OS Player Bounties

Right now, the criminal system in OS is pretty pointless. You can kill whoever you want, and after 30 seconds you can simply escape trough a portal, and because of the big dimensions of OS maps, it’s very simple to hide yourself.

 

So, I suggest to add some kind of bounty system.

 

When you kill a non-rogue player, you get something like a 100k credits bounty on your head. It will last for 300 seconds. Everyone can see you in the map, except if you are cloaked. Killing another enemy will add another 100k to your bounty. It will also reset the timer and add 30 seconds to it. With this rank 2 bounty, everyone will be able to see the map you are on if you are 1 portal away from it (For example, if the criminal is on terraphorming station, you’ll se him from Orange Giant). This thing will continue until you kill 5 people. Than everybody in your Faction sector (Fed, Empire, Jericho, or Frontier sectors) will get a new objective: to kill you. If they manage to destroy your ship, they’ll get 1 kk credits and something like 3 enriched beryllium/neodium or 10 mono crystals.

 

If you die with a bounty on your head, you’ll lose an amount of credits equal to the bounty value and 1k karma for each ship killed. 

 

Now someone will think: well, then I can just make one of my corpmates who doesn’t care about credits and karma, make him reach Bounty rank 5 and farm infinite end game materials. To prevent this, if you get killed with the Bounty rank 5 on, you’ll lose the same amount of materials your killer gains.

 

Also, to prevent farming lower-lever alt accounts (which won’t lose the materials because they don’t have them), only rank 12+ players at Bounty rank 5 will drop end game materials when killed. 

 

I know this post is a complete mess. Also, this is just a work-in-progress idea, so I’ll be happy to hear your thoughts about it. 

 

EDIT: I forgot to say that, if you survive a rank 5 Bounty (which lasts for a pretty long time, 5 minutes + 30*5 = 7:30 minutes) you’ll get some kind of reward. Smart people will understand where I took this idea from…

Bounty=yes.

Though the devs always say no for some reason. It’s like trading. They always say no but always give really vague and irrelevant reasons.

Until someone proves me it can be farmed i’m in with the bounty idea.

 

But i think it works too much like a “No killers idea”. I don’t see any benefit to players who kill other players and with this idea “killers” can lose rare materials.

Bounty=yes.

Though the devs always say no for some reason. It’s like trading. They always say no but always give really vague and irrelevant reasons.

 

Maybe we can keep the “wanted” idea. I mean “killers” being marked for killing players and forget about the rewards. This way devs can’t say this is a trade system.

Yes for the system i guess, but please no with the visibility. If you go bounty hunting, prepare accordingly.

This has been tried before in the past with a community ran bounty board.   It ultimately failed due to not enough people in high lvl pvp sectors and station protection ruining all the fun.    

knowing i can loose my precious neodium/beryllium/monocristals by doing piracy, hell xxxx im not gonna risk myself having a bunch of guys following me everywhere trying to kill me at any cost…for more than 7 minutes. Im pretty sure that going to whater harvest/terramorphing station/scrapyard with station protection is gonna be a lame way to “ensure” your 5 kills for 7:30 minutes

knowing i can loose my precious neodium/beryllium/monocristals by doing piracy, hell xxxx im not gonna risk myself having a bunch of guys following me everywhere trying to kill me at any cost…for more than 7 minutes. Im pretty sure that going to whater harvest/terramorphing station/scrapyard with station protection is gonna be a lame way to “ensure” your 5 kills for 7:30 minutes

I don’t know, maybe surviving the 5 kill bounty could also give you neodium/beryllium/monocrystals. So it is a risk/reward situation. Maybe for rank 5 bounty players the station protection could be deactivated, but if a regular player try to shoot him, they also become killable by the pirate. 

Yes for the system i guess, but please no with the visibility. If you go bounty hunting, prepare accordingly.

OS maps are huge, and there aren’t many players out there. It would be very easy to just hide at the edge of the map and wait. 

No to this idea. Where is the NO button?!

While I hate highwaymen, this is abusable and to penalizing.

Second there is already a penalty implemented for those.

It makes no sense to have flying goofies all over the galaxy hunting someone with this mark.

It makes no sense to have flying goofies all over the galaxy hunting someone with this mark.

That’s actually the whole point of the idea… If you want, you can become a Bounty Hunter or a Pirate. 

That’s actually the whole point of the idea… If you want, you can become a Bounty Hunter or a Pirate.

To have Aces attacking you as mark and because you protect your skin being resetted to 300s+ waste of time? Sorry nope.

OS maps are huge, and there aren’t many players out there. It would be very easy to just hide at the edge of the map and wait. 

In that case people who don’t want a bounty on them shouldn’t kill other players.

Maybe those that dont want to be killed should not go to openspace

Maybe OS should be joined in to SQ and involve manually attacking/defending sectors under corporation control for a heap of loot?

Local or allied corporation pilots will be neutral to each other, and any attacking corporation pilots will be red.

Maybe OS should be joined in to SQ and involve manually attacking/defending sectors under corporation control for a heap of loot?

Local or allied corporation pilots will be neutral to each other, and any attacking corporation pilots will be red.

It would be very cool, but the programming behind something like that is huge and complex. All the system should be modified, and that’s something that brings lots of bugs and unbalance. 

Well things are only buggy until they are fixed. People can complain about something being imbalanced, but destroyers exist, soooooooo…

owo

Maybe OS should be joined in to SQ and involve manually attacking/defending sectors under corporation control for a heap of loot?

Local or allied corporation pilots will be neutral to each other, and any attacking corporation pilots will be red.

Ive thougth about this, having some sort of image from Lineage II sieges. It would be really cool if implemented properly, but i see a lot of changes needed to make this viable. Perhaps having bot defenses (turrets and support ships) according to defense strength, so in order to reduce the defense strength you either complete normal objectives for dreads or destroy this extra trurrets.

Problems i see derivated from this are: performance issues, a way to have fair fights under uneven enemy numbers, balancing so each succesfull attacker deals aproximately 10% dmg to the defense strength, a way to acknoledge each player rewards for their performance.

To implement this, we have to make sure that it will be enjoyable to play for everyone on both sides of this criminal system. It’s could be new mechanic and a pretty big game changer.

To implement this, we have to make sure that it will be enjoyable to play for everyone on both sides of this criminal system. It’s could be new mechanic and a pretty big game changer.

“big game changer”-says a man that who brought dessies into equation