'Phantom' MFDD [Module]

an active module for ECM interceptors,

 

-‘Phantom’ MFDD

cooldown: 1 second

energy consumption: 100 energy per second

cloaks the ship while module is active, while the ship is cloaked all enemy deployables within a range of 500m are destroyed (the way gremlin drones, styx drones, and ecm spec mod do)

 

comment

“within range”

1 hour ago, TheDarkRedFox said:

“within range”

fixed that, tell me if the values seem off, i never actually play interceptors so i don’t know what a good energy value is

500m seems a bit big considering it’s an inty, but 100en/s seems fine.

On 12/10/2017 at 8:52 PM, TheDarkRedFox said:

500m seems a bit big considering it’s an inty,

what seems like a better range? the concept i had was that this allowed an ECM interceptor to catch the enemy team off guard, then again this idea would require more sapper engineers to be effective

longer cooldown than 1 second, you can just double press the button in one place then double press it somewhere else and kill every drone on the map really quickly. Its an ECM, not a recon ship, full cloak seems a bit of a stretch, and covert ops already have radar cloak, perhaps a temporary white noise kind of system would be more fitting to the role, only jamming targets its facing and only kills drones it is facing, in which case increase range.