation that launch the attack don’t do the registration.
In this case, for example, we can see that the only one who made a “successful attack” are the:“SCORPIONS”.
P.S.
Sorry for my bad english.
I think this is another failure.
Some attackers have not done the damage (undefended); 23 December 2015 at 21:00 (UTC +1 Rome).
The following phenomenon has happened on the Jericho’s sector “Terramorphing Station”.
[game.log](< base_url >/applications/core/interface/file/attachment.php?id=10331)
[game.net.log](< base_url >/applications/core/interface/file/attachment.php?id=10332)
[user_config.xml](< base_url >/applications/core/interface/file/attachment.php?id=10333)
[DeviceCaps.log](< base_url >/applications/core/interface/file/attachment.php?id=10334)
I believe this is just issues with solo queue. Solo queue’d pilots take up empty attack slots and beat solo queue’d pilots in the defense slots, and still manage to do damage. Meanwhile, solo queue’d pilots take up empty defense positions and win against an organized wing, preventing damage from being done.
1914000
December 25, 2015, 8:08am
6
We are known of this bug. Will be fixed.