New trophy/crafting suggestion

Some trophies, (like alien parts,) should be kept in warehouse and just have an option to sell them for artifacts. This being done so that you can craft alien modules for your alien ship that you craft in your corp’s shipyard. Or just craft pirate or custom modules.

I want to assemble a whole alien Biomorph from the pieces I get.

Alien limb, alien leg, alien head, what’s next? Oh, it’s the alien’s…

 

Too bad that some side missions don’t give us any artifacts instead.

I want to assemble a Hunter Frigate and own up the new un-beatable PvE

I want to know what illegal substances are being passed around that makes people think having an open world like this, with a resource collection and crafting system like what we have, is further enhanced by NOT allowing player to player trade.

I want to know what illegal substances are being passed around that makes people think having an open world like this, with a resource collection and crafting system like what we have, is further enhanced by NOT allowing player to player trade.

161149.jpg

I want to know what illegal substances are being passed around that makes people think having an open world like this, with a resource collection and crafting system like what we have, is further enhanced by NOT allowing player to player trade.

161149.jpg

+297328293

I want to know what illegal substances are being passed around that makes people think having an open world like this, with a resource collection and crafting system like what we have, is further enhanced by NOT allowing player to player trade.

 

Consider this: If players can just trade for what they need, it decreases the grind. If the grind were decreased enough, wouldn’t that hurt the company’s profits by reducing the need for premium licenses?

 

Granted, Vouchers and Synergy probably wouldn’t be trade-able items.

 

Just playing Devil’s Advocate. No need to shoot me.

Using Licenses, GS or using any paid content does not allow you to obtain crafting materials except for alien monocrystals which would not be a resource you could trade anyway.

Using credit or crafting material loot as a means of trade would not hurt the developers any way possible. If anything grind would increase because time is needed to obtain loot for trading in Invasion. You would not able to retrieve credit from your personal account in this type of trading system so credits obtained through PvP or PvE would not count.

Trust me because I have thought this over deeply on multiple occasions thinking of each way a person could abuse or reduce grind.

[http://forum.star-conflict.com/index.php?/topic/23715-loot-handling/?hl=loot+handling](< base_url >/index.php?/topic/23715-loot-handling/?hl=loot+handling)