Play Balance Remastered

Hello dev team… its Top again… you know, the guy who made your current hud? (remember HUD Re mastered?)

 

Ya I am back… pull up a chair and get ready to take notes.

 

 

 

Lets go over massive play balance issues shall we?

 

 

 

First,

 

It used to be (6 + months ago) torpedoes and octopus missiles had a proximity fuse (if things got within their blast range, they would blow up)… This made it so dog fights between frigs, fighters, and ints was more or less 50/50

 

Now however I don’t even used frigs, as missiles the frig fires will not blow up if they might splash the frig, have no proximity detonation, and often vanish when they hit the hull of an enemy ship (self detonation so it doesn’t hurt anyone?) You really see this when you try to shoot a wall to splash a target… and hit the target… and the torpedo doesn’t go off as it hit the targets hull and was removed from the game, doesn’t always happen, and I am sure you will blame it on my High Speed ISP or packet loss… but it does happen

 

Further…

 

Frigs have no effective way to defend themselves with other weapon systems from us fighter/int pilots.

 

Pulsar defense?  doesn’t overlap anymore so guards can’t protect each other… and takes a full pulsar cycle on a WEAK interceptor to get a kill… don’t get me started on fighters like my command (wont even muss my shields):3

 

Mine field? wont kill most ints let alone a fighter in the time it takes them to kill you, and splash damage hitting them still hits you… (its just to keep people off a beacon and hope you can kill a shield-less int plasma arcing you lol what a joke right?)

 

Octopus missiles? they don’t have proximity detonation any more so you cant blind fire them into a target… locked missiles only fly out the front of the ship, we attack frigs from behind…

 

So now I fly around like it’s beta start craft… killing guards with my cov ops, ecm, or recon effortlessly as they cannot fight back… they are just… big… slow… and easy to shoot (and if you get close you can bypass their shields and shoot their hull direct… and be protected from enemy fire, by being partially inside the enemies shield… isn’t that a laugh?

 

So take frigs out of the game, or give them a way to blow us ints and fighters up, right now they cant really hurt you at range and they blow up when you get close to them… or you can use the following fix…

 

 

 

 

Frigs missile systems need to have proximity detonation once again when fired (if the enemy is within 50% of the missiles blast radius, it goes off… if it blows up in your face as they are too close… oh well, at least you can fight back for once right?).

 

This way it takes skill to kill people up close. who are trying to kill you will skill… (never liked pulsars honestly, anything that insta hits is a joke I say… but… how else can you shoot everyone in range… so I let it slide, but come on, its so weak I can just drift away and be untouched)

 

 

 

Also, the havoc for fighter/command breaks frig balls… take the… oh whats it call, thermal star wars type laster that does Area thermal damige?  ya that, have the area of effect do some more damige, or have more range so guards have a way to break frig balls up…

 

hmmm a way ints can break up frig balls… EMP Generator… it’s like a nuke, only it scrambles everyones (and I mean friend and foe alike) lock on ability…  with the same area of effect and duration as the havoc… effect should end once they are out of the feild, and should flicker in and out of effect… effecting your system more the longer your in the area.

Give that weapon to the Cov ops

 

 

 

 

Second… never take away or Nerf a OP weapon or ship…

Instead, slowly up the stats of everything else, by 1% until its all an even match play wise, this makes play balance issues self correcting instead of tweaking back and forth over and over…

 

In reality tech never goes backwards… the losers up their game to compeat with the better tech!

 

 

 

Enjoy, im off to play other games till this is fixed

  • Top

 

p.s. Still never got anything for helping you developed your game last time, can’t I even get some Vodka?

 

p.p.s. error, give this a week and I’ll tell ya which responces are mute points to remove before you send it off to the Devs again.

the thermal star wars type laser, aka Destructor, doesn’t do aoe thermal damage anymore, it drains energy now instead :wink:

 

EMP Generator seems interesting, would suit the ECM class more (maybe have it replace the most hated active in the game).

100% of what he’s saying is truth though. This game has gone to rubbish in some aspects like he said.

And he also suggested several things that I already have, so now you know the game needs them. XD

100% of what he’s saying is truth though. This game has gone to rubbish in some aspects like he said.

And he also suggested several things that I already have, so now you know the game needs them. XD

I guess it’s time for you to marry him.

Come at me bruh

blah-blah-blah

Weird, I have had many games with you (assuming you are “Top”), and I see you consistently die to frigates. What gives?

who does to frigates these days, really. Xp

All you gotta do to take out a full health guard is Orion them under their shields. XD

who does to frigates these days, really. Xp

pff,Black Dragon,Mauler…

Mostly subjective stuff that only shows a narrow view from the author. I disagree on most things; im a frigate player and i do pretty well, i love guards and my hulls never take dmg while shields are on unless someone rams me, however ive seen something you say: torps sometimes vanish against walls and dont explode/deal dmg to nearby ships…its very unfrecuent. Btw torps do have a big trigger range (it starts at 1km distance).

"Second… never take away or Nerf a OP weapon or ship…

Instead, slowly up the stats of everything else, by 1% until its all an even match play wise, this makes play balance issues self correcting instead of tweaking back and forth over and over…"

 

Catch up on latest patches mate…however, why upgrading the 99,9% of the game instead of tweaking the only thing thats OP? If you were an audio engineer in a mixer, you would reach insane volume lvls…

 

“In reality tech never goes backwards… the losers up their game to compeat with the better tech!”

 

So you talk about balance but exclude situations where balance is being applied? This is a game (and not the most realistic one), so why would you xxxx up all gameplay just to make things a little bit more “realistic” on a topic that doesnt require being that realistic? extra work on incorrect tweaking for unnecessary demands.

You sound like the only option to blow up small ships in a frigate is face torping. I can tell you from my experience that with skill you dont need that :slight_smile:

"So take frigs out of the game, or give them a way to blow us ints and fighters up, right now they cant really hurt you at range and they blow up when you get close to them… or you can use the following fix…

 

Frigs missile systems need to have proximity detonation once again when fired (if the enemy is within 50% of the missiles blast radius, it goes off… if it blows up in your face as they are too close… oh well, at least you can fight back for once right?)."

 

Sure, making missiles easier to hit will turn frigates from useless to capable ships of dealing fighter and interceptors :005j:  The other option was removing frigs from the game? thats a nice and reasonable solution.

 

Advice: you could be a little more humble, most of the time things arent exactly how you see them. And get over with face torping, thats not the only thing frigs can do.

Hello dev team… its Top again… you know, the guy who made your current hud? (remember HUD Re mastered?)

 

Wow, hello!

 

Second… never take away or Nerf a OP weapon or ship…

Instead, slowly up the stats of everything else, by 1% until its all an even match play wise, this makes play balance issues self correcting instead of tweaking back and forth over and over…

 

you wrote this with such confidence, maybe you know some examples where this approach works?

 

p.p.s. error, give this a week and I’ll tell ya which responces are mute points to remove before you send it off to the Devs again.

 

yeah, let’s wait for this

Frigates are fine as they are right now.

1)Long range frigates can do insane dmg with main weapon because of 6 turrents and with desintegrator it’s easy to kill fighters and a bit harder interceptors.

2)Guards: as soon as interceptors/fighters get close to it they are easy target,pulsar mass propulition inhibitor,missile shield,mines and of course teammates.

3)Engineers are support ships not for 1 vs 1 but for healing and supporting the team and should not fly solo.

A lot of subjective, angry and arrogant stuff.

Oh man sry, spelling issues are so serious…like i care that much with a language thats not spoken in my country. Im in nasa, but players inside nasa are all different, i have no idea who you are, sad you already tag me cause im from nasa without even knowing me. I do play CQC in frigs, reason why i mostly use verniers. I do use lasers…you know, projectiles suck with high ping, lasers dont (they are pretty powerfull if you can aim). I dont play T2, i play T5. Sure HBs are the best for sniping and taking out ceptors (even if that was true, which is not, really? buff all other weapons instead of reducing the single OP weapon? way to go dude).

 

Dude, I can take my int, and get inside your shields, and have you dead in 2-3 seconds flat, straight hull damage… up close… you…can’t…do…ANYTHING… and every int and fighter pilot knows it… why don’t you?"

XD sure.

“Yes it used to be with “skill” I could free aim a torp into an int flying circles around me then pulsar to make him at the very least, go away. Now? … they wont arm till they are a long way away from you, vanish as you saw your self when they hit half the time, I can park my fighter behind you, and ion laser my name into your tail pipes… pulsar away son… drop your mind field, You will die before I do. Frigs can no longer one on one and have a fair chance of winning like they used to, they are dead weight that can only snipe (assuming no other ships like… ints… or well build fighters see them)… and if a whole line of ships can only fight itself… why is it in the game?”

Yeah, that only happens in your imagination :slight_smile:

“Since you don’t have anything constructive to bring to the table… hears some honey sonny”

hahaha you criticize about being constructive? man your “solutions” are the biggest mistake SC could ever do.

 

“I have and AS in video game development and Computer graphics, the “S” or " of science” in the degree means I did it for 2 years hands on"

hmmm… who did the devs listen to when it came to re-mastering the Hud"

Because graphic and hud development makes you an expert on balance and gameplay matters…and humble too?

“All the crap you Nasa guys had me put into a visual for them… I don’t see any of that… 0% of your ideas made it through…”

You got the wrong guy, when i arrived this game the hud “you did” was already implemented. Confesion: all i do is xxxx up suggestions so SC stays exactly the way it is. BTW, did you worked on ping handling mechanics? (for guns and ship movement), are you the creator of the wobble and more?

“When weapon A gets +1%ed and can more or less go toe to toe with the OP weapon B, you leave it alone and go deal with the other weapons that don’t measure up. (in the army its called escalation of force to improve your weapons to match your enemy, its simple, easy, and effective.)”

Or just reduce 1% to that single OP weapon instead of spending time and effort on changing the remaining 20 weapons and then adjusting shield/hull tanking for then new dmg. This is not the army, its a game. Using your words: what you say is the least simple, easy and effective; everyone with less than common sense knows that.

Im so disapointed you had to appeal to such basic 1rst grade disqualifying practices, because “this guy” here got pretty offended and has no other way to argue. You think you are the coolest guy cause you made the hud? dont make me laugh xD are your designing skills going to kill me? In NASA theres a wise phrase that has been kept all over this time, which is: “git gud”, learn to use frigates…face torp was way too easy. About shooting through shields, plasma arc never hits hulls if shields are up. You can shoot the hull if you are close enough, but i bet is really easy to do that with more than 100 ping vs a competent frigate pilot (one that actually moves and knows how to fight back), not like you get russian servers often when you are from USA.

Cholirem

About first post we can do 1 vs 1 your guard vs mu LRF

About second post guards are not as weak as you describe them,they can kill inties easily if the guy who play them can aim good with main weapon.

About plasma arch it’s range has been nerfed to 200m so while a covert op is plasma arching you you can shoot a torp to a walll or asteroid (witch you need to stay close to) activate MPI (his adaptives are down) activate pulsar and 2 shield heals and interceptor is dead.

It all depends on your aiming you can’t kill anything in 1 vs 1 without using main weapon.

Have you ever heard of federation guard with 3 addaptives?It works nicely with close range HB.

Cholirem

About first post we can do 1 vs 1 your guard vs mu LRF

About second post guards are not as weak as you describe them,they can kill inties easily if the guy who play them can aim good with main weapon.

About plasma arch it’s range has been nerfed to 200m so while a covert op is plasma arching you you can shoot a torp to a walll or asteroid (witch you need to stay close to) activate MPI (his adaptives are down) activate pulsar and 2 shield heals and interceptor is dead.

It all depends on your aiming you can’t kill anything in 1 vs 1 without using main weapon.

Have you ever heard of federation guard with 3 adaptives?It works nicely with close range HB.

Agreed. . . Frigates are not broken.  Also if your aim isn’t that good there have been some close to auto aim guns that eat inti’s.

[Katovskiy](< base_url >/index.php?/user/236074-katovskiy/)

 - well when I walk in and kill 2 or 3 enemy guards solo, and the rest of my team runs away (victims and jerk wingmen alike…you know who you are)

but … in my guard I can’t really run away… they are slow… ya know so I get overwhelmed and just kill a few people and screw up the enemy group… I can’t win a game if your the only pilot flying for the win you know?

 

Or are you one of the many people pissed at me for melting your whatever with my guard from 5-6k away?

 

as for your guard vs me in an int?

MwmAhAWH HAwhAH hAWhAHhAWhAHWhAHw hAHWhAwhHAWhAWH

 

Ahem… I mean

I would suggest you fly the int… into the frigs shields so its protecting you from the enemy fire (friendly fire protects him AND you), plasma arc/Orion and fire… directly into their hull by passing their shields… they are dead in 2 seconds… and now that frig missles have been nerfed, they cant fight back… at all…

 

I think a command would be the best way to spank your guard with a fighter, I would fit it to be a sing cannon throwing, ion missile tossing, cheezy bich with a lot of strafe and roll… any command pilot worth his salt knows what I am talking about and is going “ya your guard is fked, don’t care what your build is” because … guards missile systems don’t arm up close… and that used to be (6 month ago) the only real chance a frig had… now you just fly up in their face, and they have no chance.

 

Sort of what the post is about, killing frigs is WAY to easy now.

 

But thank you for you time, we found it entertaining :smiley:

Where have you been all my life beautiful?

Funny how every time i see you in battle, you get your face wiped across asteroids, and then you hide on outskirts of the map, to afraid to do anything. The only times you “shine” is when whole team is busy dealing with strong opponents, but the moment you get any pressure put on your shoulders you snap and have no idea what to do, and then cry like a baby. So yeah, please, tell us more on how awesome you are.

oh-please-tell-me-more.jpg

frigs broken?

 

certainly not all of them. or how do you explain the LRF madness in t5?

 

There are games which are played almost entirely in range matches, dominated by positrons, gauss, phasers and ions, in tourneys, in leagues, even in pubs

 

Also, I do have a lot of fun with fed engis + mass driver against small targets, so there is an excellent new weapon for that

 

True, teamplay collapses sometimes quite early, and the structure of each game needs really some game design adjustments, but individual player-skill seems to (slowly) adjust to the possibilities of the game, and certain changes for sure were not bad for the meta, as it turns out. As always, such changes take time to affect.

 

I just fear, without the team play options, the game itself isnt long term enough to keep its population. And the only frig i would remove are 50-100% of the LRFs. And I do agree, that hardcore patching sometimes I think introduced more problems, or fixed some problems in too many ways, so often the balance needs a couple of patches to catch on; but I think, it’s still better, than earlier, where one patch could introduce so many mechanics changes, nobody could tell how what is affected;

 

and to be honest, I believe, after so many claims from community members to be excellent in game design, that some of you guys maybe do not know as much as you claim to, but that’s just a wild guess.

Hey g4b why you hate so much lrfs? It’s so fun playing them. They makes you feel so sppeschial.

I love my kraken!

[Papitas](< base_url >/index.php?/user/248198-andrests2/)

wow, I can be an massive xxxx when I am drunk… did I really spell it " mind field" nutz, well guess that makes me an arrogant misspelling putz… just like you (but at least I don’t try and use big words from the 1800’s to sound smart)

 

but lets get back to work. As someone letting your arrogant butt know just what my qualifications are, I think ex-military, ex game dev says all that it needed, its why corps like me to train their pilots, I show them stuff that once they do it …they are like… oh 5h!t… Brute used to have a few people with 700 speed ints, and 6.5k ranged plasma guns thanks to me. you could not touch us… but then they nerfed the range… and speed lol.

 

Now I mostly fly t5, but I go up and down the T’s for dread battles and such… I have not seen anyone use lasers on any frig in over a year… so… I am calling BS on you… well I call it BS…but I really mean your a liar… well I say your lying, but I really mean your as honest as pedo bear in a rusty green truck with “free candy” spray painted on the side (but it was really good spray paint!)

<<  This has been a moment of zen -.-  >>

Your response to ints inside your shield… especially as a t5 player… omg I think you must be impersonating this nasa guy, even they are not that stupid.

 

rest of this I’m just going to ignore, as its typical troll crap, and everyone can see it for themselves.

 

trolololo

 

 

 

 

 

[Nightmare8182](< base_url >/index.php?/user/245501-nightmare8182/)

 

ok, when I come back to this game we can do it, my build up front is the patriarch and later would be the ronin (three cpu’s on a guard is just evil man…)

 

As for guards on ints… Try taking the up, down, left, right arrows, adjust your controls so you can use them to turn the ship…

pick a key for “toggle max speed on” and another for free aim…

 

now you free aim to fight your target able to shoot at them no matter what direction you are facing…

and use the arrow keys to blind fly the int all over…

I learned that one from you guys, if you still used it, you would know an int can sit at about 3 k out and just slowly eat away at you and be gone if you hit them once or twice…

paper thin hulls on ints… its all about the hit and run remember?

 

As for up close, all dogfight int or fighter pilots  go after strafe and roll, all the vern in the world wont let your guard turn to face me, we can one on one that some time too if you like : ) It is more stuff I learned the hard way flying with and against your wings.

Torping into a wall doesn’t always work (the missile vanishes if it hits the int/fighter flying around the frigs face which is how I know its got a game breaking nerf… weapons do NOT vanish in a working game) Even the nasa troll sees it… so when my detractors agree with me… its a bad issue

reference my first comment, about staying 3k away and using the arrow keys… dog fighters will stay within 1200-1800 range and do this away from a wall that would hurt them when they hit it… so … the splash wont hit them…

And stop talking candy land pilots, I am talking skilled pilots like you and me… if we get in each others face, frigs used to be able to fight back, now, you just face plant a guard and hes dead… face torping was the only counter that sort of worked.

A weapon system that a frig could shoot at me and at least make me move to avoid the area detonation… can’t even do that now… its become a weapons system that is so highly tied to shooting the world that people just keep a safe distance from a Wall and they can never be hit. So now to pie a rock (“pie” military term to use a object o give you a limited field of view into an area to obscure yourself and give concealment… possible cover…) by keeping your distance as you do this, AOE weapons that are shot at you, don’t effect you… with a proximity of effect, you can lob one past the “rock” being pied and still get them 500 meters behind it… well… used to be able to do that : /

 

The nerfed range on plasma arc does not effect anything worth talking about I can still take it right inside your shields…your dead in a few seconds… and their is not much you can do… unless say… you get special gear from the devs : )

if anything, I would have increased the range of plasma arc to 500 and the blades out to 200 away on the sides (give them the option to cut around the target… skill to beat skill for the kill)

 

In the end if its balanced…

1v1… well if a ship is build right, and the pilot is good, it will always be close or a draw… if two people skilled go at it and are of equal skill, it will flip and flop as to who wins, regardless of the ship type. Well that’s how it used to be, fighters and Ints have that… frigs are just… sort of there : /

 

Adaptives…

ya your wing with the 3 styx used nothing but adaptive, works great against anything other then a slow field and a tackler… (but only for engies) on a guard you have to give up killing power for volt regs, so you can keep the after burners running (and empires got no shields… that’s what a guard is all about)…

 

The engies… the squishy guys who “used to” play like a guard with heals vs extra weaponry… now they are 100% squishy…

 

LRFs are the only thing well balanced… mostly due to  reverse thrust mixed with their ability to drop off the radar… but any ship with 600 speed or better… can toast them… and any guard with 4500 range or better… the same… but that’s going back to … frigs can kill frigs… as everything can quickly and easily… kill a frig…

 

Ya I got the fed guard, (got all normal ships, only a few don’t have max synergy) I would start my shooting at that ship from like 6 k away with my guard or eng, by the time you got to me you would have no shields, and be missing a lot of hull unless you go pure thermal resists… but then your wide open to kin and plasma… not a realistic build… missles sheilds can stop torps, but not octo missles which are all about killing ships… (build your ship to its roll right?)

 

Granted when I fight that ship type starting at 2400 range, I lose every time… but my ship build lets me help a lot of people all over the place… frigs are big, slow, they need range to make up for their lack of speed.

your design limits you so horribly its not tactically viable in a match unless your hiding and staying put in a 1v1… the second they get a second person shooting at a 90degree angle from the first, you lose all cover, and anything with a little range can just cut you up…

this is more stuff you …or was it wpk…hmm who did I hash out range vs damage with again?

well … bottom line is, a weapon system that can hit the target with ease, and at distance is vital for big slow ships that tend to get left behind by the smaller faster ones…

 

 

 

 

 

[AdamWest](< base_url >/index.php?/user/245182-adamwest/)

I would respond… but the Noid has stolen your pizza…

 

 

 

[Katovskiy](< base_url >/index.php?/user/236074-katovskiy/)

ah must be a friend of the nasa, more trolling… or you really are someone who is pissed at me cuz I wiped you and a few of your friends out at a beacon or something single handed in my guard…

Or are you upset that when I am in a Int, I just use speed to get in, get the obj while my friends are fighting you and our team works together to win the match?

(team work…wins the game? naw… no 12 year old would believe that… xxxx unicorns maybe… but team work?)

 

you don’t know anything about tactics… so let me teach you all a few dirty tricks…

with any int that can go 650 or better, your job is to be the eyes of your wing, to hit and run, and to slip in back and attack a beacon… take out one or 2 drones, and then fly to a diff beacon… repeat till all are drone-less and cap… by the time they get to the first beacon attacked you will be shooting the second…

 

in a guard, you want all your resists above 0 and then to simply press f until your shield resist is to their weapon… in this way my resists and shield in general are always higher then yours… as your build of two thermals and a kinetic leaves you with -30 plasma and a torp (or plasma int) drains all your shields… this is the simple thing I do to eat guards with a guard… engies… are screwed, snipers… well if no one is helping them they are dead too, but any ready assists will blow you up if you fly out to kill the sniper in a guard… and eng can do it… warp gate… but again, high speed ints/fighters are better for killing frigs… its like fighters and ints are paper, and frigs are rocks… but their are no scissors…

 

Please pick a main and secondary role for each and every ship, and fly it too these rolls, you will do much better.

 

some options you can pick from (others feel free to chim in with your “ship rolls”)

 

  • Ecms are just evil, but play them like a high speed fighter and they do work best in a group but can still solo with the right weapons and good aim

  • Recons are best to kill snipers with warp gate, and deal with tacklers (no hiding)

  • Covs are good for hit and run so use that on enemy ships and beacons… don’t… get… greedy… paper thin hulls get greedy dead (even with 700 speed and adaptive shields)

…a wing of 3-4 cov/s recons working together… is just the most powerful thing in the game… with speed they can get to most any part of the map in 15 seconds. kill/cap and get out… heal… repeat… they have been OP as a team like this since Beta… by them selves… it takes skill (but I guess working as a group takes skill too… just a different kind)

 

  • Do not sit in the back with a Command, build it into a dog fighter, with a lot of energy regen and capacitor… can tank even a guard (as with the frig missile nerfs, a command will crush frigs in any 1v1 once they get close as torps and missiles wont blow up if they are in your face skull fking ya and frig main guns cant get through overshield without a torp in 1v1)

  • Tacklers work best with some hull and shield regen so when you do get mussed, you cloak, use cruze engines to clear out, and by the time you de-cloak you should be close to 100% and ready to go back in… otherwise its there to kill ints so vern it up

gunships always puzzled me … they can be used well in several rolls from hunting ints, to ambush, to hit and run, to ball breaking, to sniping… I just can’t settle on a favorite roll (can anyone say…Spark, Flux, supernova… you can soft ball in 4k dmg plasma balls from behind cover… and hit them from 6.5k away… 3 seconds to every hit)

 

  • Frigs in general…

big and slow, you need range so you can actually help your wing men, and torps even nerfed are more or less the go to weapon, lets you hit a beacon to clear stuff off it…(or if your more aggressive, octo missiles…unless your manufacturing your own missiles)

 

Coil morts are good to defend fellow frigs… but again everyone else can solo a frig… and teamwork in star cons like a xxxx unicorn… you just don’t see it…

Heavy blasters and mass drivers are more or less the go to gun for frigs as lasers no matter how good you aim seem to have a “hit” issue… if I set my mouse to rapid click the fire button I can do some ok dmg with them, but if you just hold the button down and shoot at them… if you can’t maintain contact until the damage registers… it doesn’t…

Plasmas are a nice touch to if your going to sit way in the back and let everyone else do the work an Option for Engies/Snipers.

Klingon fleets are evil if your doing a group 3 guards with specter field and a eng…but…teamwork… in star con…

Still Heavyblasters on say a mualler… well we all know that build I trust

the list goes on, but Why not let some other people suggest ship rolls to you, I can’t think of everything, I am only human :smiley:

 

 

[g4borg](< base_url >/index.php?/user/239042-g4borg/)

Snipers? well yes, the reverse thrusters allows them to stay alive for a few seconds more, but if 2-3 ints group up, they can clear a map of snipers in a minute flat… they just need to pretend the sniper is a beacon you cap by shooting… (once again though… team work? like a xxxx unicorn…you just dont see it)

The only thing I am worried about is snipers becoming way OP when they fix the missile on frigs, but since they use mines all the time anyways, pilots are used to keeping their distance so they shouldn’t be able to exploit it to much as people learn to dodge while shooting snipers once again…

 

I don’t like snipers, and I don’t use them… but of all the frigs, they are the most balanced vs the other ships right now. (they are the only ones who have a chance to not get skull fked by who ever shows up)… and instead of nerfing their reverse thrust… give some speed back to ints… all my builds t3 and up used to be 700 on speed, some where int speed was nerfed.

 

 

[Spongejohn](< base_url >/index.php?/user/244637-spongejohn/)

hes not military, I instantly see that to over come the reverse thrusts, I need a ship with anti radar and high speed/dps… instantly I know a cov ops with max speed or recon are the best option and add “sniper hunting” to their rolls as they are the only thing that can reach you snipers and kill you. (orions on the cov ops for dps… but the recon can get to you snipers easier… its a trade off, but both work)

 

Its why I normally run and Cov/recon…Ecm/Command/Tac… a Eng… and a Guard…   each ship is a tool for one or 2 jobs, and I used them for these jobs switching out as needed. Always have a 50/50 mix of support and kill if you can so you can adjust to your team and the enemy.

 

…instantly

BS… I love lazors on my SpookyDragon

I do agree, don’t nerf anything, only buff other things. The torp thing is kinda stupid, frigs are relatively defenseless against inties now. Guards are useless now imo, i see them as free kills.