Star Conflict CBT v0.4.0
Update March 28th
CBT features
* In this version “Empire: Legion” ships are available only.
* For those taking part it the game from 16 to 22 (GMT+4): For Victory you receive 30 std. For the defeat - 10 std.
* Every week all the players issued a sum equal to the cost of a weekly extended license.
General Changes
* New location “Tar. Ancient ruins.”
* Small-sized objects (debris, small fragments of asteroids) can now be pushed
* Training battle is available to holders of an extended license only
* Duration of pumping is increased to the correct game values, test raising rates are off
Fighters : Common
* In case of early withdrawal from the battle, ships that participated in it became locked in a hangar till the end of the battle
* Each ship can be purchased in a single copy only
* Battle slots are now specialized in classes of ships. Universal is the 4 slot only.
* Battle slots are now available when reaching a certain rank in the selected fraction only
Fighters : Attackers
* Afterburner engines now may be used in stealth mode
* Greatly reduced detection range of attacker in stealth mode
* Increased strength of the body and stock sheets at 5%
* Increased resistance of the body and shield to all types of damage
Fighters : Frigates
* Slightly reduced the efficiency of weapons in the turret mode
* The strength of the body is reduced by 5%, margin of the shield is reduced by 10%
Weaponry and modules : General
* Lock-on system stops tracking a target that has moved beyond its action
* Removed unnecessary modules
Weaponry and modules : Laser
* Improved laser sighting system, improved accuracy
Weaponry and modules : Combat modules
* Under the action on the same target (s) by modules of the same type but of varying power only effect a more powerful module is used
* Bug of “Weakness Analyzer” module is fixed
* Reduced power of ‘Sunhammer’ module
* Repairing modules now have identical recharge time (cooldown)
* Increased power of “Energy Absorber”, duration lowered
* Increased efficiency of “Sunshade” System, power consumption reduced
* Added “Remote restoring” module, repairing most injured team-mate in the range of your actions
* Added “Remote shield regen” module, restoring the shield of most injured team-mate within in the range of your actions
* Added “Force shield renew” module, directing all the energy to maintain spaceship shield
* “Anomaly Generator” does more damage
* “Shield Generator” abd “Remote Repair Drones” - efficiency increased
* Fixed performance of “Fast Missile Racks”
* Reduced energy consumption for “Target destinator” module
* New effects in Electronic warfare
Game balance : General
* Increased the amount of given experience points
Game modes : General
* The duration of the match increased to 12 minutes
* Increased time required to capture beacons
Bugs fixed
* Fixed a bug in the calculation of damage in collisions
* Fixed bugs in the tech tree