Hey there,
Plasma Arc being able to kill any frig in few seconds is OP , especially since a frig has no chance when the PA is applied properly.
A no chance scenario should be avoided in arena type pvp games.
Solution would be if Plasma Arc was able to half the effective HP on a frig, but not kill it outright. That isnt and shoudnt be a ceptor role, nor possibility imho. And if they really want to kill a frig they got mines for that stuff and still can.
Another possibility is that the ability can be interrupted by jamming / ECM interceptors. That way there is at least an indirect counter.
If you dont agree, please give constructive arguments,
Cheers :01010:
There are quite a lot of defensive options against an incoming interceptor. I would suggest that as a frigate you hug your guards - they should be able to make rather short work of them.
There are quite a lot of defensive options against an incoming interceptor. I would suggest that as a frigate you hug your guards - they should be able to make rather short work of them.
Im not flying the frig though, im flying as his escort, and the point is that I cant defend him from this kind of attack, in 2-3 seconds he is gone.
edit: As an engineer frig you have very little options except a minefield which is obviously non renwable while a PA is. If im missing something please dont hesitate to share. This is in T2 btw.
There are a few ways to reduce the damage taken from Plasma Arc which have been stated by experienced player.
1.A simple way is to afterburner backward, wait till he use PA, then afterburner forward. But not always works, and this is the last thing you would want to do.
2.Another trick is to lie on a steroid, yes, I mean lie, literally, it maximizes your use of mine field, and minimizes his maneuverability.
3.Yea, and your position on the map, stay near objects that allow you to hide or run in crooked terrain, which also hinder his maneuverability, avoid plain terrain.
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Mark any Inty coming for you as early as possible, and call for team mate.
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Engy is CO first target, so they will always try to get you anyway.
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Inty in Tier 2, specifically CO, OP. They are one of the main reasons why Engies are so rare in T2.
I also have a particular build of my Hydra 2 to maximize survivability, but that’s a different story.
Edit: forgot that you don’t fly an Engy. Anyway, those are my survival tips as an Engy.
I’m not sure what ships you usually play, so I’m just putting in all the counters I can think of:
Guard frigates can always activate pulsar, though the obvious drawback is that your ally (or you, depending who gets “arc-ed”) might not survive a well-executed alpha strike. Depending on how important the arc-ed target is, you might want to reserve your pulsar (i.e. the arc-ed target isn’t important), or even deploy your minefield (i.e. your capt is being arc-ed).
Covops intys can’t break a tackler’s debuffs using its modules; slow it down and kill it, or ping it if you need help.
For recons, you can always use spy drones or micro locators to prevent covops intys from sneaking in unseen. Then ping the covops so your teammates can gang up on it.
ECMs… need me say more?
Otherwise, stack thermal resists (they help reduce damage from minefields, pulsars, engie drones and LRF special weapons also), and keep moving.
I’m guessing this is talking about T2, because n T3 I’m having trouble getting through more then 2/3 of shields of Crus type S with plasma arc and main gun fire during it (including RFR opener burst under orion). Cerberus 2 usually stays at around 2/3-1/2 hull depending on my luck with crits on my main guns while plasma arc is up and whether I have enough patience to hold off the initial shot until I’ve burned through his shields (it’s actually often more beneficial to spend the big alpha under orion on the hull).
I’m guessing this is talking about T2, because n T3 I’m having trouble getting through more then 2/3 of shields of Crus type S with plasma arc and main gun fire during it (including RFR opener burst under orion). Cerberus 2 usually stays at around 2/3-1/2 hull depending on my luck with crits on my main guns while plasma arc is up and whether I have enough patience to hold off the initial shot until I’ve burned through his shields (it’s actually often more beneficial to spend the big alpha under orion on the hull).
It also depends on his fit…I have seen cerbs die under my plasma arc in seconds, while others barely went to half hull.
It really depends on the fits your enemies are using, and that is what makes balancing such a tricky thing sometimes.
Also consider the range of a plasma arc. Shift-Alt-S, or something similar can help for changing the location. The sooner you get 130m away and in an unexpected direction, the sooner those two seconds are over. If the frigate was actually downed by a single plasma arc, it was a good covert ops pilot.
A PA can’t take half of my shield with a Jericho T3 Guard… and I have pulsars and anti afterburners + minefields.
Assuming non-braindead player obviously. If someone decides to mount lightweight hull etc, it’s their funeral.
Also, plasma arc range is 300m.
Assuming non-braindead player obviously. If someone decides to mount lightweight hull etc, it’s their funeral.
Also, plasma arc range is 300m.
It’s 120m according to the description of the module…
A recon = frigates friend.
As i recon, i like to put spy drones or AVERYTHING
I ping covops and start shooting at them, not really hitting them actually, but then my teammates come in and since covops cant cloack, he instadies from concrentrated fire.I noticed that covops is the main long range frig killer. Guess why
It’s 120m according to the description of the module…
Rather 230-240m in real use.
Cov Ops are mainly 1v1 ships so that’s why they are equipped with high burst damage mods. In another post i calculated the burst damage can go up to @30k damage in 3 seconds (10k dps - includes SD mod), however when it enters cooldown they have to fly away or risk being shot down due to general low survivability. Their main guns aren’t that useful on their own unless hitting untanked fighters or interceptors.
Plasma Arc is VERY easy to avoid, as well, just don’t sit still and take it.
Plasma arc effective range is 300m.
[http://forum.star-conflict.com/index.php?/topic/19624-module-question-plasma-arc-range/?p=201719](< base_url >/index.php?/topic/19624-module-question-plasma-arc-range/?p=201719)
Can that be added to the info in game? I’ve been trying to wait until around 150m to turn it on!
Can that be added to the info in game? I’ve been trying to wait until around 150m to turn it on!
This is a beta, you can report it as a bug in relevant forum section.
Imo damaging abilities like plasma arc, plasma web, guided torpedo, sentry drone etic should scale by tier. While ship toughness scale with tier, these modules do not. Something like plasma arc may be strong in T2, decent in T3, but useless in T4.
Imo damaging abilities like plasma arc, plasma web, guided torpedo, sentry drone etic should scale by tier. While ship toughness scale with tier, these modules do not. Something like plasma arc may be strong in T2, decent in T3, but useless in T4.
Agreed, and disentegrator suffers greatly and the guided torpedo is just plain useless.
Agreed, and disentegrator suffers greatly and the guided torpedo is just plain useless.
Well desintegrator does scale by tier