You cant handle criticism well, can you.
Did you get banned or something, xKostyan?
You cant handle criticism well, can you.
Did you get banned or something, xKostyan?
I’m not a fan of the spark, but it’s good to see someone who has one doing it properly. With the bubbles, I mean. Not the gauss cannon garbage.
Hello! Has been a while since i did this…
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So, major changes occured since I’ve shown my full lineup last time. So I’m doing it again, more detailed, better explained and a bit more fancy.
There will be 4 Posts, one of each of my 4 Ships in my primary lineup in T5 (which I play primarily). I may finish them today, or maybe tomorrow. Depending on the time I have and if I want to do it or not.
Falcon-M (Major Updated) Below.
Spark (Major Updated)
Jaguar
Mauler (Updated)
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First Spot: Falcon-M
This Ship is meant for heavy assault compressed into one little ship, the ship with the most firepower for it’s size in the whole game. There might ships in the game with higher or way higher base DPS, but considering this ship has Orion, damn high Crits and nice weapon positioning makes this ship looking the Storm Viking like a paintball gun. Although it can be really squishy, this ship being in the hands of a really experienced pilot is the nightmare for anything in this game.
The key of success in this ship is: Evade, keep firing your target while moving, stay alive and never stop your ship during tense combat.
Role: Covert Ops , high firepower and maneuerability compressed into one small ship, although it’s squishy. To understand Covert Opses a bit better, you may watch this:
It’s a Tutorial in a T3 ship, but these rules are pretty much the same in T5.
Made by AdamWest - Another good Cov Ops Pilot.
Strengths :
Small hitbox.
Nice weapon positioning.
Reduced reloading time of Covert Ops modules. - 20%
More Critical Chance than casual Covert Opses. - 40% instead of 30%
Very high firepower in general.
Weaknesses :
Squishy, no possibility to put 2 adaptives.
Not as maneuverable as most Covert Opses with 3 engine slots.
Basics about the Falcon-M
Things you have to do, no matter how you build your ship…
You might watch the video in the spoiler above if you are not certain about Cov Ops Basics.
Passive Modules
This is one of the squishiest Ships in the game, you can make it considerable tanky, but not without dropping Energy Regen, Maneuverability or both.
Considering that, and the fact this ship being a Covert Ops, take an Emergency Barrier!
If you are a true Covert Ops pilot, you will of course use one of the hull slots as Passive Armor , it gives you increased energy regen which gives you stability and increased shield regen during battle, as well as hull regen should you wear regenerative coating, the 2nd hull slot is totally up to you. Take whatever you want. But please, no Armor-Plated or Galvanized.
You have just one shield slot, use that one for adaptive at least, because that’s making you better against all damage on both hull and shield while you fly with Afterburners or under speed buff, you will be flying all the time anyways.
On Engine you will put at least one Vernier as long as you aren’t a iChicken Plasma Gun Spammer from far away. That other one can be whatever, but i suggest take a 2nd Vernier or Collision Compensator if you aren’t that good or your ping sucks. All other passive slots, let them be whatever you like. CPU is deciding how much damage you dish out. But in there it’s your choice if you want to be raw damage dealer or being safe against ECMs & Tacklers. If not a bit of both.
Active Modules
Being a true Covert Ops requires this:
Orion Targeting Complex
Shield Booster S or Repair Kit S , if not both.
If you want to be a bit safe, take both, leaving one spot for you which you can use for whatever you want, but please… Please NO Reactor Overload!
Implants
Following implants are basic Covert Ops and won’t be discussed.
1-3 - You want resistance, you just want it. Basic Implant on any ship in the game.
2-1 OR 2-3, more damage and less lock time or more safety and less spread. Both are fine.
3-3 - Same as in 1-3.
4 - Totally up to you.
5-1 OR 5-2, but on Falcon-M the first one should be your preference as long as you don’t take Plasma Weapons.
6-2, although 6-3 is considerable as well if you take Plasma Gun.
7-2, ask why and I’ll snap your neck.
8-2, same thing as with 7-2.
9, totally up to you. Depending in which situations you come and how you fly this.
10, also up to you. But I don’t see any sense in taking 10-2 if you have passive Armor.
11, totally up to you.
12, Also up to you. but 12-2 is nonsense on Covert Ops.
13, up to you.
14-1, Don’t like debuffs? Instakills which you can not prevent? Avoid xxxx situations? That’s your Crew then.
15, Individual Choice.
That’s the base things you must know about these ships. But below this I’ll show my build in all of it’s details. That’s an aggressive but still not that squishy build. Going on full rotation and mostly made for hunting down enemy ceptors, fighters and squishier frigates. As federation engineers or just nawb frigates.
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**Ω [/size]**Falcon-M
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This is going to be my individual version of the Falcon-M, totally made for dealing damage in a short durationg. Devastating firepower and nightmare of everything in space. Posting this to make you able to make your own Space-Nightmare or adapting that you may have better chances to defeat me in battle. (Look how fair I am :3)
I’m going to explain and show my base fitting first. How my ship is fitted, why it is and how I take advantage of it.
Omega: Falcon-M, Space-Nightmare - Build
Setup:
Engine : 2x Vernier for Maximum rotation, this keeps me able to shoot at my enemy no matter how hard he moves.
Capacitor : Emergency Barrier which is already explained in the Basics, must have if you have the Capacitor.
Shield : Adaptive which makes me more tanky in situations where I fly with Afterburners, so always.
Hull : Passive to increase energy regen and make me stable and tankier in tense combat situations.
Kinetic resistance to make me more resistant against Gauss, Mjolnirs in general and Octopus. Better than -5 Kin Res with Lightweight.
CPU : Max. Damage Output, doesn’t maybe look that wise because I do lack the Proton Wall, but I’ve experienced low issues with ECMs, the Implant is enough protection to f*ck with ECMs without making them pregnant.
Active Modules : Orion for even more damage output, it’s a Covert Ops so this is a choice nobody does regret. Both multipurpose modules in topic regeneration for Maximum recovery potential in tense battle and an Adaptive Camo to escape those if necessary or get somewhere without having enemies approaching you.
Weapon
This one with Curved Reflector, since the Curved Reflector has been changed the range has become totally fine for dogfighting, and that’s the only thing you are doing with this weapon so why not improving this aspect for free, stay close while using this weapon, but take care of frigates close to obstacles, keep at least a distance of 300m to them or they can torp the wall and kill you. Do you see that they shoot the torp in your direction, get closer and expect calm situation for 8 sec, that’s the time the torp needs to reload. And the torp can’t hit you if you are too close.
Also combining this damage with the Orion, especially the common Orion in Mk5 causes insane damage over a short duration, it allows to annihilate any ship up to Empire Gunships in one burst. Even squishy frigates can be killed in one strike with this. Combine this with kinetic missiles and become the master of the map.
Also, never forget to rotate around your target if you see that there are more enemies close by, and if you see an ECM. Fly straight to him if so if he stuns you, you won’t be in front of his lens and you’ll be behind him. Also he can not ping you if you are behind him. Once he wasted his Stasis you can keep attacking the target you selected.
Statistics, pure information. Result of the build and nothing to say about this.
Implants/Crews
Another important part. Which highly has an influence in your playstyle and efficiency once you master your implant set.
I’m going to explain this of course, “Base” means I explained it already on the top.
1 - Base
2 - More Damage Output and reduced lock time to aquire the 5% extra damage faster.
3 - Base
4 - I prefer missile speed because I can hit easier with that, piercing missiles are already the fastest and this makes them even more accurate.
5 - iRotation, I’m not a strafe boy and this makes me more maneuverable in attack and escape maneuvers.
6 - More Critical Damage to make my insane Crit Chance even more useful, the others 2 would be nonsense here.
7 - Base, more energy stability.
8 - Base, or die by tacklers.
9 - Seriously, it seems like people do love me as hell. 5 locks all over the time once they see me. Why not taking advantage of that?
10 - The Falcon-M has already reduced reload, adding some power to my Orion.
11 - RoF to optimize my DPS by a bit.
12 - Comes rarely in usage. But if I’m sure I’m alone with my fighter/frig prey, this implant comes in use to increase my damage by an additonal amount.
13 - More damage, just getting 10 kills/assists for 10% more damage, 10% doesn’t seem quite a lot but considering the fact that this buff stacks with others makes it even more powerful.
14 - ECMs can hurt a lot in T5, and this prevents also surprise Motherf*cker Situations from Tacklers. You may almost be dead. But you aren’t dead.
15 - Daaaaamaaaaaaage, even if it’s just 3%. Also both Synergy and Credits everywhere isn’t that bad either.
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These were the basics and my way of playing the Falcon-M, hope you might take advantage of me, by building your own Falcon-M or by killing me 1% easier.
If it helped you in any of these 2 ways. I’d appreciate a like on this post to see if this is worthy for people to have and if I’m going to continue complex guides for single ships or not.
Next Edition will be Omega-Spark, the PewMaster9000.
Cya in Space,
Sincerely, OmegaFighter :012j:
U lazy naziiii, where r your Jaguar & Mauler?
Anyone wants to see my Sirius build before it’s outdated?
Just to be on the same page - we will not be paying you for that build, right?
25 minutes ago, xKostyan said:
Just to be on the same page - we will not be paying you for that build, right?
Nah just your souls, no money.
No thanks