Petition to remove Long Range Frigate entirely and replace it with something useful.

No. LRFs are considered weak targets / freekills so people feel confident flying out of their way to run you down.

 

Ofcourse there are good defensive pilots now and again but generally - you get to kill whatever LRFs you decided to hunt down. So people do it.

 

Higher tiers, some LRFs once in a while really do create tactical problems for your team and you try to stay open for an oppurtunity to take them out whenever possible. But they become less of a priority target and more of an annoying problem that you can’t solve as quickly as you’d like rather than oh-look-freekill type thing.

It may be because I am new into this game but it seems to piss off a few folks they were killed by a LRF that they make it a point of coming after you. I know its not because you have that painted bull’s eye, or that you by your lonesome and it is not randum because at the end of the game when you know your kills were defensive, the medals indicate x2 x3 same enemy killed without losing your ship. So I can just imagine what the seasoned LRF pilots have gone through.

CORRECT! LEM’ME AT 'EM!!

Some people do it just to have a kill on the final board cuz they cant get any on the field…

 

I just like trolling them with combat reboot on gunships: ‘Hit me! Free kill! *blup!* Haha, just kidding!’

It may be because I am new into this game but it seems to piss off a few folks they were killed by a LRF that they make it a point of coming after you. I know its not because you have that painted bull’s eye, or that you by your lonesome and it is not randum because at the end of the game when you know your kills were defensive, the medals indicate x2 x3 same enemy killed without losing your ship. So I can just imagine what the seasoned LRF pilots have gone through.

I see that red, I try to gauge it’s distance and if I can take it depending on it’s angle.  I’ve nuked several LRF’s who weren’t paying attention.  They’re generally alone, and in a slow ship.  That makes you a good kill.  If I see a LRF loose it’s scattering field, I at least ping it for someone else.

 

Those easy kills come at a price.

 

That being said, I played a T4 match where both teams had multiple Jericho LRF’s.  The sound of incoming missiles and outgoing missiles was ridiculous.  A squad of LRF’s could work.

A squad of LRF, I would like to make one  :Dwop

And all with coil mortar. To hell with the interceptor police.

Get T4, and then get combat recon.

 

On the otherhand, my only T4 ships is a covert ops, not the best main liner.

A squad of LRF, I would like to make one

 

Beta made a big argument about how OP it can be. Theoretically I believe it.

 

Go ahead, start something up - I wanna watch the fireworks :slight_smile:

New guided torpedo is immune to Misslie Shield.

A squad of good LRF pilots will seem to be a big problem now.

A step in the right direction.

A step in the right direction.

I kinda wanted the AMS to have a Flares-like effect on Torpedoes, not be outright ignored.

I kinda wanted the AMS to have a Flares-like effect on Torpedoes, not be outright ignored.

I would like that as well, a lot really, but at least this way it forces pilots to stay mobile when a LRF that knows how to aim starts causing a ruckus, and new Jericho LRF pilots to at least want to play and learn to get better.

T2: Oh wow! I blew up 2 beacon drones with one torpedo!

T3: Oh wow! I did 90% damage to 2 beacon drones with one torpedo! Better get moving before I die! (Granted I’m using a military weapon and not a mk3 in this tier, so I don’t know if mk3 torpedoes can 1 shot beacons)

Longrange frigate class should be remade into Support class. The purposes of this Support Class would include: Long-range fire AND surveillance support during battle, the usual Sniping, deployment of turrets, providing some other buffs to the team(like an nano aura(or attachable nano-bot for augmenting a single ship?) that provides slower heating on weapons etc, auras that are more related to contributing to firepower of team, like a +crit% one etc. ), functioning as resupplier(you wanna have unlimited missiles? here is the deal!).

I like the sensor/surveillance contribution idea as a module. By all means, give us more variety like that. However, I’d personally stay away from player buffs - that’s the mechanic’s job (aka Engineer in this game despite the fact that engineers breach and lay mines in the real world - but that’s an aside).

Imo they need a 25% speed buff then they will be in a good place.

That might just make some people actually move instead of sitting in one place for the entire game.

And bingo. A real world sniper moves after every kill because he knows the enemy is going to where they saw or heard the shot come from. I don’t know about what percentage, but a speed boost plus an effective mobile camouflage would make snipers more viable.

 

That said, even as is, a good player can setup his sniper quickly, use off-center vision techniques to keep from showing his laser, and snap to the target as soon as he sees them stall or straighten up for a one shot kill before moving to the next spot. There are good snipers in the game but, like everything, it takes experience and skill not just modules to be effective.

 

-Lib

I would like to reactivate this topic, because indestructible torpedos are simply broken.

In one realistic match today, I was hit by 3 torpedos in quick succession. I survived just barely, because Styx is that awesome tanking 3 direct hits. This was 20 or so seconds after game start. Had there been a 4th LRFs aiming for me, I would’ve been dead already, with no way to counter it or fight back.

This situation leaves your team with three options:

  1. hide and hope they’re not good enough shots to hit you still
  2. tank several torpedos every 20 seconds
  3. go after them and hope you don’t die

#3 is a viable option in other game modes. It’s risky and if you die, you come back 20 seconds later. In realistic you just lost a ship and you still got your problem AND it’s more risky to boot, since ships are more tightly packed in that mode.

I guess the only reason we’re not seeing more LRF-teams like this is because people fear they would fall asleep of boredom.

An attack with very limited risk for the attacker should be easy to avoid or not very effective. Torpedos are hard to avoid in anything but intys and very effective.

+1, supporting their removal or reintroduction of a counter

I would like to reactivate this topic, because indestructible torpedos are simply broken.

We gave the devs FOUR options to “fix” Jericho Torpedoes. They took the laziest possible solution because :effort:

 

Here were our options:

  1. Invulnerable Torpedoes (was completely ignored by everyone because it was simply a broken mechanic)

  2. Torpedoes have health points and can be shot down by pilots.

  3. AMS acts as Flares for Torpedoes (still triggers AMS cooldown)

  4. AMS takes down a portion of the Torpedo’s damage (can be shot down if hit more than once/twice)

 

GUESS WHICH ONE THEY PICKED!!! And trust me when I say it’s not gonna change just because someone posts here, we’ve all posted our displeasure at their lack of effort towards fixing the game bugs and broken mechanics.

Well, other stuff got fixed, even if it took some time. I’m just gonna keep on whining. And it gives me an excuse to fly my Kite, even if it has 600k excess synergy already.

Preventing missile shield from working was the bare bones minimal.  It at least helped better balance the weapon.  Considering Empire needs LOS, Jericho’s are now far superior even with lower DPS.

 

We just need to wait on balance.  Who knows when that will happen.

As the president of the frigate hate club I’d like to make the half serious proposition to greatly reduce the aoe radius of the torpedoes and double the damage.

 

That should take care of a certain category of ship.

One of the issues is that 0.9.4 was a straight buff to LRFs (and nukes) because so many ships cannot fit EB anymore. The amount of multi-kills I see every game since the patch is staggering.

AS an Command\Guard\LRF guy… :facepalm: