After a series of interesting combat recon games over the past few days, I thought I would create a poll to see what your favorite role to fly as captain is.
My personal favorite captain role is ECM, it’s tanky (for an interceptor) and does pretty decent damage with the captain bonus, and also has extremely useful modules that benefit the team. Not to mention it is maneuverable enough and fast enough to evade incoming fire.
ECM is probably the best. High mobility to dodge fire, highest survival rating of interceptors, modules to shutdown aggressors, and module immune to damage for several seconds and does decent damage with bonus.
Gunship is probably next, damage becomes obscene while under in Overdrive along with a short immunity to damage and excellent escape option with Overdrive+Engine boost.
Any well built Frigate after that. Engineers has heals, Guard has large HP pool, and Snipers have damage.
Cov ops after frigs because of how squishy they are. Damage is crazy, but not for the unskilled.
Command is eh, so many better options and is vulnerable to large spikes of damage or a good ECM.
Recon is also eh. The only helpful module just separates you from the team and makes you an easy target.
Tackler is just the worst since being marked as Captain defeats the point of cloaking past breaking locks. No inherent tank or damage. And anything is just a better pick.
I like Command because it’s my favorite role, I always fit them with 2 heatsinks on an Assault Railgun with RoF ammo and it’s very easy to get kills. The ship itself is also tanky and just with 1 compact shield generator + 1 leak stabilizer your diffusion shield is good enough to get rid of most people.
Against a strong 4 men squad from a good corp I might consider it and pick an ECM or a Gunship.
If I have no ECM equipped, which is captain worthy, I usually take a CO.
But actually, against a very well defending team, I even prefer the CO as captain ship because of its damage and being able to push, and in a poor team, I prefer it because of being able to defend against incoming ceptors wanting to dogfight behind the lines until my team gets itself together - or overrun.
Personally I don’t find a Styx a great choice as captain - a concerted spike of damage takes it down, and it is easy to coordinate several pilots hitting the captain at once as it is very slow.
I think ECM is probably best choice, but personally tend to fly CO as captain like g4borg suggests above (mainly as I can’t fly ECM well)
inquisitor S with resist mod’s on purple, galvanized armor purple, and all healing modules purpled out, plus all the implants that help it be as tankie as possible, oh and the damage boost you get especially with orange heavy blaster helps when your the captain
I guess thats why ppl call the inquisitor “the flying bunker”
I’m not sure most pilots know about the damage boost. In T3 especially I get told off by my team for being aggressive as cap, and other people cower at the back when their positions can one-shot inties and cripple anything in a few good hits.
I’m not sure most pilots know about the damage boost. In T3 especially I get told off by my team for being aggressive as cap, and other people cower at the back when their positions can one-shot inties and cripple anything in a few good hits.
your right, but most players dont know how to stat alive in the first place, it doesnt matter how much boost they get if they cant get out of a tight spot, then they do spoil the match for everyone else, so there better of in the back if there captain
It’s tough to make a list, but I think overall it would be these as my top:
Engineer- use the coil mortar and some healing, it’s tough to get killed, esp if an interceptor is helping
All Interceptors!
Covert Ops- speed and high offense let me take out incoming enemies before I die
Recon- a bit tricky sometimes, but with a shield booster and 5 second invis to shake missles, I often do alright
ECM- I try not to use these since I find them somewhat OP, but survivability is good with it
These I find average, but decent for survivability:
Command- hard to kill, strong offense, good with support
Guard- Same, but trade speed for more defense (use pulsar and missle shield to keep off attacks)
These I never use:
Gunship- poor defense, boring to play, (my least fave ship even though I get pwned frequently by them)
LRF- Worst by far IMO. They are slow and incapable of fending of an attack on its own. I eat the cap almost everytime using interceptor or guard or engineer, unless they are well defended. If you end up using LRF i recommend coil mortar for maximum splash damage against interceptors.
(first post! Hope this helps a bit, and these are only my opinions that apply to my own style, not judging the choices of others)