Hello guys and ladies,this is my first post in this forum…I wanna share my researching of new branded combat modes for ships.
The latest i developed is a curious kind of Fighter Tackler:the Stealth Sniper.Take note is more effective with
and the new
Flux Phaser (this one is more effective against frigate “snipers”,like the Ira Deus or Cerberus)
But how can a Tackler be a Sniper?
Easy,just raise the range of fire using the module
This one is more effective with the Katana Ae and Hyena because they have 2 CPU slots.
Another thing to secure the efectivity of this ship is in the crew options:raising the effective fire range of main weapon and missiles to max,increasing the speed of projectiles and securing the survival of the ship.
Adding to this last matter,in combat you will be targeted once you flanked the enemy…the attacks ALWAYS must be in long distance,focusing the enemies with low EM resistances.If u are hurt,get some repair kits of shield and hull,a target marker to reduce resistances(just used if u are in range,but is more useful to kill interceptors faster),and a missile flare to avoid the guided missile attacks.
The stats of both weapons in the final stage are like this:
(Sorry for the Spanish Language)
The result is a “compact sniper ship”,which ability is to kill from distance and trigger the invisibility when the enemy is alerted about your presence,but maybe too late for them.
I’m open for any comment you wanna make of this,enjoy!