No patch?

not even any balance issues? no server changes? nothing??  not really comforting… might be nice to see some info or some feedback from something. “hey guys sorry no patch were working on some awesome stuff for you guys” instead of “shhh maybe they wont know we are here”

There will be more patches in the future, but it is not guarenteed that we will have a patch each week.

This week we had already some small fixes for steam/Mac.

There will be more patches in the future, but it is not guarenteed that we will have a patch each week.

This week we had already some small fixes for steam/Mac.

there ya go! :slight_smile: thanks!

Guys, It’s better to have less patch but with more qualification time to prevent bugs with new content and more time to fix the existing one.

In developpement we call this “Excellence”.

 

So what IS excellence?

Excellence is to go beyond what is merely ‘good’ or ‘adequate’. In game design, it means adding features and extra’s that arent stricktly required to make something playable, but make it more fun. This is illustrated by the following graphic:

 

Excellence_CSM.png

 

As is common in software development, there is a subset of features that is sufficient to make something release-ready. Some features are more important than others, and the core features are usually identified at the start of development as ‘Must Haves’.If it turns out that the development team may not have enough time, less important features (‘Could Haves’ and ‘Should Haves’ mostly) get cut. This way you can still meet your deadline with a functional product. However, as we established above, the minimum is never the same as excellence, because excellence is more than the bare minimum by definition.

 

The excellence proposal

What we would like to see:

  • Continue developing features until they reach a predetermined ‘excellence’ level
  • Re-evaluate the amount of time allocated to fixing/developing old content and reduce the nonchalant attitude towards re-assigning teams to shiny new content.
  • Reconsider the total release schedule time: is it really sufficient to produce ‘excellent’ quality game design?