Right now, the criminal system in OS is pretty pointless. You can kill whoever you want, and after 30 seconds you can simply escape trough a portal, and because of the big dimensions of OS maps, it’s very simple to hide yourself.
So, I suggest to add some kind of bounty system.
When you kill a non-rogue player, you get something like a 100k credits bounty on your head. It will last for 300 seconds. Everyone can see you in the map, except if you are cloaked. Killing another enemy will add another 100k to your bounty. It will also reset the timer and add 30 seconds to it. With this rank 2 bounty, everyone will be able to see the map you are on if you are 1 portal away from it (For example, if the criminal is on terraphorming station, you’ll se him from Orange Giant). This thing will continue until you kill 5 people. Than everybody in your Faction sector (Fed, Empire, Jericho, or Frontier sectors) will get a new objective: to kill you. If they manage to destroy your ship, they’ll get 1 kk credits and something like 3 enriched beryllium/neodium or 10 mono crystals.
If you die with a bounty on your head, you’ll lose an amount of credits equal to the bounty value and 1k karma for each ship killed.
Now someone will think: well, then I can just make one of my corpmates who doesn’t care about credits and karma, make him reach Bounty rank 5 and farm infinite end game materials. To prevent this, if you get killed with the Bounty rank 5 on, you’ll lose the same amount of materials your killer gains.
Also, to prevent farming lower-lever alt accounts (which won’t lose the materials because they don’t have them), only rank 12+ players at Bounty rank 5 will drop end game materials when killed.
I know this post is a complete mess. Also, this is just a work-in-progress idea, so I’ll be happy to hear your thoughts about it.
EDIT: I forgot to say that, if you survive a rank 5 Bounty (which lasts for a pretty long time, 5 minutes + 30*5 = 7:30 minutes) you’ll get some kind of reward. Smart people will understand where I took this idea from…