Mysterious Container can either be found at certain spots, if you know their exact location. They can also be detected and tracked with a Spatial Scanner, until they are uncloaked and collected.
I am proposing slightly different calculation system, which would determine the outcome of content within Mysterious Container with one simple change.
This means that system, based on random loot content will only come in effect for players without a Spatial Scanner.
For the players with a Spatial Scanner, the loot can be calculated by player’s statistics , or with increased base %.
We got only 1 option.
We also need different general rules for mysterious container itself.
As I already explained, we can determine this through general rules and player’s statistics.
System based on randomness and luck should be entirely eliminated for players , which do own at least one Spatial Scanner and have it equipped on their CPU slot.
So , you own it and you use it at the same time, to get this benefit.
For those, who don’t agree with this, they don’t have to have Spatial Scanner equipped.
This is not P2W mechanic , but it would at least mostly or entirely eliminate constant, boring, repetitive and tedious search and grind within Invasion , to get much needed T4/T5 blueprints in general.
In short, it would only encourage players to buy at least one Spatial Scanner , to get the blueprint they need. This is really the best way to support developers.
If the game stays like it is now, I will start to hate, just because I am being forced to play Invasion, if I want to get the blueprints at my earliest convenience.
Important notice : Only applies, if you scan and uncloak a mysterious container with a Spatial Scanner.
General rules for Mysterious Container : ( blueprints, loyalty vouchers, credits )
Rank 7 danger sectors should always spawn T4 weapons and modules. (20% base chance)
Rank 10 danger sectors should always spawn T5 weapons and modules. (20% base chance)
Pirate version (T4 and T5) of blueprints are always present only in Raider’s Range , Smuggler’s Hideout and Sorting Facility. (20% base chance)
Pirate version (T5 only) of blueprints are always present only in Fort Muerto. (25% base chance)
Empire Loyalty Vouchers should only be found in Empire Sectors. (75% chance)
Federation Loyalty Vouchers should only be found in Federation Sectors.(75% chance)
Jericho Loyalty Vouchers should only be found in Jericho Sectors. (75% chance)
Loyalty Voucher** s**(Friend or Foe module- 15000 points) system only applies, if you obtainedall of the blueprints in general (100% completion in the Workshop).
Every scan is much more likely to reward you with loyalty vouchers. With 25% difference, if it’s currently in effect, you should get credits - thermal cooling unit or light cell ).
Tier III, IV, V Spatial Scanners do not give any additional base % bonuses.
They enable you to get blueprints much faster, since they rely on player’s statistics much more, than on luck based system (random generated content).
Based on player’s stats + general rules
Currently equipped ship (Standard, Premium or Secret Project)
Standard/Premium T4/T5 ship (20% / 25% base chance increase)
Secret Project (25% + 10% = 35% base chance increase)
System checks the user “Koromac” for missing content and finds 1 match.
If there is more than 1 match, it’s irrelevant. Loot, which is not in user’s Workshop is still prioritised.
(example: T5 Positron Cannon blueprint)
User “Koromac” knows that T5 Positron Cannon blueprint uses Vanguard/loyalty vouchers currency).
I am heading for Federation Space in rank 10 danger Sector, like Research Center.
I am using T5 Secret Project ship - “Octopus”.
20% + 35% = 55% chance of getting one! 45% is based on randomness/luck based mechanic.
Each new scan of the mysterious container, if the one I got was not the one I was looking for, adds 5% for every collected mysterious container further on.
55% + 9 x 5% = 100% guaranteed chance of finally getting the blueprint I need. (worst case scenario)
Each mysterious container spawns every 5 minutes (I had to spend 45 minutes + searching time to get approximalely 50 minutes to 1 hour in Invasion, so I can obtain this blueprint).
If I migrate in another danger 10 sector, the progress in this sector will not be reset. If I dock, my progress won’t be reset and it will be saved.
This is the only acceptable system. The existing system is not acceptable in current state or form.
However, if some users prefers this system, they can still have it, but without spatial scanner so that they get (random generated loot) blindfolded for maximum experience of luck based mechanic.
With respect, Koromac