Is this working as intended or a bug?
i think ship explosion has a smaller radius, tho. i dont see why it is not working as intended.
well I was surprised because logically a ship cannot explode twice, so it’s a bit strange for a ship to first self-destruct and then explode, you see?
I think the module functions via adding upon the ship’s explosion since it cant explode twice.
Maybe the SD activates and creates a ‘pulse’ of damage, then forces the ship to explode?
First is the thermal damage of the explosion, then the “kinetic” energy of the debris. The fact that it’s in red means it’s thermal, but to me it should be kinetic like a collision. He just hit the self destruct when he was really close.