11 minutes ago, AKmatiAK said:
Original is even better. I hate reading not-colored unformated big amount of text.
I honestly don’t know how you can prefer that color spam
11 minutes ago, AKmatiAK said:
Original is even better. I hate reading not-colored unformated big amount of text.
I honestly don’t know how you can prefer that color spam
I like the ideas a lot!! This is very much needed and I’d love the functional engine trail modifiers. The “emergency battery” should be available to all ships though. It already exists and is the “reserve generator” for dart. Just make it not dart specific and for all ships.
On 2017-6-24 at 4:17 PM, AKmatiAK said:
GUNSHIP - ANTIMATTER SHIELD V2 - DEALING 25DAMAGE/0,5SEC TO EVERY ENEMY IN 150M RANGE (BTW ANTIMATTER IS NOT LIGHTER THAN STANDARD MATTER, AND IT
Hate to be that guy but its actually called “Submatter Shield”.
Sorry just my bad translation, I fix it.
There will come up buffs on selected older ships, like premiums, special project ships, soon, CinamonFake said in some news recently.
I also long for an in-game switch of main weapon mechanics from near-range with high spread to medium range with lower spread - connect it to the ‘F’ key nect to the ‘G’ key for spec module activation .9