Coming a little late to this discussion. but going to throw my two cents in anyway.
Up until SQ, as far as i know squad size is limited to 4. Ideally through the course of getting to end game either you meet 3 other people to play with or you join a corp.
The big problem with wing size atm is that the population is too small to support large wings. We can hope the population gets bigger once the game exits OBT, but there is a possibility that won’t happen. more than likely this will remain as a niche title. (disapointing, given how fun the game is. I’ve gotten 5-6 of my friends to join in and play. but that doesn’t mean t hey will stick with it and even reach endgame)
There are a couple of design flaws that really inhibit a healthy end-game.
- the grind to even get there.
It takes too damn long to get to T5. even if you rush through one line on one corp it takes a while. and if you do this, your knowledge of the game will be so handicapped you are going to be a big liability to your team.
- lack of social interactions.
most people don’t talk before, during, or after matches. you might see someone a lot. but in general i’m either getting my xxxx kicked by the same guy over and over or i’m kicking someone’s xxxx over and over.
- Lack of population
This is partly because of point 1. there just aren’t a lot of people ready for end-game. and because it takes so long to get there, many will stop playing before they can really see the truth depth of the game.
- accessibility to SQ
This being said, wing size of 4, 6, or 8 make the most sense to me. and I don’t mean only one of those. i mean all 3. at the same time.
if SQ matches are forced into 12 v 12. MMing has the option of mixing 8 man squads with a 4 man, 3 4man, or 2 6man. as the population grows, this could be increased to 24v24 and the addition of 12 man wings. but only if the population gets large enough to support this. with the current population, i do no tthink the game can support anything above 8man wings.
a seperate queue can be made for ‘solo’ flying or duo flying. with matches that are 6v6 or 8v8. all things considered, the likelihood of 2 people being able to carry a team of 6 or 8 is low. so even if 3/4 2man squads are against 6/8 solo, it likely won’t be too uneven. given the amount of knowledge the average person in SQ should have.
To help promote end-game, there should be more incentive to form squads in earlier tiers. and there should be infrastructure in place (other than the global chat) to find ‘static’ groups to fly with. I don’t know what that looks like. maybe it’s PvE on PvP maps. maybe it’s more robust tutorials coupled with credit/synergy incentives for squads. maybe it’s a combination of things. but as i’ve been grinding out other factiosn to higher tiers to improve my choices of ships for higher content i’m noticing many pilots, especially in lower tiers, do not realize the importance of team work, or simply don’t care.