Desde que empece con la beta, he visto que los equipos que se crean están muy desnivelados.
Por ejemplo:
Yo soy legión 6, y tengo 3 naves( de nivel 2), cuando entro a jugar una partida y me toca pelear con un jugador de nivel superior sus bots SIEMPRE son MEJORES que los de mi equipo, eso esta mal debería ser al revés.
También he visto que ocurre al revés cuando yo soy el jugador de máximo nivel mis bots son mejores que los del equipo contrario.
Esto es un problema porque desanima MUCHO a seguir jugando ya que es IMPOSIBLE GANAR , por lo tanto no DISFRUTAS y el juego se vuelve aburrido.
Since I started with the beta, I’ve seen teams that are created are very uneven.
For example:
I am legion 6, and I have 3 ships (level 2), when I enter a game and I have to fight a top level player your bots are always better than my team, that this evil should be reversed.
I’ve also seen the opposite happens when I am the top-level player my bots are better than the opposing team.
This is a problem because it discourages MUCH to keep playing because it is impossible to win, so ENJOY and not the game gets boring.
I put myself in a support role if that happens. So basically I follow one of the guys on my team who is also way higher lvl than me and provide a distraction or get assists
It kinda sucks though when you start shooting someone and getting consistent hits and it does not even scratch their shields
i have noticed that about every player available gets connected / selected for about every team - no matter how many ships he has, which weapons, which ships exactly and so on. This (of course) results in a massively unbalanced situation sometimes in which nubs get to fight against players with vastly stronger ships - they’re nearly invulnerable from time to time.
This HAS to be fixed or else the game will fail upon release - nobody wants to play a game in which everybody loses 90% of the time because the community consists of players who play ungodly amounts of times. There HAS to be some sort of selection BEFORE the game starts - and if no suitable enemys are found, the players in queue would be able to select if they want to join an unbalanced game or an AI-game, for example. Its rather easy from the viewpoint of a developer - takes about 2-3 days for a team with 2-5 devs.