If this isn’t addressed by the time the game leaves “beta” (which is an odd thing to call it, since beta is traditionally a **short period** of testing before a game is released, maybe 3 months at most) and starts selling items for actual money (oh wait… funny how they’re already making a ton of cash off an unreleased game… yes, beta is unreleased), then this game will die very quickly.
Right now, there are still enough players online, because people who bought steam packs got free license.
I got 30 days, some other people got 180 days (I don’t even know how that works). So, there is enough with license to keep it going and active, and keep 4-man squads running for corps etc.
In another couple months, when this ends… well, I don’t even want to think about it.
It’s already bad enough that dying *twice* in T4 will mean you won’t be able to afford repair cost. Without even paying for ammo.
This will be the nail in the coffin.
Things that you SHOULD sell for cash:
premium versions of Mk3 items. That’s fine.
ships. but, don’t have separate cash ships. Have an option to unlock credit ships for cash OR credits. (the way planetside do guns). This way there is 100% balance for cash/credit ships because they’re the same thing. and you can put it on every ship so you might even earn more.
visual customisation - skins, flags, stickers, fins… engine trail colours? different missile explosion animations? (but keeping missile stats unchanged). also alternate ship models, or things like extra fins etc
progression boosters - xp/rank/credits etc (though make it possible to not bankrupt players immediately by not having license from repair cost)
ship/inventory slots
this should be plenty enough to get people to spend cash. no need to break the core gameplay over it.
Agreed and im savin the time to type this myself