New Gamemode: Commander’s Wrath
Amount of players: 16, 12, 8, 4
Back ground story: (In progress)
Summary of gamemode: 11 players come in to defend 3 beacons from the “commander” who is randomnly chosen from the 12.
The commander can choose any ship he desires and his main objective is to capture the beacons within the time limit.
The other players can work as a team to bring the commander down before the time expires or before the beacons are captured.
The commander, who is randomly chosen has special attributes and nerfs.
-All Shields, hull are quadtripled.
-All shields regen are tripled
-Afterburners are disabled, normal speed cut in half (frigates though only lose 20% normal speed)
-Unlimited SMALL + Medium rockets. Large rockets are disabled.
-All energy repleshment is doubled.
-All active modules have the CD cut by half and effectiveness is multipled by 25%
-All commanders have additonal 50 resistances to hull, 20 to sheilds.
-All weapons do double damage and additional 50% range.
-Commanders as engineer frigates cannot use warpgates.
-Commanders as recon cannot microwarp.
Note: Commanders have to capture the beacons in order.
Players have to work together to bring the commander down. Players have specifc game attributes as well for this gamemode:
-All speed increased by 25%
-Resistance to Thermal increased by 10.
For winning as the commander, you get +30% money and an addtional loot slot.
For winning as the players agaisnt the commander, you get an additional 30% income.
This is like playing PVE mode but in normal PVP. This idea came from maple story and the Ice Knight gamemode.
Let me know what you think.