I don’t have a real list of actual loot chances I have versus loot chances expected (10%), but I’m sure I don’t have 10% loot chance, and I’m sure it’s not only a perception bias.

10% would mean one out of ten, and I’d be happy if I loot one out twenty items.

Yeah, it should be after 9 failed attempts, the 10th will be a guaranteed loot right?

It’s more like “after 10000 attempts, 9000 will be failed and 1000 will be loots, approximately”. Yet, chance of loot after each fail statistically rise, so after 9 failed attempts, your chances to loot the next time (the tenth try) would be ~75%.

I’ll keep a record of my loot from now, to have a proof.

It’s more like “after 10000 attempts, 9000 will be failed and 1000 will be loots, approximately”. Yet, chance of loot after each fail statistically rise, so after 9 failed attempts, your chances to loot the next time (the tenth try) would be ~75%.

I’ll keep a record of my loot from now, to have a proof.

good idea. Record also your score to see if that has anything to do with it.

The system itself is unforgiving and unrewarding. Using odds/diceroll to determine WHAT loot you get is totally acceptable. Using odds/dicerolls to THEN DECIDE OF YOU GET TO KEEP WHAT YOU FIND is bad bad bad. Because as mentioned, the system is purely dice. There’s no fail-safe to help guard against long losing streaks. There’s always a chance to fail. even out of those 10000 rolls its possible to never win any loot from them [its very small, but technically its possible]. Because from what i understand there’s no protection system. So its always the same percentage at every roll.

I don’t even care about the purples anymore. I pray to get 3/3 loots when I win, even if they just give me 3k credits. How many times did I win and lost 2 of the 3 attemps? LOL

I started to gather some stats. It’s hardly meaningful yet, but I have one success on 35 attempts, which is ~3%, and even if I succeed next time, that would be 6%, and that’s more in line with what I feel than the 10% expected. I’m still gathering data.