On the other hand this business model works for them pretty well in War Thunder so far, so I don’t think they would agree with you on that one.
Many folks here describe issues with free 2 play model which aren’t actually rooted in the model itself but in most cases created by “consumer” mentality of players.
Statements like “some people like myself enjoy comparing value vs cost” could apply when buying new PC, car or taking your GF for a dinner - but become pretty much invalid when you try to use them when talking about gaming industry and virtual items.
Only way for a game to make money on “comparing value vs cost” crowd is to sell power items. Pay to win. There’s no doubt about it. Bigger storage, faster ships, better weapons. That’s because this kind of items represent value in wider context - hence gaining a “real value”.
Any other item - not only cosmetics but also XP boosts - can have only subjective value, hence they appeal only to certain people while can be totally worthless in perception of other players.
What that sticker really gives me? People barely can see it in the combat anyway, right?
Truth is, F2P model won’t change or be more “fair” for non-paying customers if that mentality won’t change. Most of the games you pay 50$ for you can finish during a weekend. Some - maybe week or two. Very few have long lasting value - and mostly because you are asked to pay even more for all sort of DLCs. So, yeah - argument with one payment and months of fun with free patches is rather invalid, no?
Now, back to Star Conflict - take a look at your profile and see how many hours you spent in the game, and how much you spent already per hour of fun playing the game.
Seriously. most people need to understand that you don’t pay for that ship, sticker or even ability to form bigger squad in this case - you pay because you want to contribute towards this game existence on the market. You pay to show developers and distributors that it’s worth putting hours of their time and thousands $$ to create and release such game. Finally, you pay them to show them that they indeed don’t have to introduce power items to earn any serious money.
And you know what’s most invalid in your statements?
You don’t have to pay at all. No one is forcing you to do so. Whether you stick to the game or come back here after 6 months you’ll still be able to play it and enjoy it - with all patches and new content brought in the meantime. Maybe engine improvements, maybe new items, maybe new maps or global domination game.
Where all that fits to your “value vs cost” equation?
Honestly, what makes most of F2P titles collapse - even those with great character and gameplay - are people who keep complaining about donations prices - because it’s so difficult for them to sacrifice those 4 beers / month.
Also - gotta love how every time in such discussion there is some doom-sayer with “game will die” statements while giving most dull and repetitive WoW clones existing out there as an example.
*Hint: the reason why those titles you mentioned have a problem is not their transition to F2P but blunt gameplay, broken system favouring wallet-warriors total disrespect for the player-base and high hype with established IP they failed to approach properly.