The problem is that there are two distinct philosophies on how the combat should work. One is that dogfighting should be a central part of the game with an assaulting ship positioning itself to the rear of another. The other is that ships should be able to shoot at each other from all angles, making it more of a DPS race.
The newest camera setup seems like a compromise. In that your general viewpoint means you will want to keep somewhere behind your target, but the angle at which you can aim is very high. The price of this is that your ship feels much less responsive, which is a shame considering the excellent flight mechanics that the ships have.
My perfect solution would have been a complete scrapping of the turret view for all ships other than frigates. The original rear camera when closed beta started was very enjoyable to use. The problem was that the 360 camera at the time made people using the rear camera unable to compete.
I don’t understand why people have a problem being outmaneuvered by an opponent, if the enemy is on your tail and you can’t get behind them yourself then that means you have done something wrong, or you are outnumbered. In other words you have been outplayed. You have two choices: to prolong the chase as long as you can so that your teamates can deal damage, or to escape so that you may reapproach or relocate.
The other supporting argument for the 360 turret view is ship balance. Frigates should certainly retain the turret mode, they are defenseless otherwise. This leaves the fighters and interceptors. Without the 360 turret view available, the interceptor will be able to use it’s superior speed and maneuverability to keep behind the fighter, the the fighter will therefore lose. The problem here isn’t with camera viewpoints, it’s with people’s expectations from a fighter. The fighters aren’t meant to go toe to toe with interceptors. They are there to break through enemy lines and hunt frigates. If you think fighters are role redundant because interceptors can do the same job just as well then the problem is NOT with the camera, it is with the design of the fighter class itself.
Regarding the 360 turret view giving you a “space feel” this is entirely your opinion, I can’t really argue with it. I could however suggest that you just go and play EVE, because this is the combat style which the 360 view promotes. People will simply approach each other and keep firing until one person loses the DPS race. 3cxO suggests that the rear view lets higher level ships dominate more, the opposite is true. If maneuvering has no impact on a fight, the ship of higher level with the most DPS will win in seconds leaving no room to outplay an opponent.
Sorry for the long post, I just feel that people are not really providing any useful input on this subject. They just shout about how the camera affects them personally without considering how different camera settings change the entire dynamic of the game. Feel free to disagree with me, but at least put forward some decent reasoning for why you think the camera should be a certain way.