The only rank-9 (in T3) Jericho fighter is a gold-cash-credits one.
The standard katana is rank-7, both upgrades (AE, Type S) are rank-8. There is no rank-9 option except the Strong, a cash ship.
This is super important because it means that if you want the effects of the rank-9 implant (shields take collision damage, and bonus shield resist) you have to buy the cash ship - the regular fighters don’t get it. It might not seem like a big deal, but trust me, having collision damage not bypass shield, on a shield-tanking ship with very low hull HP, is a huge geal.
Please address this by moving the katana type-s to rank 9, which will put it in line with the other type-s variants (kris type s, crus type s) which are both rank-9 ships.
OR EVEN BETTER, do what MANY people have asked: make all 3 implants in each tech level apply to all ships there. So, rank 7-9 implants would apply to all T3 ships, etc.
Ok. First off, the effects are stacked in sets if 3. And tier 3 ship gets bonus for implants 7-9.
So your entire post is wrong, sorry dude.
Rank 7 ships do not get implant effects above rank 7 implants, even when they are in the same tier. You can go see that yourself ingame.
Or if you’re too lazy to look, here you can see screenshot of rank 4 ship (T2) and it does not get the rank 5 (T2) implant bonus of rotation speed:
http://i.imgur.com/vjHM5UH.jpg
Here is rank 5 (T2) that do get it (because the implant is same or lower rank):
http://i.imgur.com/dSewIUU.jpg
So DryEagle is right, and i think both of your suggestions are good solutions.
Hmm, read a on a patch note that it did.
My mistake.
Ok. First off, the effects are stacked in sets if 3. And tier 3 ship gets bonus for implants 7-9.
So your entire post is wrong, sorry dude.
Bonus’s are only granted for Equal to its rank or higher.
so a Rank 9 Skill will not boost a rank 7 ship.
but will boost rank 9 to 12.
Boosting all levels, will vastly inbalance the game.
Bonus’s are only granted for Equal to its rank or higher.
so a Rank 9 Skill will not boost a rank 7 ship.
but will boost rank 9 to 12.
Boosting all levels, will vastly inbalance the game.
I still believe that rank 9 implants should work on any tier 3 ship.
But yes Uhmari, your point has already been made above by another person.
Admittedly I actually thought I read you saying it was tier based, I am going to have to find who said that.
While you may be correct in that only the rank 9 fighters are the only ones getting the bonuses from the rank 9 implant skills, this doesn’t exactly equal a “pay2win imbalance”.
The premium ships don’t have any of the subfaction bonuses (ie. Raid vs Techs, Armada vs Vanguard etc). Some of these aren’t a huge deal, but some of the subfaction bonuses are very game changing and excellent. The whopping 1 rank of bonus implant skills isn’t going to tip the balance in favor of them, and I don’t suspect you are going to see rank 9 fighters dominating the entire battlefield hands down because they get 8 bonus shield resist or 10 resist to hull per ship targetting them. The only one I see as a decent edge is the rank 9 Federation skill of 20% faster afterburner, so I’d say move that one to a different tier or some such.
However, all that being said, I still agree with the notion that skill implants should work for all ships of a tier, not by rank. Sorting them by rank is very silly considering there aren’t always ships of a certain class in every rank, like these fighters. I don’t think its hugely imbalancing for the paid fighters being rank 9 but I still don’t think it makes any sense regardless.
but those with higher rank can potentially stomp other people with low rank in that tier even more so after the fact that they may not be as well equipped
I have 2 fighters, one is jericho rank 8 and one (from another faction) is rank 9. Using the rank 9 fighter (with the shield collision skill) I can kill a frigate in 2 bumps while taking minimal damage. The rank 8 one dies if I try. Bear in mind a jericho fighter has ~8k shield and ~3k hull. It’s a huge difference.
Uhmari, how would it imbalance the game if T3 implants applied to all T3 ships? I’m not saying for them to affect T1, just everything in their own tier bracket…
Agreed, there’s no reason to further handicap a player who intentionally chooses to bring a fighter below the maximum rank limit for a tier.
but those with higher rank can potentially stomp other people with low rank in that tier even more so after the fact that they may not be as well equipped
The only difference is on implants.
This of couse need some back story since the old system got “hidden” with the new ship system.
Basically ships for each rank are divided in 3 groups. For example for T3 you have T3-1, T3-2 and T3 shop.
The T3-1 (for T3 is the rank7 ship) is the first T3 ship you can get this ship is common between the 2 faction in a race. This ship IS weaker, it mount a little less modules and it has a basic special module.
The T3-2 (both rank8 and rank9 ships) are upgraded ship. Those 2 ships have the same level of statistics but they are faction ship and have different missile slots. At this point you can choose either one of those ships knowing they are balanced depending if you prefer to have large missile slots or small, or which one of the special abilities bonus you prefer (the 2 factions have different bonus on special ability).
The T3 shop is the exception, you can buy it at lower rank but has the same stat of T3-2 (so rank8-9). Btw while you think this ship is stronger it’s not true since while it is at the same rank of the others it lacks the special ability bonus you get from the faction ships. Basically it’s a ship with T3-2 stats and T3-1 special.
You can notice also that all the Tx-2 ships and Tx shop have the same synergy levels.
Of course the implant thing should be reworked a little since Tx-2 ships should get bonus from the same implants.
I like the idea of an implant tier affecting all ships of that tier, im already quite annoyed by this since i discovered the game.
I do understand higher bonuses not affecting lower ranked ships (id explain that by incompatible ship computers) but within a tier, all implants should work for every ship, this would vastly improve the ways players can choose how they want to fight.
Of course the implant thing should be reworked a little since Tx-2 ships should get bonus from the same implants.
There is no more “Subfactional Tx-2 ships”. There are Tx-1, Tx-2 and Tx-3 ships.
Firstly, all of you look only on implants and forgot about other ships advantages, like subfactional bonuses (Rank 8 Fed Fighter Wolf mk2 has MUCH stronger ability, than rank 9 Wolf-M), module bonuses (Rank 8 Fed Interceptor Black Boomber has very nice bonus to the duration of ECM modules), ship stats (Rank 8 Imp Fighter Prometheus Fire has higher resistances, than Rank 9 DLC Imp Fighter Deagle, or amount of missile slots on Tiger-M and Lance Bartle) and 5% speed bonus to all ships without further development line (Black Elf, Black Boomber, Katana type S, Kastor 2 etc). Just get closer look to the ships you fly.
Secondly, complaining about “Rank 9 has better implants than rank 8!” is like complaining in WoT about “My IS-2 is worse than IS-3!”. In both situations you can meet in combat, butt difference between Rank 8 and Rank 9 ships is MUCH more softer, than between IS-2 and IS-3. Rank 8 may even be better, than Rank 9.
And about “Pay 2 Win”… Firstly, look at amount of “Strong” active and passive modules, and compare it with any of “Katana”. Secondly, compare “Crus type S” and “Crus Type A”, and say something about “Pay2Win” again…
First off one of the main problem is that this really isn’t evident in-game in any way beyond noticing that the stats do not change.
So, it should definitely be explained to players that this is how it works.
Btw, the “Strong” is a ridicoulus op ship with it 9 torp slots filled with what ever you want, i use just minefields mk1, cheap and i get lots of easy kills, my record is 3 kills while i wait for respawn^^
But most gold ships are slightly op, tell me which other fighter has a 25% dmg boost? 9 torp slots? etc.
ah but the system is abit way overboard with the tier and intra tier and skill implant system
this whole thing based on tier was in a way already unbalanced thou
There is gaps in a few spots and only way to balance it that I can think of is have one of each ship type at level cap which we don’t know if 12 is going to be cap for retail.
Like Fed doesn’t have support or ecm the two roles I play at 12