Phase modulator fade period not existing for AI

When you break cloak, there is this fading that still hides you from the player’s eyes. It’s not working with the AI, as soon as you break it, you are visible to them. I don’t know which is intended, but it’s not consistent.

 

Wanted to post this in Invasion, as I don’t really play PvE, so I have no idea if it’s the same there as well, but no correct subforum there.

I don’t see where there’s a bug. Bots have faster reaction time than humans and no network lag, that’s working as intended and/or expected.

No, as a person you actually don’t see the recon that is just coming out of cloak.

The ship itself fades in, the markers and brackets appear instantly though and you can target it.

Sure, I can imagine that aliens have super stuff, but cybers and pirates and cartel members shouldn’t be much different from your average 1000 SR pilot.

but cybers and pirates and cartel members shouldn’t be much different from your average 1000 SR pilot.

No programmer is good enough to program an AI being so bad on purpose. :wink:

No programmer is good enough to program an AI being so bad on purpose. :wink:

They did.

 

Some Pirates/Cybers crash into asteroid when they spawn xD

They did.

 

Some Pirates/Cybers crash into asteroid when they spawn xD

Haha yep, and both cybers and biomorphs suicide into environmental hazards because they move towards anything that damages them. :wink: