The issue with this game is the way they turned it from a fun and rewarding game, into a repetive grinding mother(badword)game
With that said. i hate the reward system now. Forced to play a style, not going for objectives, not getting anywhere near enought reputation, loyalty or anything else for that matter. its: Use thousands of dollers, or lose.
The loyalty grind is still slow, but this will be fixed.
For reputation and credits there are no big issues. On T4 you are able to make 3M in one hour in Pve.
well my problem with tech 4 is the 5 min q on it.
at least im wating 5 min evry and each time
That’s because the game has a small player base, not that the credit winnings are not balanced.
The loyalty grind is still slow, but this will be fixed.
For reputation and credits there are no big issues. On T4 you are able to make 3M in one hour in Pve.
any word on when it will be fixed?
The loyalty grind is still slow, but this will be fixed.
any word on when it will be fixed?
Indeed, even giving us only a rough idea of an ETA for the loyalty fix would go a long way in helping us keep faith with the game.
Why is it so abominably difficult for the devs to actually COMMUNICATE with the players about the issue ?
Cause while some vague promises may succeed in keeping me playing for a while more, they most surely will not get me to pay a single cent for the game until loyalty gains are fixed.
The loyalty grind is still slow, but this will be fixed.
For reputation and credits there are no big issues. On T4 you are able to make 3M in one hour in Pve.
is T4-PvE the same as T3-PvE? (~230k credits per match without license)
because there is no T3-loot in T3-PvE
There is no T3 pve as far as i know, thats actualy T4 pve
I do believe there needs to be a little rework on the pvp rewards in T3 tho, dieing 3 times in arcade on any ship will pretty much make void any income, regardless of your score while in T2 you get like 10-20k less but also less than half the repair/rearm cost
There is no T3 pve as far as i know, thats actualy T4 pve
I do believe there needs to be a little rework on the pvp rewards in T3 tho, dieing 3 times in arcade on any ship will pretty much make void any income, regardless of your score while in T2 you get like 10-20k less but also less than half the repair/rearm cost
uhm, in t3 arcade-pvp, the max repair-cost is ~50k credits while you get ~70-90k per match (if you are good). so you don’t make loss
i noticed the same thing about tech 3 pve, it seems like its not there, couse either you literally pwn the sht outa the mobs, or you get pwned couse they are tech 4
Sorry mate, but T4 is not where the devs want to be focused. Because the tiers are not balanced compared to each other, there’s no incentive to rise to T4 due to the players who have already done so and have ground blue / purple components.
I think the only way Tier 4 can be recovered at this point is to bring all tiers into line with one another. In other words, rebalance the game so that an entire team of tier 1 ships could take on an entire team of tier 4 ships and win. The problem there of course is that nobody would see any reason to keep leveling, so we know that will never happen.
To be honest I do not find the xp for faction to be right where it should be, I am having much more money now then that I can spend on new ships because of rank being to slow. Dunno if others have this as well.
everyone xxxxxxx how there’s no one on lvl4, how the f*ck could it be when xxxx’s so expensive.
I’m premium and i just got into T3 and f*ck me i don’t have money to even fit my ships properly…
everyone xxxxxxx how there’s no one on lvl4, how the f*ck could it be when xxxx’s so expensive.
I’m premium and i just got into T3 and f*ck me i don’t have money to even fit my ships properly…
Do it slowly? I have my Cerb2 almost blue and Green fitted… still these ships rock if you fit them well, even with MKI items.
Do it slowly? I have my Cerb2 almost blue and Green fitted… still these ships rock if you fit them well, even with MKI items.
this is 2013., mate, don’t you ‘Do it slowly’ to me.
The thing is, this is not early 90-ies, game industry is moving at a staggering pace.
There’s hard but rewarding, and there’s grindy as f*ck, and this game is seriously leaning towards the latter, and that’s not good.
It will only drive the playerbase away, for the sole reason that there’s a plethora of other games (even free) to choose from, that aren’t nearly as grindy.
I understand why are devs doing this, but they’re doing it very, very wrong…
this is 2013., mate, don’t you ‘Do it slowly’ to me.
The thing is, this is not early 90-ies, game industry is moving at a staggering pace.
There’s hard but rewarding, and there’s grindy as f*ck, and this game is seriously leaning towards the latter, and that’s not good.
It will only drive the playerbase away, for the sole reason that there’s a plethora of other games (even free) to choose from, that aren’t nearly as grindy.
I understand why are devs doing this, but they’re doing it very, very wrong…
You see back then when i was writing algorithms and happened to write a couple for some ingame A.I.s and hab my boss telling me that the bots were too hard and people would complain… thats when i decided to step out.
This isn’t the nineties but then again nobody said that the industry couldn’t evolve at the said pace and deliver some quality games.
You people want to be at top tier in every game in about a couple hours and that is just not fun ( ok extrem Korean style grinds are also a no-go ) .
If you think this game is grindy, then go play Aion for example… or other “F2P” MMos that come from the Asian corner and tell us how it was.
This game is nothing short of fun. ( and so far Gaijin has been generous, at least more then most of the software houses that have put stuff on the market atm )