If you check the weapon’s stats you’ll see that accuracy goes down as you fire, contrary to most other weapons where it increases. If you’re trying to surprise someone, shoot the first shot elsewhere, charge up immediately after for your real target and put a double shot on it. Consider modules like acceleration coils, electronic guidance (if they exist in T2) and whatever that projectile speed ammo is called.
Yep, checked, you’re right. Anyway, here’s my old Hydra setup, did get a few maniacs with that:
Recheck the hull resists before you fly that, not sure you can fly it with thermal as your lowest resists these days but at the time it was the way to go for me (I knew not to get hit by LRFs).
*sniff* good old times where having everything blue was the norm and only cost credits *wipes tear away*
I noticed it’s charge up time does not fall after you fire it once, possibly allowing multiple quick fully charged shots?
Really, any explanation about how this charge up works would be grand…
You shoot wherever to reduce the spread (or charge the weapon), and then just shoot at the enemy, there is not much else to do. The projectile speed is so high that it’s very easy to aim even interceptors.
There is a way where you can shoot 2 shots in quick sucession, but I’m not sure how does it work.
I think it’s part of the charging mechanic. You’re allowed to fire once every X seconds but since your release is probably somewhere in the middle of that you can fire a second almost right away. I’ve noticed double shots aren’t always guaranteed.