I was recently playing a simple T4-5 PvE match on Captured Dreadnought, when I deployed a special tactic of mine called “hide and go boom”. I love using this method now because it works amazingly with the Phaser’s Energy Ball. I hid inside the closest top “Major Calibre” cannon and locked on to the next one in line with me and started firing the energy spheres. They damage both the canon that I am in, and the target because of piercing. Well I decided that it would be a good time to practice detonating the spheres, so I did. EM>EM>Thermal… EM>EM>Thermal… EM>EM>Thermal… Then I tried speeding it up a bit. EM>EM>White>Thermal… EM>EM>White>Thermal. It was dealing two shared of EM damage for the sphere and detonator, then the explosion deals both white, AND thermal damage. As far as I know, this isn’t supposed to happen. Here are the logs, if you can find out where it happened. I couldn’t seem to find the damage registry sections, but I guess you can.
interesting. so you can actually hide behind a thin obstacle and the energy bubble shoots through? I only thought the sniper projectile could go through walls.
And yes. I just tested it again in a CustomPvP match and confirmed that the white damage applies to ships as well. You have to detonate the orb EXACTLY inside them for it to apply White dmg.
Though I still think this should be fixed. I can hide inside the shield of an enemy ship and be knifing,plasma webbing, and orioning the heck out of his ship and all the damage goes to the shields.
Edit:
Lol double post.
Edit of edit:
And I guess you weren’t looking when I tested it on your guard, star. It was giving white outputs of over 8k each explosion.
well we tested in custom battle we used a target painter from a tackler and the phaser of the command to an inquisitor, 3 types of damage, but I will tell the inquisitor took 120k dmg to kill it with the ball explosions
as kostyan explained, presumably, if in a tick/frame multiple different damages happen at the same exact time (so you would have to display a lot at once) it gets displayed white. like a summary. it cant have a specific color, if the damage is composed of multiple types.