18 hours ago, betatrash said:
Actually, I just did a custom battle and the Phoenix won vs Styx with 40% Hp left. Maybe you’re not in drone range, which completely explains your mystery.
Can I see the logs, please? From my experience and custom testing, phoenix can kill Styx only if Styx is surprised by Phoenix in range of 2.5km or less, with modules on cooldown. Even then it was a close call. In case Phoenix is outside of that envelope, her drones are destroyed when closing in. I made one battle when I let phoenix keep the drones, but Styx has her modules ready. In that case battle ended with Styx victory and ~40% hull left. Tests were concluded on the most tanky, full purple builds with the exception of increased capacitor on Styx, including compact shield generator, with Eclipse launcher as a main gun.
If you don’t know what to test (ie: what’s broken), how are you supposed to test it in custom battle? I don’t have time to test everything, and it isn’t my job to write descriptions either.
I did test it, but only after I was made aware of the fact by xKostyan, because Gaijin obviously couldn’t manage it with a faulty description.
Nobody has time to to read game manuals for basic information. And it’s not string length, as Combat drones have a much longer description.
Too lazy to find log, but I was going about healing wrong anyways, so no point. As I’ve already stated, after the response I got from customer support, I have no real interest in helping the developers. People like that can just help themselves.
Anyways, this isn’t about a description. It’s about 2.5k auto-aim drone DPS at 2.5k range, which is imbalanced (aka. absurd), regardless of the description, which is a separate issue.
Nothing else to say. I’ll probably make 1 last post including everything wrong with Star Conflict before I leave though.
Well, reading your first post - there is a claim. This claim says that Phoenix is somewhat imbalanced. I checked it against Styx in a few custom battles. Found nothing interesting, except the fact that Phoenix is fine support ship, Styx is a great tank & healer, which I said at the beginning. However now you are saying that we are talking about 2.5k dmg/s while in the first post it was 1500 dmg/s. So guessing game again with no proof or video or nothing to support that claim.
I would say that actually the game manual is the first place to look for detailed information. Short description is actually pretty accurate if you know how the module works (re: game manual).
From my job as a translator - different modules had assigned different string lengths. I don’t remember how long is the string assigned for this particular module.
It’s a pity to see you go, but I’m looking forward for this post that will include everything wrong with Star Conflict. If there will be some valid points - it’s always a good read and good starting point to fix something.
a quick question ^^
any info about the debuff with the drone phoenix , its seems the debuff can stack ( the debuff for resis. for each hit ) , any idea of the cap limit stack …?
Wait, the drones have an additional debuff? Lol… that’s nice to know… :\
The 2.5k is my assumption that their DPS scales to 800 per drone with Mk.4/5 weapon. Base DPS is 500 x3.
And they repair 120 x3 DPS regardless, so 10% more than Engineer drones?
Yea, my original assessment isn’t far off in that case, but it’s not my problem any more.
But they consume 50e/s? How does that even work? It would leave the Phoenix with 20e/s regen, so something doesn’t make sense again. Unless they’re manual enable/disable, that’s impossible. Or the 50e/s is quoted for all 3, not per drone? Even with passive armor, you’d still have under 100e/s regen. I don’t see any with passive armor equipped though…
5 minutes ago, betatrash said:
Wait, the drones have an additional debuff? Lol… that’s nice to know… :\
The 2.5k is my assumption that their DPS scales to 800 per drones with Mk.4/5 weapon. Base DPS is 500 x3.
its a proc for 5 sec , each hit reduce per 5 pts all resit. ^^ ,
1 hour ago, betatrash said:
Wait, the drones have an additional debuff? Lol… that’s nice to know… :\
The 2.5k is my assumption that their DPS scales to 800 per drone with Mk.4/5 weapon. Base DPS is 500 x3.
And they repair 120 x3 DPS regardless, so 10% more than Engineer drones?
Yea, my original assessment isn’t far off in that case, but it’s not my problem any more.
But they consume 50e/s? How does that even work? It would leave the Phoenix with 20e/s regen, so something doesn’t make sense again. Unless they’re manual enable/disable, that’s impossible. Or the 50e/s is quoted for all 3, not per drone? Even with passive armor, you’d still have under 100e/s regen. I don’t see any with passive armor equipped though…
So you don’t know how do they work, but you are screaming from yesterday about their imbalance?
Here are their stats for purple Eclipse R12:

This time PLEASE read the description first.
Can I ask someone to close this thread? It doesn’t bring anything that is not known to most of the players, except consuming time of people that want to read something interesting…
Been dabbling with this game again. Phoenix has never been overpowered. Phoenix drones make her a solid fire support ship, but she’s most certainly not a healer.
The Phoenix to me shines in team roles. She can potentially engage three enemies at once, her healing is good enough providing you aren’t under constant fire, and so long as you don’t run off alone she’s survivable enough.
But the Phoenix needs a lot more escorting than the Styx, and can’t match the raw firepower of a dedicated dps ship. Also, if you’re relying on your drones, you’re utterly screwed when they get destroyed - both survivability and damage output drops alarmingly without drones.
If you can’t handle a Phoenix, you’re basically attacking it wrong.
pheonix -> missile : done.
I hate to disappoint you but the Phoenix is fine. The drones are special to it just like the Tractor Beam for the Reaper is. They both have their downfalls to be allowed such weapons/modules. Ex) Phoenix has low amounts of energy and capacitor slots. Relying on little to heal the enemy team versus the Styx. The Reaper had drastically reduced base stats to cope the fact you can pull almost any ship with the right setup. If it was as tank as the Endeavour then eyebrows would be raised.
oh god, this bloke’s back. you know that if the first post was removed, that means that it wasn’t wanted, right?
Even if you buy the DLC you don’t get the phoneix drones for money > not pay2win
On 2017-5-5 at 10:17 PM, phoenixfire009 said:
No
I’m not P2W ;3
Are you free2play? ”)
23 hours ago, IFreakinLoveBass said:
The Reaper had drastically reduced base stats to cope the fact you can pull almost any ship with the right setup.
only problem with this explanation is, that it is historically inaccurate, as the reaper and the phoenix did not have any special abilities when they were created statwise
well, except, that the phoenix in the beginning was the only ship, which could abuse eclipse “self-healing” like a boss, and the main reason why that probably got nerfed.
if anyone finds the phoenix op today, he missed that part 
overall the phoenix finally got its validity back, so the only ship in mid ranks suffering is the anaconda. styx is still styx. the valor still my favourite engi.
Interestingly, in terms of namesake, the Spiral would be much more worthy of the name Phoenix.
Don’t forget the Loki. Its only gimmick is apparently going fast and getting shot up by r15 ships.
1 minute ago, Elusif said:
Don’t forget the Loki. Its only gimmick is apparently going fast and getting shot up by r15 ships.
Loki was awesome in mixed tier time. A true biest of glory.
1 hour ago, Elusif said:
Its only gimmick is apparently going fast
given in the past, “gimmicks” were not part of ships, the lokis biggest gimmick was emitting a disco light!!!
otherwise, i disagree, as the loki to me is one of the most versatile commands in terms of possibilities, and i see the uniqueness in ships usually combining bonuses and layout with the available modules, aka fitting, and there the loki is quite unique. but well, i like that, while the game now shifts to “pre-built” ability chains. which sounds cool for timmies, for me its just a reduction of choices without creating any depth, and actually, increases the need to identify ships and abilities per individual ship, so basicly, the worst kind of increase in complexity mixed with the worst kind of reduction of complexity. With the alien ships, none of these things matter.
but now, i will eat a xenocrystal, and maybe my eyes will be open.