I have noticed a side effect with making pve more easy. (well overall at least) I’ve noticed that many more players have been rushing to complete the objective rather being more of a team player. Usually I see gunships doing this as they have enough burst damage and maneuverability surprising I’ve seen interceptors have a lot of success with hunting down fighter and intercepting. The problem is that any pve mission with a kill the thing objective last about 2 minuets if you have a gunship, there is also the side effect of players being rewarded more for completing the objective than focusing on crowd control and getting assist while slowly chipping away at the target which is what usually happened before. The gunship would usually get massive amounts of effectiveness points while the other team members would get much less when they focused more on crowd control which is what frigates usually priorities. I don’t really think the point system matters but it should be rebalanced in case it effects credit and synergy rewards. Regardless you would probably find that on the leaderboards that the top players use a decently fast ship with good firepower the gunship being your best choice but the other classes when modded correctly could do the same. Overall I just feel that it’s unfair when a team member just guns down the objective that he gets all the glory while most of the other players who were a distraction get much less recognition.
Now it would be in my interest to do a simple rework on the point system or effectiveness system at least for pve. normally the objective gives a high point value when destroyed this could be lowered as I think it is a bit excessive and then we see if anything changes and that would be the simplest solution in my opion. Or you could rework the entire system or get rid of it entirely I think you could make the objective bonus count equally for each team member but there kills and assist and maybe medals would all add up to determine his final effectiveness rating and then credit and synergy rewards.
Leave your opinions below but I think this is more on the small side as I think the glaring problem is that the developers went too far in designing the game to bring in the most buck ill post about that later if I feel like it.