" I can only assume you must have face my team …" this right here seams to imply your team is a “sit back” group. its what you say and how you say it. my reading comprehension is quite fine. you seam to be having problems getting your point across correctly.
also every game is different maybe you got lucky and was going up against a team that didn’t have good snipers, unfortunately for me every time this has happened the other team had good snipers that could take out a good chunk of our team. now i don’t know what what all the other players had on my team but i have one of each type of craft, an interceptor, a fighter, and a frig. if im not captain im starting out with my interceptor and im usually the first one over to the other side and notice hey they aint moving out to intercept us… ill wait till more of our team is up with me and ready to strike and bam before we are in firing range we start getting picked off by snipers, once i am in firing range im bombarded by 3-4 of their fighters and im lucky if i get one missile off before i die and since im in an interceptor i don’t have guided rockets so they just move out of the way. we may take out one or two of theirs but they have taken out nearly all of our team. so your “solution” isn’t much of a solution, it may work if your lucky and the other team isn’t all that good but if they are good there is no chance in that working at all. and just an FYI this is T2.
so what would be the problem if they changed it to no more kill counter and that if neither team takes out the captain no one wins??
how would that be a bad thing??
If nobody in your team is taking charge, you should. Type in the chat and ask your entire team to advance. Ping key targets, knock them out, and send them into respawn mode (i.e. off the map). There are ways to get behind the enemy, even without cloaking or microwarp. If I’m flying my tackler I always approach from the top or bottom, keeping a vertical distance of approximately 7000.
Besides, nothing’s stopping your team from turtling as well.
Maybe you should try telling your teammates to not trickle in a few at a time directly into the waiting maw of a meat grinder, just because you can’t see enemies on that path to the captain doesn’t mean there aren’t a group of xxxxxxxx sitting behind rocks waiting for you.
You can solo kill a captain easily as a Tackler/Gunship/CO, if they let an engie get within 5k he can easily set up the kill as well with a dive. Alot of times the meat grinder you encounter is because the enemy team has either good players, or dudes taking care of their Destroyed Ships Rating by trying to make sure they come out of the battle with a Fear Me.
I dunno about you but I hate dying, and I go out of my way to avoid it, especially in matches where my death can result in a loss of points for my side. Edzew you’re an idiot for calling it an exploit to defend your frigging captain, I can’t wait to see you on the opposing side of the field so I can show you a front line captain offensive where they all push as one unit all the way up to your gates.
It’s wonderful when someone turtles hard and pulls off 2-3 of his allies to sit in position, then the side pushing forward and sticking in buff range has a full fighting force.
Well said. I’ve been practising my frigate piloting skills so I’ve been doing a lot of captain defending, be it 2 or 3 surrounding a captain while the rest of the team rushes out, or the entire team crowding around the captain. I’m either dying of boredom because the opposition sends in their forces one by one, or we’re dying because we can’t keep up with the interceptors that are streaming in. My guard frigate packs a MkIII missile shield which takes down a missile every 10 seconds, but the enemy sends in a rain of missiles. We survived the first few waves, but barely, and each time they came they refined their tactics and took out our captain.
I’ve been lucky enough to have a captain who insisted on flying a command fighter. Let’s just say it was wandelkoning at its finest.
its an exploit for the whole team to sit back and “defend” the captain and win only because they take out every ship that comes within firing range!! also if you read what i said above i have told teammates to hold back and group up, and we did go in as a force and we were picked off most of us were picked off before we got into firing range. also if you toggle to the map of the sector you can see most if not all the ships so its not much of a surprise B^P and no its not easy to solo a kill against an entire team sitting there waiting for you to get into their range… which is much further out than your own.
also its never just one captain turtling with “2-3” allies is a captain turtling with his entire team!!!
p.s. i too hate dying!! but i never run from a fight either! im not going to hide out and wait for them to come to me and hope my other team mates take them out before they can get to me. the only exception is when im captain then i stay back and watch the sector map and let my teammates know where and what to do. if i notice an opponent is getting close i switch back and move to engage and get ready to defend myself
p.p.s. i just finished a game where i was on the team that did nothing but turtle… most boring thing ever but it was fun seeing the text fly telling me to get back!! had i had one more person with me we could have won a LOT quicker, twice i got their captains shields all the way down right before their team blew me up. once i noticed what my team was doing i started just going strait into the other team letting them blow me up… it was a close game my team only had 2 more kills than the other team B^)
Why not get your whole team to turtle, then see how your enemy responds? If you’re up against a strong team of anti-turtlers, it’ll be a fantastic learning opportunity to see what tactics can be used to counter total defense. Otherwise, it’ll be a victory for your team, albeit a boring one.