Patch v0.10.3 cause crash while in battle.

  1. During a battle, the game will randomly crash.
  2. Crash = Bug
  3. Multiple times per battle
  4. Enter a battle
  5. iMac, 4G 1333 MHz DDR3 RAM, Intel i3 3.06GHz Processor, ATI Radeon HD 4670 256 MB,  OS X 10.9.2

— Date: 2014-04-26 (Sat Apr 2014) +1000 UTC+10:00

 

17:24:34.521        | //////////////////////////////////////////////////////////////////////////////

17:24:34.521        | //

17:24:34.521        | // Build: StarConflict 0.10.3.51244 (Mac OS X) (Apr 24 2014 16:39:34)

17:24:34.521        | //

17:24:34.521        | //////////////////////////////////////////////////////////////////////////////

17:24:34.521        | 

17:24:34.564        | Failed to initialize Steam. Probably Steam client is not running.

17:24:34.861        | reset d3d device

17:24:35.208        | reset d3d device

17:24:35.434        | Number of audio devices: 1

17:24:35.434        |  Audio device 0: Built-in Output

17:24:35.434        | Sound caps: OUTPUT_MULTICHANNEL OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT 

17:24:35.434        | Speaker mode: STEREO

17:24:35.434        | Number of recording audio devices: 2

17:24:35.434        |  Recording audio device 0: Built-in Microphone

17:24:35.434        |  Recording audio device 1: Built-in Input

17:24:35.435        | Speaker mode: STEREO

17:24:39.765 WARNING| ^1UiResourceManager::LoadStrings(): empty string “Pirate_QuestEmpire_s2mk” for default language

17:24:42.875        | Environment setting ‘default’ loaded

17:24:42.911        | Entity Defs hash F6A74EF5. calculated in 1.80 ms

17:24:43.042        | BnRandCaller succeeded

17:24:43.543        | ReplayManager: stopping activity due to map change

17:24:43.601        | ====== starting level: ‘levels/mainmenu/mainmenu’  ======

17:24:44.269        | Environment setting ‘mainmenu’ loaded

17:24:46.144        | MasterServer_RequestServerStatus

17:24:46.238        | MasterServer_RequestServerVersion

17:24:46.238        | MasterServer_RequestNewsFeed

17:24:46.238        | MasterServer_RequestServerAddresess

17:24:46.430        | ====== level started:  ‘levels/mainmenu/mainmenu’ success ======

17:24:47.634 WARNING| frame 178 GPU wait time is too large (1.083972)

17:24:47.640 WARNING| frame 178 gameGlobals.frameTimeReal is too large (0.459687)

17:24:47.760 WARNING| frame 179 gameGlobals.frameTimeReal is too large (1.090504)

17:24:47.861 WARNING| frame 180 gameGlobals.frameTimeReal is too large (0.120474)

17:24:47.869 WARNING| frame 181 gameGlobals.frameTimeReal is too large (0.100303)

17:24:48.732        | MasterServer_OnServerStatus: status code 0, server status 1

17:24:48.733        | MasterServer_OnServerVersion: status code 0, version 0.10.3.51263, my version is 0.10.3.51244

17:24:48.733        | MasterServer_OnNewsFeed: status code 0

17:24:48.774        | MasterServer_OnServerAddresess: status code 0

17:24:48.806 WARNING| frame 206 gameGlobals.frameTimeReal is too large (0.119970)

17:24:49.438        | MasterServerEndpoint: connecting to load balancer at 91.230.60.102:3801 [0]…

17:24:49.438        | Requesting web advert …

17:24:49.480 WARNING| frame 217 gameGlobals.frameTimeReal is too large (0.333629)

17:24:49.940        | MasterServerEndpoint: connected to load balancer 91.230.60.102:3801, awaiting shard address…

17:24:50.263        | Applying LB cvars…

17:24:50.296        | ‘sv_dailyWinPvpExpRewardCf’ ← ‘3.000’

17:24:50.296        | ‘sv_dailyWinPveExpRewardCf’ ← ‘3.000’

17:24:50.296        | MasterServerEndpoint: received shard address (91.230.61.170:3802)

17:24:50.296        | MasterServerEndpoint: received chat server address (91.230.61.172:3815)

17:24:50.296        | Disconnecting from load balancer

17:24:50.332        | MasterServer_OnWebAdvertisement: status code 0

17:24:50.333        | MasterServer_OnWebAdvertisement: loading image from cache…

17:24:50.507        | MasterServer_OnWebAdvertImage: status code 0

17:24:50.596 WARNING| frame 243 gameGlobals.frameTimeReal is too large (0.258354)

17:24:50.658        | MasterServerEndpoint: connected to shard 91.230.61.170:3802, awaiting auth request…

17:24:51.289 WARNING| frame 256 gameGlobals.frameTimeReal is too large (0.290019)

17:24:52.097        | MasterServerEndpoint: Successfully login to masterServer 91.230.61.170:3802, uid 00047092, nick ShadowBlade3, spaceStationZoneId 1

17:24:52.208        | Profile ‘potato’ saved successfully in ‘/users/potato/library/application support/starconflict/profiles/0001.prfl’

17:24:52.246 WARNING| m_bufferizedUICalls delivery took 148.3 ms

17:24:52.327 WARNING| frame 277 gameGlobals.frameTimeReal is too large (0.290740)

17:24:52.729        | StoreSvc: received store hash, its 328a6687

17:24:52.745        | StoreSvc: loading store cache

17:24:52.775        | StoreSvc: cache signature matches, loading the store from cache

17:24:52.775        | Game store size : 399.34570 Kb

17:24:52.783        | StoreSvc: loading base store took 8.1 ms, but there is a patch probs…

17:24:52.796 WARNING| m_bufferizedUICalls delivery took 9.6 ms

17:24:52.805 WARNING| frame 290 gameGlobals.frameTimeReal is too large (0.102799)

17:24:56.420 WARNING| m_bufferizedUICalls delivery took 17.3 ms

17:24:58.094        | Store patch size : 48.97656 Kb

17:24:58.095        | Store patch was packed, unpacked size : 167.63867 Kb

17:24:58.099        | StoreSvc: proceeding to special values loading…

17:24:58.109 WARNING| m_bufferizedUICalls delivery took 8.4 ms

17:24:58.690        | ReplayManager: stopping activity due to map change

17:24:58.805        | ====== starting level: ‘levels/mainmenu/mm_empire’  ======

17:24:59.755        | Environment setting ‘mm_empire’ loaded

17:25:01.460        | Profile ‘potato’ saved successfully in ‘/users/potato/library/application support/starconflict/profiles/0001.prfl’

17:25:03.211        | ====== level started:  ‘levels/mainmenu/mm_empire’ success ======

17:25:03.756 WARNING| frame 528 gameGlobals.frameTimeReal is too large (0.373067)

17:25:03.828 WARNING| frame 529 gameGlobals.frameTimeReal is too large (0.153988)

17:25:05.892 WARNING| frame 583 gameGlobals.frameTimeReal is too large (0.303331)

17:25:11.607 WARNING| ^1UiResourceManager::GetResourceHandleByNameInternal() - cannot find resource (resourceName: “cm_pvp_effectiveness_icon”, resourceType: “TEXTURE”)

17:25:11.607 WARNING| ^1UiResourceManager::GetResourceHandleByNameInternal() - cannot find resource (resourceName: “cm_pve_effectiveness_icon”, resourceType: “TEXTURE”)

17:25:27.245 WARNING| m_bufferizedUICalls delivery took 34.6 ms

17:25:33.728 WARNING| m_bufferizedUICalls delivery took 16.8 ms

17:25:39.291        | MasterServerEndpoint: enter matchmaking queue with mmvalue 35

17:26:18.201 WARNING| frame 2294 gameGlobals.frameTimeReal is too large (0.150515)

17:27:44.142        | Profile ‘potato’ saved successfully in ‘/users/potato/library/application support/starconflict/profiles/0001.prfl’

17:29:45.212 WARNING| MasterServerEndpoint: leave matchmaking queue ( but will join the game soon )

17:29:47.288 WARNING| m_bufferizedUICalls delivery took 85.1 ms

17:29:47.560        | MasterServerSession: connect to dedicated server, session 5855824, at addr 91.230.61.240|35017

17:29:47.602        | client: start connecting to 91.230.61.240|35017…

17:29:48.818        | client: connected to 91.230.61.240|35017, setting up session…

17:29:49.911        | client: ADD_PLAYER 0 (ShadowBlade3, 00047092) status 1 team 1

17:29:49.911        | client: ADD_PLAYER 1 (lizko, 0002F1A2) status 4 team 2

17:29:49.911        | client: ADD_PLAYER 2 (SunMoonGamer, 0004DFA8) status 2 team 1

17:29:49.911        | client: ADD_PLAYER 3 (VirusfilE, 000C3F59) status 4 team 2

17:29:49.911        | client: ADD_PLAYER 4 (omega88, 000C395A) status 6 team 1

17:29:49.911        | client: ADD_PLAYER 5 (hardkor, 000768D0) status 6 team 2

17:29:49.911        | client: ADD_PLAYER 6 (Grajo, 0009DDA3) status 4 team 1

17:29:49.911        | client: ADD_PLAYER 7 (Dimonkg, 000D8F59) status 6 team 2

17:29:49.911        | client: ADD_PLAYER 8 (konopeller, 0004ECCA) status 2 team 1

17:29:49.911        | client: ADD_PLAYER 9 (BlueSea, 0008E5BE) status 2 team 2

17:29:49.911        | client: ADD_PLAYER 10 (cdc, 0009A4D1) status 2 team 1

17:29:49.911        | client: ADD_PLAYER 11 (3apa3a, 0008348C) status 6 team 2

17:29:49.911        | client: ADD_PLAYER 12 (SR74, 000CF0D9) status 2 team 1

17:29:49.911        | client: ADD_PLAYER 13 (dimdimich99, 0008CA8F) status 2 team 2

17:29:49.911        | client: ADD_PLAYER 14 (Juniorman91, 000BDAA1) status 2 team 1

17:29:49.911        | client: ADD_PLAYER 15 (DimAmiD, 000900E0) status 4 team 2

17:29:49.911        | client: ADD_PLAYER 16 (zerooo000, 0007D953) status 2 team 1

17:29:49.911        | client: ADD_PLAYER 17 (DemonBane, 0009D22E) status 2 team 2

17:29:49.911        | client: ADD_PLAYER 30 ((bot)Emily, 00000000) status 4 team 1

17:29:49.911        | client: ADD_PLAYER 31 ((bot)Christopher, 00000000) status 4 team 2

17:29:49.911        | client: server assigned id 0

17:29:49.911        | client: got level load message ‘s1338_pandora_dreadnwreck’

17:29:49.930        | ReplayManager: stopping activity due to map change

17:29:50.025        | ====== starting level: ‘levels/area1/s1338_pandora_dreadnwreck’ Sentinel client ======

17:29:52.807        | Environment setting ‘s1338_pandora_dreadnwreck’ loaded

17:29:53.261        | client: send ready message

17:29:53.634        | client: ADD_PLAYER 0 (ShadowBlade3, 00047092) status 2 team 1

17:29:53.634        | client: ADD_PLAYER 1 (lizko, 0002F1A2) status 4 team 2

17:29:53.634        | client: ADD_PLAYER 2 (SunMoonGamer, 0004DFA8) status 4 team 1

17:29:53.634        | client: ADD_PLAYER 3 (VirusfilE, 000C3F59) status 4 team 2

17:29:53.634        | client: ADD_PLAYER 4 (omega88, 000C395A) status 2 team 1

17:29:53.635        | client: ADD_PLAYER 5 (hardkor, 000768D0) status 2 team 2

17:29:53.635        | client: ADD_PLAYER 6 (Grajo, 0009DDA3) status 4 team 1

17:29:53.635        | client: ADD_PLAYER 7 (Dimonkg, 000D8F59) status 4 team 2

17:29:53.635        | client: ADD_PLAYER 8 (konopeller, 0004ECCA) status 4 team 1

17:29:53.635        | client: ADD_PLAYER 9 (BlueSea, 0008E5BE) status 4 team 2

17:29:53.635        | client: ADD_PLAYER 10 (cdc, 0009A4D1) status 4 team 1

17:29:53.635        | client: ADD_PLAYER 11 (3apa3a, 0008348C) status 4 team 2

17:29:53.635        | client: ADD_PLAYER 12 (SR74, 000CF0D9) status 4 team 1

17:29:53.635        | client: ADD_PLAYER 13 (dimdimich99, 0008CA8F) status 4 team 2

17:29:53.636        | client: ADD_PLAYER 14 (Juniorman91, 000BDAA1) status 4 team 1

17:29:53.636        | client: ADD_PLAYER 15 (DimAmiD, 000900E0) status 4 team 2

17:29:53.636        | client: ADD_PLAYER 16 (zerooo000, 0007D953) status 4 team 1

17:29:53.636        | client: ADD_PLAYER 17 (DemonBane, 0009D22E) status 4 team 2

17:29:53.636        | client: ADD_PLAYER 30 ((bot)Emily, 00000000) status 4 team 1

17:29:53.636        | client: ADD_PLAYER 31 ((bot)Christopher, 00000000) status 4 team 2

17:29:53.636        | client: ADD_PLAYER 0 (ShadowBlade3, 00047092) status 4 team 1

17:29:53.696        | client: got init message (and 1st snapshot). ping 333

17:29:55.028        | ====== level started:  ‘levels/area1/s1338_pandora_dreadnwreck’ success ======

17:29:55.028        | client: ADD_PLAYER 5 (hardkor, 000768D0) status 4 team 2

17:29:55.162 WARNING| frame 8662 gameGlobals.frameTimeReal is too large (0.161119)

17:29:56.501        | client: ADD_PLAYER 4 (omega88, 000C395A) status 4 team 1

17:30:17.676 WARNING| frame 9331 gameGlobals.frameTimeReal is too large (0.103609)

17:30:18.177 WARNING| frame 9333 gameGlobals.frameTimeReal is too large (0.462458)

17:30:57.567 WARNING| Client: received Entity sync notification #0 for entity with netId 374, but entity doesn’t exist(def ‘Projectile_Artillery’)

17:30:57.578 WARNING| client: removing entity netId 374 but it doesn’t exist (def ‘Projectile_Artillery’)

Happened to me too. If you are in offline mode on steam try going back on online mode. They might have an update to fix that. all do verify game cache.