Today I will tell you, how to uplift the powerful destroyer in my opinion “Sibyl”.
A huge fire power is an advantage of this type of construction and almost as the substantial amount of points of the experience. Almost for the fact that the reverence of nests is aimed at increasing the quantity of energy and her restoration.
Weaknesses are partly tuples reach and small speed.
And now a bit of a statistician.
Slots:
Engines: 0
Condensers: 3
Shield: 3
Body 3
Computers: 0
General statistics:
Modifiers of ships:
Condensers:
Shield:
Computers:
Battle modules:
The module is very useful to smaller vessels of the enemy.
The weapon and the ammunition:
Additional equipment / Rockets:
If the attack by hostile ships grows closer more or less from one side, the static shield will generate the effect of surviving, adding additional 200 000 ptk/ 30s. The static shield is also useful for the defence against snipers and ships about the reach greater than 5500m.
Special module:
Of offending for destroyers during the attack.
Standard attack by the weapon and battle modules: 527902 / 30 sec.
With the critical bonus: 543448 / 30 sec.
Standard attack by the weapon and battle modules with adjusting the special module to injuries (+ 12% of injuries from the weapon): 546557 / 30 sec.
With the critical bonus and adjusting the special module to injuries (+ 12% of injuries from the weapon): 562103 / 30 sec.
Of offending for remaining ships.
Standard attack by the weapon and battle modules: 513472 / 30 sec.
With the critical bonus: 529018 / 30 sec.
Standard attack by the weapon and battle modules with adjusting the special module to injuries (+ 12% of injuries from the weapon): 532127 / 30 sec.
With the critical bonus and adjusting the special module to injuries (+ 12% of injuries from the weapon): 547673 / 30 sec.
In the end I will remind that above the injury only during the 100% accuracies are enumerated, I would like also to recall that they can be reduced by systems which battle modules are weakening or modules special. The amount of inflicted injuries also depends on modifiers used by the hostile ship, and injuries can grow or much reduce.
And at the end of the team settings.