New Ship Role - Companion
Revised
Story Line
Jericho Intel
After discovering a Precursor ship factory, all factions rushed to the sector.
We have recovered a blueprint to a new ship. We do not know if other factions have blueprints themselves.
Using this new information we have created a new experimental ship.
After testing we find out that it’s purpose is to attach to other ships. We still need to figure out what sort of modules
we can fit on too even make it remotely useful.
Ship Tree Location
The Companion ship will be located in the Jericho Ship Tree. It is only found in Tier 5, only reserved for the most skill players.
It will be next to the gold premium ships on the bottom but it will be paid with artifacts, since it is experimental and based off
Precursor technology.*
Description
This new type of Jericho ship will have the same statistics of a Jericho interceptor. That means a stronger than average shield.
Special Module
The Companion’s special module allows it to attach to an ally within 100 meters. Only an ally. It does this so it can use it’s active modules to significantly boost
the ally’s performance. It is not able to detach without the later mentioned “detach” active module.
Active Modules
I will try to stay away from specific numbers and percentages. That is for the developers to implement for balancing.
Offensive
Weapon Assistor - Increases host main weapon firing rate and damage while decreasing cooldown time. // Has a cooldown.
Missiles Shrapnel - Puts shrapnel within the missile dealing extra kinetic damage. // Has a cooldown.
Defensive
Second Shield - Adds a second layer of shield that is half the strength of ally’s shield. It is not affected by resistances.
It does not regenerate. To activate it again the shield must be depleted and it should be cooled down.
Other
Speed Assistor - top speed and acceleration increased // Constant
Active Module Recharger - The amount of time to recharge active modules is decreased. // Constant
Detach - Removes yourself from the ally ship. It removes half shield from both ships but it cannot be used while the ship is under attack.
Upgrades with reduce the amount of shield removed. This module is questionable to me though.
Modules will still be available to the Companion ship by itself but less effective.
Role
Boost a single ally’s performance more efficiently than a command could. While on the ally it is still possible to get kills with it’s own turrets.
It is still able to function like a regular Interceptor.
*Other factions will have discovered their own blueprints with their own new technology.
