NEW Module for Guard

Guard is a great class if used right and seems these days has become somewhat obsolete. People still use them but its rare that they are ever a true threat anymore.

I think one way to get more people using them would be to have a new module solely for Guards that in a ~2km radius has a gravitational effect, with a really sweet a$$ sound, that has just enough pull to keep that pesky interceptor from getting away (something similar to the speed you get when the guard uses its slowing mod but the closer to the guard you are the higher the effect) so you can use pulsar at optimal performance. Man that would be SWEET! lol

It would pull in all directions toward the guard ship itself and maybe an after effect that pushes them away real fast. OH and if the effect happens to pull them so close they are literally ON your ship then if its touching then it does damage to hull bypassing shields completely.

I was thinking this up while trying to sleep so in my mind its freakin’ awesome lol

 

BTW I had this post in suggestions but my last 2 that I put in that topic didn’t get approved for the forum to view for whatever reason.

I think in a way such a module already exists: [Reaper’s Tractor beam](< base_url >/index.php?/topic/30494-developer-blog-from-may-17-phoenix-and-reaper/) 

Reaper_tracktor_beam.png

P.S.: See also; [Reaper Guide (Standard and Basis)V2.0](< base_url >/index.php?/topic/23174-guard-reaper-guide-standard-and-basisv20/) by [Rakza](< base_url >/index.php?/profile/240741-rakza/ “Go to Rakza’s profile”)

I know that’s why I said, “It would pull in all directions toward the guard ship itself”. But also the sound effect and the after effect plus hull damage just for touching ANY part of the ship.

ALSO available for any guard not just premium (reaper).

Well, the Mass Propulsion Inhibitor is supposed to hinder anyone that tries to get out of your pulsar range, but that won’t slow them down all that much, having a mobile gravitational lens for every guard might be something to boost them up back to the ranks of annoyness, but that will bring downsides, like what about a covert ops, you get it near you, it will plasma arc you with no problems, that if the gravitational pull will be strong enough or deal enough damage in order to make them to try to run away rather than smashing into you on purpose, just wait for the next ships’ reworks and we will see what they can be up to.

Seems terribly over powered to me… Guards would become an AOE anomaly that kills any dogfighter that engages it in seconds… I say no thanks!

(this is really the tractor beam just AOE and with “phased damage” tractor beam itself is strong enuf in my opininon (buit it would be great if it “tractor beam” was available to all other guard i mean reaper still got their fancy additional shield).

may be somthing on the way like as the special module from the R7 Archelon , +250pts resist and take all agro for e few time .

atm Archelon is my favorite guard on T3 , we can protect and make a safety zone:area for ally and enforce the teamplay .

i want more module for an area crowd control ( debuff ) , not more dps or AOE my ct’s its not the main job for a guard ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

 

1 hour ago, zzzfrogzzz said:

may be somthing on the way like as the special module from the R7 Archelon , +250pts resist and take all agro for e few time .

atm Archelon is my favorite guard on T3 , we can protect and make a safety zone:area for ally and enforce the teamplay .

i want more module for an area crowd control ( debuff ) , not more dps or AOE my ct’s its not the main job for a guard ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

 

The one with the taunt is a really nice idea… pulling aggro in pvp games may not be that good thou but it is what a tank is supposed to do.

But please NO MORE CROWD CONTROL i wanna PLAY this game and not be 50% of the time crowd controlled or debuffed!

 

None the less, I still believe a bit more usefulness on a guard would be ideal and as far as being OP well that’s for the devs to balance for example the refresh is longer or the damage output is not as high. More cool affects in the game would be great to me so long as balance is in the thought process ofc. ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

 

And don’t worry… wait for the ellydium guard and they will bring on this feature with the additional effect hull drain starts in a 1.5k radius and increases the closer the enemy ship comes, drained hull is used to restore your ships shield and hull

Or here’s an idea: “Expand-o-Bubble”! Purges the shields, but creates an expanding barrier that absorbs 100% of incoming damage and acts as a solid object that pushes all ships away from the guard. The guard is unable to move while the bubble is expanding, but is also invulnerable to direct attacks.