Pretty straight forward question, if I equip twice the target painter, can I use both or do they stack their power?
I went in-game fitted with 2 target painter, when activating the first, the second became grayed so I couldn’t activate it. However, when the first one was disabled, both would have the cooldown like if they worked together.
I’ve been thinking the same about the passive modules. If i put to battle scanner (25% reduction on spread), i have 50% reduction?
That should be reflected in the attributes if you do try it. So if the gun has a spread of 2.4, then adding one 25% reduction should decrease by 0.6 and two then should offer 1.2 reduction, green text.
It is possible, however, with active modules, if you have multiples of the same module they share a global cooldown. I am not sure about passive modules.
I thought I had the bright idea to go and equip 3 pulsar mods to my frigate and would be destroying smaller ships left and right when they tried to harrass me, but it was a no go.
the x2 or x3 (at t4 it’s around x4) states the number of module slots
example: my imperial phobos aura t2-2 has 3 active modules and 2 passive modules…the slot for the active modules is marked x3 and the one for the passive modules x2
to the original question:
passive modules stack in the effect
if there are multiple active modules (like the hull repair support module) the strongest one will count…
if you use two hull repairs for your own ship t2-mk1 and t2-mk3 they share the cooldown of the modules which was activated first…
I tried at T2 to stack hull Thermal resists against you know whats. Didn’t work, it even took the lowest instead of the highest lol. 104 resist on hull with thermal type 1 and 2, 108 with the type 2 only.