No sound effects, upon hitting a shield barrier with the 'Sk'Rah' Launcher

Bug report: (Tested in Open Space - Ellydium Base Theta)



What happened?

Sk’Rah (interceptor weapon) is heard while it fires, but only from the attacker’s perspective.

When the target gets hit, especially from afar, you will not hear any hits. This applies to your shield and your hull. There won’t be any different sound effects present.


What should happen?

If your ship/destroyer gets hit, you should hear the hits whenever it is applied to your ship, both shield, and hull.


Important: Issue 2: related (sound effect missing - not changed)

Within 400 meter radius, kinetic projectiles will also automatically bounce back, if an enemy target is within a 400-meter radius.

This applies to all in-game objects, like asteroids or flat surfaces and beacons. The sound effect should slightly change then.


How to replicate this bug?

  • Equip Sk’Rah Launcher on the interceptor, preferably for horizons for extra added range and a rank 2 Federation (middle) Implant.

  • Your opponent should equip any durable ship (recommended ships: destroyer, command ship).

  • Follow the instructions in this video.



Video: Issue 1: Kinetic weapon hits should be heard when dealt from afar. Issue 2: Projectiles that bounce off a beacon or a rocky surface, should also have a different (added) sound.


Screenshot: information about the weapon: (the weapon itself isn’t bugged)




[2017.11.08](< base_url >/applications/core/interface/file/attachment.php?id=15536)

Will this be fixed in the next update?

23 hours ago, Koromac said:

Will this be fixed in the next update?

Not in the next one. But we’re informed about it ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

On 8/17/2016 at 11:35 AM, CinnamonFake said:

Not in the next one. But we’re informed about it ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

Well, it’s March 2017 and I still see this bug, that has already been ID tagged, is still here, untouched!

Best example is, when Interceptor class is shooting at you with that weapon, you only receive kinetic damage, but you can’t hear it, if it’s coming from afar.

Usually, Engineering drones start to pop first!

Well, well. It’s been well over one year and this issue is still out there.

Also, there is no Bug ID tag from Mr. Skula1975.

Is there a problem that you won’t add the missing sound effect for more than a year?


20 hours ago, Skula1975 said:


This bug report has been updated.


More details were added, including recent logs and a video.