Please the provide all of the details of the last patch.

Allright mate, so it turns out, the last 3 years of ceptor piloting have been a dream and never happened. It’s good to finally see someone is taking an official standpoint here.

How about you apply the firing arc thingie that all the other ships use? W/e man.

 

SQUADS ARE OP, DEVS ARE OD

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We had too much fun. Pissed off the wrong people. End of story.

Because that’s what we considered as bug fix. Not a new feature, but a bug fix. Interceptors shouldn’t be able to fire back.

Inites are the pacifist class now. They can’t fire back anymore…

It was not a bugfix at all. It was a stupid any lazy change to fix the spinning and shooting inties in T5.

Yes as a side-effect it solved the spinning “bug”, but it broke a play style and made a role useless or at least less useful.

When we wrote the topic about the spinning inties, we wanted a PROPER BUGFIX!!! not this bullsh*t.

This is a lazy fix like the squadfix, the playernumber fix, the tierfix.

I bought a Razer orbweaver just for StarConflict, because I used the alternative movements with the inties, and I wanted to have a thumb joy for the spins. Since the playstyle is useless my invest is useless.

Actually all my invest no matter it was money or workhours was useless what I spent to SC, thanks for the devs so I donesn’t surprise. razer-orbweaver-chroma-800x800-1.png

Inites are the pacifist class now. They can’t fire back anymore…

It was not a bugfix at all. It was a stupid any lazy change to fix the spinning and shooting inties in T5.

Yes as a side-effect it solved the spinning “bug”, but it broke a play style and made a role useless or at least less useful.

When we wrote the topic about the spinning inties, we wanted a PROPER BUGFIX!!! not this bullsh*t.

I bought a Razer orbweaver just for StarConflict, because I used the alternative movements with the inties, and I wanted to have a thumb joy for the spins. Since the playstyle is useless my invest is useless.

Actually all my invest no matter it was money or workhours was useless what I spent to SC, thanks for the devs so I donesn’t surprise. razer-orbweaver-chroma-800x800-1.png

You STOLE my idea of using a thumbstick…XD Although I do have a joystick but it won’t let me map the yaw twist action to q and e

You STOLE my idea of using a thumbstick…XD Although I do have a joystick but it won’t let me map the yaw twist action to q and e

Use xpadder or something like that.

Because that’s what we considered as bug fix. Not a new feature, but a bug fix. Interceptors shouldn’t be able to fire back.

thats not a bug fix.

thats a change.

 

bug fixes are solutions to mechanical problems. this is a dynamics change or even can be considered a new mechanic.

 

also, interceptors should be able to fire back, as any ship, it makes no sense, that the smallest ship, which basicly is designed to be an engine with guns, has less freedom in firing than a big vessel. so its illogical besides being a bad mechanic solution.

 

the blindspot is too big.

the blindspot fixes one “bad behaviour” (so its supposed to fix a problem in the aesthetics of the game) and introduces new ones.

it also breaks the rules of other “blindspots” in the game: why does it not just simply reduce firerate and increase overheat, like on every other ship? i mean, yeah it could do it in a stronger way.

 

i am okay with blindspots on plasma guns, coil guns, and especially auto-aim weapons, as they actually fix some of those guns.

its horrible on RF as it nerfs it to the ground (the RF already had spread), really bad on pulse (had already overheat), and probably on shrapnel, even if that gun probably deserves it a bit.

 

anyway, it should be toned down, or brainstormed over, as it was a too quick decision / implementation.

not the end of the world, but its okay.

but certainly, in no universe, this was a bugfix.

Because that’s what we considered as bug fix. Not a new feature, but a bug fix. Interceptors shouldn’t be able to fire back.

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This is prizeless.

Yeah, sure… We decided to fix it after 3 years cuz we can.

So tell me where the logic is in fighters being able to fire back… Or Frigates?

Tell me the logic in this game generally, you never cared about logic of game or anything, so don’t even try justifying any of your actions with it.

Because that’s what we considered as bug fix. Not a new feature, but a bug fix. Interceptors shouldn’t be able to fire back.

 

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This bug has lived for 3 years.  This bug also sits on a 360 degree turret. This bug when fixed totally breaks interceptors with high rotation and high ping. (Tried it with vpn proxy ping was 300 or more. . impossible to use. Interceptors before, it was very difficult now it is a complete impossibility.)  Video coming . . . .  its pretty nasty.

 

I have to admit this is a really weird one. Its very clear that this was a resolution to automovement on the russian forums. (From my google translate perspective).  When asking if it was a bug on the 1.3.5 discussion it was not a bug but a new thing.

CinnamonFake (13 April 2016 - 05:00 PM): 
No, it’s not a bug. It’s the new thing.

 

When asking other players who are very familiar with the game it was  a general issue which wasn’t explained well.  Now its a bug fix.

 

So the “thing” that changed wasn’t a change, this wasn’t a bug. It could be a general issue but wasn’t complained about on the English forums. (Search: interceptors firing back). It was a fix to a bug that has been living for 3 years but only recently found OP on Russian forums because of auto movement.  

 

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(Also nice to know how fast a fix can implemented once the russians forums find it and complain about it)

I got j2k and it works for now, joystick doesn’t have enough buttons on the stick to do everything though .

 

Oh and something funny? You can still do it with shrapnel because you only ever fire it in a forward arc anyway due to the slow fire rate - you can turn once just about when it recharges…

Comparing 2 tower to 4/6 or even 12… some people are hilarious aren’t they?

Im not against the stopping the inty spin-o-death. In fact im really glad to see it stopped, effective or not its was just annoying to see.

 

But like always it seems that this ‘bug fix’ has been too heavy handed in its application.

 

U’ll never notice spinning around a target at point blank with the upper portion of the ship always facing the target. But the 45° looking limitation for left, right or downward firing is brutal nerfing for interceptors. Thats coming from me and i hate most of them. (Old sec con scarred me :fed003:)

I realise its more in line with the firing arc of other ships but all it has done is support a campy playstyle thats already prevelant in the game right now from every ship class. Pop out, strafe around shooting and back again. Seems that next update will be ships changed to soldiers and maps filled with chest high walls if thats the type of gameplay we after.

 

Should be relaxed a little, the edge will always be for ppl with low ping and high rotation as they can get the front of the inty aligned crucial moments before anyone else. All the deadzone does is widen that advantage at every turn. The same is not really true of the other ships.

Because that’s what we considered as bug fix. Not a new feature, but a bug fix. Interceptors shouldn’t be able to fire back.

and also Garlic!!!

 

 

(Also nice to know how fast a fix can implemented once the russians forums find it and complain about it)

 

 

it actually also came up on eng, sponge had a topic.

 

anyway, if there was a bug, it was probably that ceptor weapons did not get firerate or overheat mali for shooting back.

that should have been fixed.

 

completely having a blindspot is not a bugfix, its a change.

it actually also came up on eng, sponge had a topic.

 

anyway, if there was a bug, it was probably that ceptor weapons did not get firerate or overheat mali for shooting back.

that should have been fixed.

 

completely having a blindspot is not a bugfix, its a change.

 

It’s a bugfix. Every turret have it. And on a 2-turret only ship it’s way bigger as on a 4+ one.

Here’s a more story: we had seen the inties pilots stats, realized the reason of it’s OP and made a solution by adding a blind spot. It wasn’t a fast process btw. From our point of view it’s a bug, which was used to get supremacy and had the actual influence on game balance. Better late then never, it was fixed.

Call me a suck up or whatever, but CinnamonFake is right. All you need to do is have a look at the players who have over 8,700 pilot rating. Mind you, this method should find a new style of fighting the enemy.

 

And if you get what I mean when I reference this video… (not SC gameplay)

 

Call me a suck up or whatever, but CinnamonFake is right. All you need to do is have a look at the players who have over 8,700 pilot rating. Mind you, this method should find a new style of fighting the enemy.

And if you get what I mean when I reference this video… (not SC gameplay)

at least like in the top 20 you find more gunship player then inty (at least when I speak about the players I faced), it was even before the patch so.

Here’s a more story: we had seen the inties pilots stats, realized the reason of it’s OP and made a solution by adding a blind spot. It wasn’t a fast process btw. From our point of view it’s a bug, which was used to get supremacy and had the actual influence on game balance. Better late then never, it was fixed.

 

What the…

 

So the fact, that people who have the hang of flying fast ships having higher ratings makes the ceptors OP? Inclusive the fact, that this also means, a ceptor player has to compete with actually better pilots theoretically…?

 

Wait a minute… Did you ever think about that this might be the wrong correlation? That actually, someone who prefers ceptors might also have other upsides, and might also be better in other ship classes, simply because he has more experience through the fast interceptor gameplay?

 

Did you ever think of why the elder players, the vets, got to where they are? Why they are so strong with these ships?

Did you break down the statistics to counter check the age of the pilots, or how much different classes they play?

 

Ah, yeah. I bet no.

 

The reason why some prefer a ceptor is simply, because its the most skill intense class of all. It is fairly easy to learn frigates; While Fighters might also have a higher learning curve, they are still the most pushed class of all, so basicly, the Gunship was always on top in competitive play, like, forever, and the secret love of the dev team for Gunships, or the ru community for gunships, was always there.

 

The reason why ceptors generally also take more points, is because the gameplay forces you to move, and beacons give good points.

 

The reason why ceptors have generally better kills, is because they usually can extend, and do a killshot on an escaping barely alive ship, which is one of their jobs.

 

we looked at stats…

How to interprete statistics. in statistics, you have always an assumption you want to prove. that is the easy part. but after that, you have to check the correlation. make case studies. get first hand information. we are nonstop trying to give it to you, but you seem not to listen. instead you assume, you understand. You do not. This is why the statistics always tell you, what you want to believe.

 

Anyway. This is the part that just upset me.

 

But the part that makes me sad is, for me these reactions do proof, the attitude hasnt changed in the last three years. Just the excuses got more blatantly arrogant. (Even if Cinnamon, you personally, are gold, since you seem to try to take both sides up, but this has been going on for years now!)

 

I’m out of this thread, as it seems, talking to these people does not give any results.

Only needed like 3 years to understand that.

 

Out of respect, I do not bring up points which would also show, that all this is also supported by lobbies and individuals, who have different agendas, than fair gameplay.

It does not matter how you call it, call it potato or a bug fix, what matter is the end result. And what is the end result? There are just as many interceptors in r10+ games as befor, it even feels that there are more of them now, they are pretty much just as effective.

Last night 3 out of 4 games consisted of 6 inties out of 8 players.

It does not matter how you call it, call it potato or a bug fix, what matter is the end result. And what is the end result? There are just as many interceptors in r10+ games as befor, it even feels that there are more of them now, they are pretty much just as effective.

Last night 3 out of 4 games consisted of 6 inties out of 8 players.

oh yeah. because you totally can see that now already, especially considering what time zone you play in.

 

well, in R13+, it was different. until midnight, where it was mostly vets, there the ceptors returned.

until then i even equipped a recon, just because, in most games there was simply no one taking beacons, at all.

 

and yeah, many of us equipped ceptors DESPITE the change. because now is the time to adapt. and push even further.

Also for some weapons, like the plasma gun, the nerf wasnt really a big thing. Given you play it in a proper way, and not with the spin of death only.

 

Despite however how certain people feel, the thing is, this change was hasty, unfair, and far too bad for some ceptor weapons, like RF or pulse, who had already hard times competing and require both heavy experience. Shrapnel always has his niche of nice alpha shots, but I bet they are also not too happy.

Basicly it nerfed the only weapons which actually were not as “annoying” when someone played spinning snipercraft. While it did fix of course spinning snipercrafts.

 

Just because we dont give up, does not mean, the discussion here is irrelevant, and you can just afford to keep telling yourself your fairy tales you get told by your masters. You know, refusing to listen, is easy said, and just as easily exercised.

You know probably better than everybody else around here, nobody tells me anything.

 

Ru/Eu timezone playerbase were always in favors of Fighters, that is traditional classic, it has nothing to do with nerf/buff of interceptors, and yet there are enough of instances of games where there are swarms of interceptors on both sides, even after the nerf, yet best ones came from Russikes anyways, but that has to do with sheer volume of players and unrelated to this topic factors.

 

The “considering what time zone you play” is a stupid argument that was somewhat valid a year ago, let it go. Even in my “irrelevant” time zone we get up to 8v8s in r10+. I think somebody should get off their “High Horse of how exclusive we are”