[NB]loot percentages are screwed

I don’t have a real list of actual loot chances I have versus loot chances expected (10%), but I’m sure I don’t have 10% loot chance, and I’m sure it’s not only a perception bias.

 

10% would mean one out of ten, and I’d be happy if I loot one out twenty items.

the actual percentages is indeed about 3-4% according to others :confused:

Loot percentages are far from screwed, they just don’t exist.

the actual percentages is indeed about 3-4% according to others :confused:

according to my personal track i have about 8.5-9% loot chance

Yeah, it should be after 9 failed attempts, the 10th will be a guaranteed loot right?

Yeah, it should be after 9 failed attempts, the 10th will be a guaranteed loot right?

 

http://en.wikipedia.org/wiki/Statistics

http://en.wikipedia.org/wiki/Statistics

 

Again, why can’t it be SIMPLE…frikkin russians…and there complexity…no wonder there space program is awkward…they have too much junk in there! 

Yeah, it should be after 9 failed attempts, the 10th will be a guaranteed loot right?

It’s more like “after 10000 attempts, 9000 will be failed and 1000 will be loots, approximately”. Yet, chance of loot after each fail statistically rise, so after 9 failed attempts, your chances to loot the next time (the tenth try) would be ~75%.

 

I’ll keep a record of my loot from now, to have a proof.

It’s more like “after 10000 attempts, 9000 will be failed and 1000 will be loots, approximately”. Yet, chance of loot after each fail statistically rise, so after 9 failed attempts, your chances to loot the next time (the tenth try) would be ~75%.

 

I’ll keep a record of my loot from now, to have a proof.

 

good idea. Record also your score to see if that has anything to do with it. 

The system itself is unforgiving and unrewarding. Using odds/diceroll to determine WHAT loot you get is totally acceptable. Using odds/dicerolls to THEN DECIDE OF YOU GET TO KEEP WHAT YOU FIND is bad bad bad. Because as mentioned, the system is purely dice. There’s no fail-safe to help guard against long losing streaks. There’s always a chance to fail. even out of those 10000 rolls its possible to never win any loot from them [its very small, but technically its possible]. Because from what i understand there’s no protection system. So its always the same percentage at every roll.

I don’t even care about the purples anymore. I pray to get 3/3 loots when I win, even if they just give me 3k credits. How many times did I win and lost 2 of the 3 attemps? LOL

I don’t really care about the loot themselves, but I hate when a machine lie to me !

I did some personal tests and the statistics are all around the mentioned values.

Then you are the only one Error, since the rest of us mostly get about half, if not less, than the mentioned values.

I’m working on a google doc. now with a bit of stats about my gameplay, I’ll release it in a few hours when I feel done with SC for a bit.

I started to gather some stats. It’s hardly meaningful yet, but I have one success on 35 attempts, which is ~3%, and even if I succeed next time, that would be 6%, and that’s more in line with what I feel than the 10% expected. I’m still gathering data.

I did some personal tests and the statistics are all around the mentioned values.

Mentioned in game or mentioned on the forum?

Error

Could you post this statistics?

Coz if i calculate my percentage of loot I am personally below 1% and thats screwed.

I maybe interested to see how These numbers evaluate through the patches.

Thanks

gekaler

Ok, so I gathered some stats, and that’s pretty scary : I have 1 success on 57 attempts, and I looted nothing for 40 attempts.

 

My chances to fail 40 consecutive times was 1,5% if loot chances were 10%.

 

I knew I had no luck, but now that’s almost defying statistics, or 10% is wrong.

In about 120 total loot attempts I only got 1 module as well. It is a bloody lie I tell ya!