Bug report: (Tested in Open Space - Ellydium Base Theta)
Sk’Rah (interceptor weapon) is heard while it fires, but only from the attacker’s perspective.
When the target gets hit, especially from afar, you will not hear any hits. This applies to your shield and your hull. There won’t be any different sound effects present.
What should happen?
If your ship/destroyer gets hit, you should hear the hits whenever it is applied to your ship, both shield, and hull.
Important: Issue 2: related (sound effect missing - not changed)
Within 400 meter radius, kinetic projectiles will also automatically bounce back, if an enemy target is within a 400-meter radius.
This applies to all in-game objects, like asteroids or flat surfaces and beacons. The sound effect should slightly change then.
How to replicate this bug?
Equip Sk’Rah Launcher on the interceptor, preferably for horizons for extra added range and a rank 2 Federation (middle) Implant.
Your opponent should equip any durable ship (recommended ships: destroyer, command ship).
Follow the instructions in this video.
Video: Issue 1: Kinetic weapon hits should be heard when dealt from afar. Issue 2: Projectiles that bounce off a beacon or a rocky surface, should also have a different (added) sound.
Screenshot: information about the weapon: (the weapon itself isn’t bugged)
[2017.11.08 18.29.08.zip](< base_url >/applications/core/interface/file/attachment.php?id=15536)