this mode… sounds boring. Not that the idea itself is not, but it would prolly just become a trench-war mode, with neither of the teams risking enough to get their members killed.
So basically capture the flag. I am ok with or without it. I think that it could help in ways such as teaching newer players to get in their and help instead of cower and let better players do all the work or use lrf less which imo is overused and abused (I hate lrf lol :D). Any modes that inforce staying together and doing your role I think are always a good idea…
Edit: Oh and getting rid of survival I think would be good; its already been compromised as in if you go in with ecm and destroyer and spawn trap then its game over… I don’t encourage, in fact, i discourage spawn trapping or spawn camping.
If the objective is to increase close combat then change the amount of time a wreckage can be picked up dynamically based on the distance of the killer. More distance less time to picked up the wreckage.
This should discourage long range combat a bit.
To troll:
>>this mode… sounds boring. Not that the idea itself is not, but it would prolly just become a trench-war mode, with neither of the teams risking enough to get their members killed.<<
Time for Inties. They can go fast in as pack, kill and go out.
Compared to team battle(in which you would only need 1! kill) it’s way more about strategy as ‘rest-killing’ isn’t rewarding if you can’t go to it.
If you find a LRF staying way behind the line, you will jump/go as recon/tackler, with a smile in your face, to it and rip it.
It’s a bit difficult to come with new modes as the ‘pew pew’ factor is the major part in this game.
And the majority of player is just so minded.
16 hours ago, QACinnamonTroll said:
this mode… sounds boring. Not that the idea itself is not, but it would prolly just become a trench-war mode, with neither of the teams risking enough to get their members killed.
You underestimate the stupidity courage of feeders!
Yeah I’m not sure I’m convinced. But hey why not, at least as a test. I keep racking my brains for some new gamemode proposals but I can’t find any new ideas. Maybe some variations, but it always boils down to similar to what we already have…
30 minutes ago, Lord_Xenon said:
To troll:
On 8. 12. 2016 at 10:47 AM, Lord_Xenon said:
To troll:
>>this mode… sounds boring. Not that the idea itself is not, but it would prolly just become a trench-war mode, with neither of the teams risking enough to get their members killed.<<
Time for Inties. They can go fast in as pack, kill and go out.
Compared to team battle(in which you would only need 1! kill) it’s way more about strategy as ‘rest-killing’ isn’t rewarding if you can’t go to it.
If you find a LRF staying way behind the line, you will jump/go as recon/tackler, with a smile in your face, to it and rip it.
It’s a bit difficult to come with new modes as the ‘pew pew’ factor is the major part in this game.
And the majority of player is just so minded.
and how about couple positrons stayed back and just kept waiting till inties rush and one-shoot them one-by-one? This mode is either trench war or feed war.
sorry for posting this late.