I’ve been collecting a lot of suggestions players would like to see, most of them didn’t feel like posting them so i took some liberty to write them down over the past few months. I’ve got a semi-long list which i would like to share so if you like anything on it let me know in the comments, upvote it etc.
Also if you have a banger idea yourself, feel free to post it here since this will act as a collection of ideas for OS improvements, just try to be concise, without walls of text for a single idea. Keep in mind the more complex the idea is, the more time it will take to implement it (if it’s possible to implement it of course), so try to stay within the margin of what the game could handle (or go nuts with it, either one is fine with me lol just trying to give some pointers here for those interested).
1. New Jump Gate Design
The casual jump gate design are bland at best whereas some other gates look far cooler in comparison, for example this gate looks cool as heck:
Designing a new casual gate should be fairly easy and would be a nice change to the ones we have had since OS began.
2. New Transport Ship Design
The current ship design is heavily outdated but there are several designs already out there that can be used right away.
OLD
“NEW”
So far everyone liked this ship design for transport ships (the ellydium one is also a good pick, main goal is just “upgrade pls”).
3. Small Docking Ports/Hangars/Markets/Refineries
There are a lot of huge objects in Open Space that can be converted to small hubs that can offer various features like:
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docking - same as docking to a station but you get to continue where you left off
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refining ores - either for free or at least less credits than in the workshop to entice activity in OS
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contracts - missions in that sector that aren’t listed in the daily missions menu with various difficulty levels and reward etc
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trade - trade hub that has lower minimum prices but you have to pick them up there (being shown in main trade list is debatable but treating it as a black market would be fun)
Example of a hub in OS:
Additional examples
Spoiler
The easiest way to develop mini stations would be to tie them to their faction counterpart main station to make the overall development faster. Best part of the idea is the ability to attach stories like retaking the abandoned sectors, repairing broken stations after the invasion and all sorts of other stuff that will keep the players entertained.
There are unique places just waiting to be a part of something more than just floating objects.
- Mystery places/Puzzles
Places like these offer a unique feature to add secret passages and puzzles for players to get unique prizes such as the sonic screwdriver, flux capacitor etc. Maybe hide valuable boxes that can be found with the spatial scanner would also be exciting as a side quest to find since some boxes spawn inside objects anyways. #burn ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)
5. Free Experience Points
Missions for experience in Open Space could be free experience instead of regular experience points so they can be used for ships we want to level up but can’t play yet due to the under-development of said ship. Taking for example a frigate into open space to obtain the exp points is a tedious job, same could be said for a weak ship on lvl 1. It may be more enjoyable to have less exp points per mission but of the free kind instead of the exp points you can only transfer via GS.
6. Farming Resources
A couple ideas were constantly discussed when it came to resource farming in Open Space, here are a few of them:
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The danger level should correlate to how much you can get from an asteroid/transport in one batch.
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Transport ships should always drop something, never nothing, and depending on the danger level it should scale from ores, to refined ores and in the end common parts.
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Each sector should have a drop-down menu when you hover over it on the map showing the list of possible items or ores with a percentile only for ores showing how likely one specific ore is going to drop in that sector from asteroid mining.
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Boss spawns that provide rare materials in a limited amount (per day or week).
7. Alien Portals
To make things more interesting, the only way to get to Inverter, Otherworld and other alien places would be to use the temporary portals to jump to them. It would be a set of insane difficulty alien maps where there’s an abundance of common materials for people to farm as long as they stay alive and some rare materials. Optional treasure maps for said sectors (payout being lightcells, monocrystals, xenocrystals etc).
Let me know if these ideas are YAY or NAY and write up some of your ideas too so i can add them to the list here. ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)
Splashing out!