Two or more pilots flying together are stronger, yes. However, one pilot that has the ability to take on two to three people at once is worth a good deal more. especially if it’s a team of pilots just like him.
Personal ability per link in a chain is worth a good deal. If a single diamond link guards a treasure vault, would it not be harder to break than the chain of links made by iron?
Now imagine if it was a chain of those diamonds.
If a single diamond link guards a treasure vault, would it not be harder to break than the chain of links made by iron?
A man who stands alone is worth nothing but what he sees in himself. But a man who stands with others adds their value to his own.
One weak link can break the chain of a mighty dynasty.
One weak link can break the chain of a mighty dynasty.
A cord of three strands is not easily broken.
Aye, but cut it may become. At times, it is not raw strength that is required, you just need the right tool for the job; however,
even that tool requires some strength and dexterity to wield. To master your weapon within the given task at hand, whether it’s in a team or alone, you must first master yourself.
Usually it is better to fight players with almost equal strength. Figthing much stronger players won’t teach you anything when you die instantly.
100% agree, talking from my t2 and early t3 experience; sealclubbing is a great problem for unexperienced players. After your first rolfstomps you are not going to learn anything from that. Sometimes you are doing nothing wrong in excess, is just the combination of being undersynergized, undergeared and outplayed by players with nth times more games than you. The 1 module difference in the same tier, in the early tiers aggravate that, and it’s a ingame way to promote the problem.