Jericho
Skill 1 - Instantly detonate an EM burst dealing damage to shields within 2000 meters. If the target does not have shields
it will break and jam their targeting for 3 seconds. Does not damage hull
Fixed wording.
Good idea. provides the tank frigates with some much needed front-line threat that isn’t purely damage based.
Skill 2 - Bubbles all alies with in 1750 meters increasing shield regeneration by 625% for 4 seconds.
The first 2 seconds grant invulnerability
This one isn’t needed, and is frankly OP. need to add that you can’t be hit by the same effect from a different source for like 60 seconds.
would be better to say 'restores 25% of maximum shield instantly to all allies within 1750 meters. prevents any crowd control affects for XX seconds.
Empire
Skill 1 - Increases the movement speed of all alies with in 1750 by 35%. During this time
they are immune to ship loss control (Stun, Slows).
active module or special modules? Either way 35% is too high. need to bring it down to 15% or so. also need to add in that you can’t be hit by the same effect from a different source for like 60 seconds.
Skill 2 (nano-bot repair) Increases all allies with in 1750 meters hull regeneration by 3.5% Per second for 10 seconds.
We already have something similar to this. not needed/fills no gaps.
Federation
Skill 1 - Aoe Cloaking to all allies with in 17500 meters for 15 seconds.
Range is too big. need to bring this into like…2k range. 17500 meters? i hope to god that’s a typo or you’re insane. that’s half the map in some cases. in most beacon hunt maps you could cloak everyone no your team at all 3 beacons if you centrally locate. and if you stack people witht his you can invis your entire team for a long time.
needs a lock-out time so you can’t be affected by it from different sources for like 60 seconds like all the other AoE actives you’re suggesting.
Skill 2 - Cloak mind field lasts 3 minutes, but does less damage then normal mines
I’m ok with this one. would work best on interceptors.