[Papitas](< base_url >/index.php?/user/248198-andrests2/)
wow, I can be an massive xxxx when I am drunk… did I really spell it " mind field" nutz, well guess that makes me an arrogant misspelling putz… just like you (but at least I don’t try and use big words from the 1800’s to sound smart)
but lets get back to work. As someone letting your arrogant butt know just what my qualifications are, I think ex-military, ex game dev says all that it needed, its why corps like me to train their pilots, I show them stuff that once they do it …they are like… oh 5h!t… Brute used to have a few people with 700 speed ints, and 6.5k ranged plasma guns thanks to me. you could not touch us… but then they nerfed the range… and speed lol.
Now I mostly fly t5, but I go up and down the T’s for dread battles and such… I have not seen anyone use lasers on any frig in over a year… so… I am calling BS on you… well I call it BS…but I really mean your a liar… well I say your lying, but I really mean your as honest as pedo bear in a rusty green truck with “free candy” spray painted on the side (but it was really good spray paint!)
<< This has been a moment of zen -.- >>
Your response to ints inside your shield… especially as a t5 player… omg I think you must be impersonating this nasa guy, even they are not that stupid.
rest of this I’m just going to ignore, as its typical troll crap, and everyone can see it for themselves.
trolololo
[Nightmare8182](< base_url >/index.php?/user/245501-nightmare8182/)
ok, when I come back to this game we can do it, my build up front is the patriarch and later would be the ronin (three cpu’s on a guard is just evil man…)
As for guards on ints… Try taking the up, down, left, right arrows, adjust your controls so you can use them to turn the ship…
pick a key for “toggle max speed on” and another for free aim…
now you free aim to fight your target able to shoot at them no matter what direction you are facing…
and use the arrow keys to blind fly the int all over…
I learned that one from you guys, if you still used it, you would know an int can sit at about 3 k out and just slowly eat away at you and be gone if you hit them once or twice…
paper thin hulls on ints… its all about the hit and run remember?
As for up close, all dogfight int or fighter pilots go after strafe and roll, all the vern in the world wont let your guard turn to face me, we can one on one that some time too if you like : ) It is more stuff I learned the hard way flying with and against your wings.
Torping into a wall doesn’t always work (the missile vanishes if it hits the int/fighter flying around the frigs face which is how I know its got a game breaking nerf… weapons do NOT vanish in a working game) Even the nasa troll sees it… so when my detractors agree with me… its a bad issue
reference my first comment, about staying 3k away and using the arrow keys… dog fighters will stay within 1200-1800 range and do this away from a wall that would hurt them when they hit it… so … the splash wont hit them…
And stop talking candy land pilots, I am talking skilled pilots like you and me… if we get in each others face, frigs used to be able to fight back, now, you just face plant a guard and hes dead… face torping was the only counter that sort of worked.
A weapon system that a frig could shoot at me and at least make me move to avoid the area detonation… can’t even do that now… its become a weapons system that is so highly tied to shooting the world that people just keep a safe distance from a Wall and they can never be hit. So now to pie a rock (“pie” military term to use a object o give you a limited field of view into an area to obscure yourself and give concealment… possible cover…) by keeping your distance as you do this, AOE weapons that are shot at you, don’t effect you… with a proximity of effect, you can lob one past the “rock” being pied and still get them 500 meters behind it… well… used to be able to do that : /
The nerfed range on plasma arc does not effect anything worth talking about I can still take it right inside your shields…your dead in a few seconds… and their is not much you can do… unless say… you get special gear from the devs : )
if anything, I would have increased the range of plasma arc to 500 and the blades out to 200 away on the sides (give them the option to cut around the target… skill to beat skill for the kill)
In the end if its balanced…
1v1… well if a ship is build right, and the pilot is good, it will always be close or a draw… if two people skilled go at it and are of equal skill, it will flip and flop as to who wins, regardless of the ship type. Well that’s how it used to be, fighters and Ints have that… frigs are just… sort of there : /
Adaptives…
ya your wing with the 3 styx used nothing but adaptive, works great against anything other then a slow field and a tackler… (but only for engies) on a guard you have to give up killing power for volt regs, so you can keep the after burners running (and empires got no shields… that’s what a guard is all about)…
The engies… the squishy guys who “used to” play like a guard with heals vs extra weaponry… now they are 100% squishy…
LRFs are the only thing well balanced… mostly due to reverse thrust mixed with their ability to drop off the radar… but any ship with 600 speed or better… can toast them… and any guard with 4500 range or better… the same… but that’s going back to … frigs can kill frigs… as everything can quickly and easily… kill a frig…
Ya I got the fed guard, (got all normal ships, only a few don’t have max synergy) I would start my shooting at that ship from like 6 k away with my guard or eng, by the time you got to me you would have no shields, and be missing a lot of hull unless you go pure thermal resists… but then your wide open to kin and plasma… not a realistic build… missles sheilds can stop torps, but not octo missles which are all about killing ships… (build your ship to its roll right?)
Granted when I fight that ship type starting at 2400 range, I lose every time… but my ship build lets me help a lot of people all over the place… frigs are big, slow, they need range to make up for their lack of speed.
your design limits you so horribly its not tactically viable in a match unless your hiding and staying put in a 1v1… the second they get a second person shooting at a 90degree angle from the first, you lose all cover, and anything with a little range can just cut you up…
this is more stuff you …or was it wpk…hmm who did I hash out range vs damage with again?
well … bottom line is, a weapon system that can hit the target with ease, and at distance is vital for big slow ships that tend to get left behind by the smaller faster ones…
[AdamWest](< base_url >/index.php?/user/245182-adamwest/)
I would respond… but the Noid has stolen your pizza…
[Katovskiy](< base_url >/index.php?/user/236074-katovskiy/)
ah must be a friend of the nasa, more trolling… or you really are someone who is pissed at me cuz I wiped you and a few of your friends out at a beacon or something single handed in my guard…
Or are you upset that when I am in a Int, I just use speed to get in, get the obj while my friends are fighting you and our team works together to win the match?
(team work…wins the game? naw… no 12 year old would believe that… xxxx unicorns maybe… but team work?)
you don’t know anything about tactics… so let me teach you all a few dirty tricks…
with any int that can go 650 or better, your job is to be the eyes of your wing, to hit and run, and to slip in back and attack a beacon… take out one or 2 drones, and then fly to a diff beacon… repeat till all are drone-less and cap… by the time they get to the first beacon attacked you will be shooting the second…
in a guard, you want all your resists above 0 and then to simply press f until your shield resist is to their weapon… in this way my resists and shield in general are always higher then yours… as your build of two thermals and a kinetic leaves you with -30 plasma and a torp (or plasma int) drains all your shields… this is the simple thing I do to eat guards with a guard… engies… are screwed, snipers… well if no one is helping them they are dead too, but any ready assists will blow you up if you fly out to kill the sniper in a guard… and eng can do it… warp gate… but again, high speed ints/fighters are better for killing frigs… its like fighters and ints are paper, and frigs are rocks… but their are no scissors…
Please pick a main and secondary role for each and every ship, and fly it too these rolls, you will do much better.
some options you can pick from (others feel free to chim in with your “ship rolls”)
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Ecms are just evil, but play them like a high speed fighter and they do work best in a group but can still solo with the right weapons and good aim
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Recons are best to kill snipers with warp gate, and deal with tacklers (no hiding)
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Covs are good for hit and run so use that on enemy ships and beacons… don’t… get… greedy… paper thin hulls get greedy dead (even with 700 speed and adaptive shields)
…a wing of 3-4 cov/s recons working together… is just the most powerful thing in the game… with speed they can get to most any part of the map in 15 seconds. kill/cap and get out… heal… repeat… they have been OP as a team like this since Beta… by them selves… it takes skill (but I guess working as a group takes skill too… just a different kind)
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Do not sit in the back with a Command, build it into a dog fighter, with a lot of energy regen and capacitor… can tank even a guard (as with the frig missile nerfs, a command will crush frigs in any 1v1 once they get close as torps and missiles wont blow up if they are in your face skull fking ya and frig main guns cant get through overshield without a torp in 1v1)
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Tacklers work best with some hull and shield regen so when you do get mussed, you cloak, use cruze engines to clear out, and by the time you de-cloak you should be close to 100% and ready to go back in… otherwise its there to kill ints so vern it up
gunships always puzzled me … they can be used well in several rolls from hunting ints, to ambush, to hit and run, to ball breaking, to sniping… I just can’t settle on a favorite roll (can anyone say…Spark, Flux, supernova… you can soft ball in 4k dmg plasma balls from behind cover… and hit them from 6.5k away… 3 seconds to every hit)
big and slow, you need range so you can actually help your wing men, and torps even nerfed are more or less the go to weapon, lets you hit a beacon to clear stuff off it…(or if your more aggressive, octo missiles…unless your manufacturing your own missiles)
Coil morts are good to defend fellow frigs… but again everyone else can solo a frig… and teamwork in star cons like a xxxx unicorn… you just don’t see it…
Heavy blasters and mass drivers are more or less the go to gun for frigs as lasers no matter how good you aim seem to have a “hit” issue… if I set my mouse to rapid click the fire button I can do some ok dmg with them, but if you just hold the button down and shoot at them… if you can’t maintain contact until the damage registers… it doesn’t…
Plasmas are a nice touch to if your going to sit way in the back and let everyone else do the work an Option for Engies/Snipers.
Klingon fleets are evil if your doing a group 3 guards with specter field and a eng…but…teamwork… in star con…
Still Heavyblasters on say a mualler… well we all know that build I trust
the list goes on, but Why not let some other people suggest ship rolls to you, I can’t think of everything, I am only human 
[g4borg](< base_url >/index.php?/user/239042-g4borg/)
Snipers? well yes, the reverse thrusters allows them to stay alive for a few seconds more, but if 2-3 ints group up, they can clear a map of snipers in a minute flat… they just need to pretend the sniper is a beacon you cap by shooting… (once again though… team work? like a xxxx unicorn…you just dont see it)
The only thing I am worried about is snipers becoming way OP when they fix the missile on frigs, but since they use mines all the time anyways, pilots are used to keeping their distance so they shouldn’t be able to exploit it to much as people learn to dodge while shooting snipers once again…
I don’t like snipers, and I don’t use them… but of all the frigs, they are the most balanced vs the other ships right now. (they are the only ones who have a chance to not get skull fked by who ever shows up)… and instead of nerfing their reverse thrust… give some speed back to ints… all my builds t3 and up used to be 700 on speed, some where int speed was nerfed.
[Spongejohn](< base_url >/index.php?/user/244637-spongejohn/)
hes not military, I instantly see that to over come the reverse thrusts, I need a ship with anti radar and high speed/dps… instantly I know a cov ops with max speed or recon are the best option and add “sniper hunting” to their rolls as they are the only thing that can reach you snipers and kill you. (orions on the cov ops for dps… but the recon can get to you snipers easier… its a trade off, but both work)
Its why I normally run and Cov/recon…Ecm/Command/Tac… a Eng… and a Guard… each ship is a tool for one or 2 jobs, and I used them for these jobs switching out as needed. Always have a 50/50 mix of support and kill if you can so you can adjust to your team and the enemy.
…instantly