My opinion on why star conflict not be popular as War Thunder

When I heard Gaijin had a game of spaceships I thought he would be good as war thunder ( despite the 1.37 have done many negative changes in relation to grind) . However , when I started playing Star Conflict the first thing I noticed was the low amount of players while the game is now in open beta for almost two years . I soon realized that there was something wrong with the game and confirmed with the grind . In most games I noticed that usually the fastest ships are the top ranking score . Of course there are exceptions , but as I noticed that speed is the deciding factor in most matches because capture points and real survival. Instead of making a game where the zig zag is the most important , add lateral dodge for fast ships and real frontal armor for larger ships. Rotate frantically around the enemy is not what I call strategy and the worst that currently this is the most important in the game.

I’m sorry to speak, but with the current gameplay this game will not last more than a year after released due to lack of financial return because of the low number of players.

Seriously, if you were fighting a giant, 100 times bigger than you, what would you do? Stand still into his fists and foot range or move around trying to avoid those huge weapons?

 

ANd i seriously didnt understand what you meant by this:

 

"add lateral dodge for fast ships and real frontal armor for larger ships."

 

Lateral dodge = Strafing, the higher this value, the faster you can move sideways, that is incredibly good on big ships because they are suposed to be suport like, and use the cover of the terrain to bombard at longer distance than smaller ships.

 

Frontal armor for larger ships? The shield is uniform, and the armor is uniform, if you put armor on the front, it means the back is vulnerable, which means the interceptor will orbit you diferent, but will still orbit you. Why? Because they can and still they are killed when ppl find them irritating.

 

The top scorers (excluding some people ofc) usually are coward interceptor Recon, they wait, till someone is low on health, go in, steal the killshot, and if someone barely scratches his shield he jumps 10km away. Why? Because thats how “Skill Rating” is working right now, you only increase that value by giving last shots, and not dying. Usually those who do this have an abyssal win/loss ratio. Like, 1900 SR, with 0,45 win/loss ratio, because they simply dont care about helping the team to achieve its objectives, thus the team loses.

 

But as you mentioned, it is still on BETA, so theres a lot of things to change yet. There are some aspects on the game that are simply completely unfair

 

Like this:

 

http://s23.postimg.org/e20rcbh7f/screenshot_140221_080629.jpg

 

You will notice a weak random squad of 2 persons, being matched against a 4 man skilled Nova squad. Also, if you could see, you would notice that the random people on their side has an average SR higher than 1300, while on my side (Kraimax) even the squad members were around 1000-1100.

they said dreadnoughts would appear. 

 

and that was said in the summer, thats over half a year ago now. its not wierd ppl abandon this game due to,

its expensive as hell? one namechange costs 11 euro? lol and other things costs alot aswell.

there is few players.

Things and blabla is being said but never done, i been waiting now for dreadnought and other improvements and maybe T6 and or more ships, for like half a year.

its been in beta for 2 years.

onliest time when people started to know and play this game was when it was shown on frontpages of steam in the first days of mars 2013. then it was upp to 4500 players and alot of que to login.

Servers has been downgraded and is slow if there is more than 2500 players. (even tho game costs like hell but cant maintain it)

there was one huge patch some months ago that changed the hole game and loadout on ships and is now categorized like hell so you cant customise it more to ur liking. now you sit there with a couple cpu slots and this shield slots and this hull slots and this engine slot and capacitor slot. blabla limited to whatever size on all various ships. lmao putting all together and limiting ships loadout even more. 

alot of things to say about this game. 

they said dreadnoughts would appear. 

and that was said in the summer, thats over half a year ago now. its not wierd ppl abandon this game due to,

 

PLease enlightnen us with your wisdom, and tell us how could they have implemented dreadnoughts so far? Keep in mind that you cannot ruin the balance, which means it cant be too OP neither too UP. Also, people leave the game all the time, it is the balance between the comming players and the leaving of them that makes the game population stay stable. Since they stoped advertising (perhaps not to smear the game with its current flaws of balance that time) the outgoing players kept the same but the incoming reduced a lot.

 

its expensive as hell? one namechange costs 11 euro? lol and other things costs alot aswell.

 

Agree with this, everything on this game is more expensive than a p2p game. You want license, you pay 20 reais (brasilian currency) per month, world of warcraft charges 15 reais per month and i dont have to spend triple that to be able to be competitive. About namechanges, it is an service like in WoW, and the price is not too diferent from what WoW charges, and i think that people that want to change their names should have thought that before naming it with something you dont like… Like mothership…

 

there is few players.

Things and blabla is being said but never done, i been waiting now for dreadnought and other improvements and maybe T6 and or more ships, for like half a year.

its been in beta for 2 years.

 

NO T6. Your claim is for more ships to be added, but still you dont even have half of what is present on the game, plus, one more tier would just render another tier useless, another deadland like is T4… No one cares about T4… why? Because theres T5, and the best ships are on T5 (virtually).

 

The Beta for 2 years i agree it is too much, it seems like they intend to stay in BETA for as long as possible because i think saying it is the final product would come with legal obligations, and the game still is too buggy and unbalanced what could bring insatisfaction from the community and perhaps prossecutions. But i dont know anything about that.

 

onliest time when people started to know and play this game was when it was shown on frontpages of steam in the first days of mars 2013. then it was upp to 4500 players and alot of que to login.

Servers has been downgraded and is slow if there is more than 2500 players. (even tho game costs like hell but cant maintain it)

 

Agreed, we pay alot for things on this game, and in return we get laggy servers, NO LOGIC in ship tree, OP hull tanking, and ships that because of the unbalance are utterly useless. And everybody knows a laggy server means laggy game, and means noone is willing to play longer if the lagg continues.

 

there was one huge patch some months ago that changed the hole game and loadout on ships and is now categorized like hell so you cant customise it more to ur liking. now you sit there with a couple cpu slots and this shield slots and this hull slots and this engine slot and capacitor slot. blabla limited to whatever size on all various ships. lmao putting all together and limiting ships loadout even more. 

alot of things to say about this game. 

When I heard Gaijin had a game of spaceships I thought he would be good as war thunder ( despite the 1.37 have done many negative changes in relation to grind) .

 

This game grind is a joke compared with WarThunder. I left that game after the “pay more for win” and the “grind a lot for win” was installed. Also, on this game you can farm PvE all day for credits and synergy in big ships, so you don’t really need License.

 

However , when I started playing Star Conflict the first thing I noticed was the low amount of players while the game is now in open beta for almost two years .

 

OB has been for a year only, since it was released in Steam. Also developers said that they don’t want to advertise the game until it is reado to do so. Warthunder has a lot of advertising, since it is in a more developed state.

 

I soon realized that there was something wrong with the game and confirmed with the grind . In most games I noticed that usually the fastest ships are the top ranking score .

 

That is not true, any good pilot will be on top ranking score, it doesn’t matter which ship are you using. But in Tier 1 and Tier 2, interceptor has a small advantage, since frigates and fighters lack the tools to handle them toe to toe. But in Tier 3 and above, all classes are ballanced.

 

Of course there are exceptions , but as I noticed that speed is the deciding factor in most matches because capture points and real survival.

 

Just in low tiers. Tier 1 and tier 2 are supposed to be for training, not for real balance.

 

Instead of making a game where the zig zag is the most important , add lateral dodge for fast ships and real frontal armor for larger ships. Rotate frantically around the enemy is not what I call strategy and the worst that currently this is the most important in the game.

 

Lateral dodge => strafe, already implemented in all ships.

Frontal armor => bad idea, it will make slow ships vulnerable to fast ones.

Flying frantically around the enemy is not an strategy, is skill flying, and you need that if you are flying a 4000 hp interceptor vs a 40000 hp frigate.

 

I’m sorry to speak, but with the current gameplay this game will not last more than a year after released due to lack of financial return because of the low number of players.

 

Since I started playing in october, player numbers are increasing, and the devs are not advertising anything. I can understand you don’t like the game, it is fine, is ok, just find another game which suits you. But this game has a great potential, and we will see a great influx of players as soon as Star Gem says it is ready for advertising, and the Gaijin add machine start rolling.

 

Pretty much those are my answers to you questions. If you want advice about flying any class in game, just contact me in game. I will be glad to help.

Praticamente essas são minhas respostas às perguntas você. Se você quer um conselho sobre o vôo de qualquer classe em jogo, basta entrar em contato comigo no jogo. Terei todo o prazer em ajudar.

Lateral dodge = propellant used to give a quick boost with CD aside and avoid gunfire and missiles , without necessarily having to use forward boost( the rotational speed of other ships may have to be increased) . Real Armor = similar to what exists in the ground forces of war Thunder defense against frontal attacks ( that currently exists in the game is not armor, HP only ) . That would make the fight was more focused on aim vs . dodge , cover and tactical positioning and less on high speed .

The game is now in open beta for almost two years , as you can see here: http://star-conflict.com/en/news/44/current/ . Steam was an attempt to give more publicity to the Open Beta , but it did not work long term .

This practice of saying GTFO when someone says they do not like anything in the game is so childish and makes me think that must be why the game is in this bad state.

I 'm also not a bad player , though not invest time in this game , due to lack of balance. This game does not have advertising because the devs are surely aware that he is bad in terms of balance , they are able to analyze the general class of statistics. War Thunder is also hesitant with the new MM , but has at least a good amount of players due to good gameplay ( which sadly declined because changes in grind with patch 1.37) and still have a great forecast increase in player base due to the launch of the ground forces. And Star Conflict has?.

OB has been for a year only, since it was released in Steam.

Nope. Open Beta started in July 2012. I joined October 2012. Steam release was much later and listed on steam as a full release, not a beta.

 

Lateral dodge = propellant used to give a quick boost to the side and avoid gunfire and missiles without necessarily having to use boost forward. Real armor = defense similar to what exists in the ground forces of War Thunder against frontal attacks (which currently exists in the game is not armor, just HP). 

The game is now in open beta for almost two years as you can see here**: http://star-conflict.com/en/news/44/current/**

Also I’m not a bad player though not invest time in this game due to lack of balance. This game does not have advertising because the devs surely is aware that he is very wobbly, they are able to analyze general statistics classes. War Thunder is also wobbly with the new MM, but has at least good amount of players and forecast to increase further due to the public release of ground forces. Now tell me what Star Conflict has to increase their player base?

 

Are you really asking for tank like armor in a spaceship? I think your concept of space games is quite wrong. In fact, you have armor in this game, it is called “resistances” the higher they are, the less damage you get. And they are all around.

 

The lateral dodge you are requesting is something like the dodge stuff in strike suit zero game. You hit twice the key and the ship just “jumps” and dodges incoming fire. Very much manga like. But here you have other ways to dodge incoming fire. A good pilot will use them.

 

About the “lack of balance” maybe you can find that some frigates are a bit underpowered in low tiers, but aside from that, balance between different classes is nice. 

 

I didn’t know about the OB time, my apologies for that.

Frigates and guards… they are not focused on speed and thus could have real armor like tanks.

Frigates and guards… they are not focused on speed and thus could have real armor like tanks.

Guards have a special class armor. It is called “phased shield”. You have to understand that in this game, the concept of armor is different from real life tanks. 

 

I don’t see how implementing tank like armor will make this game better. Stronger armor in the front and lighter in the rear will only make frigate class useless. This is not a tank battle, here with a recon ceptor you can get to any frigate rear in seconds, from any place in the map.

Guards have a special class armor. It is called “phased shield”. You have to understand that in this game, the concept of armor is different from real life tanks. 

 

I don’t see how implementing tank like armor will make this game better. Stronger armor in the front and lighter in the rear will only make frigate class useless. This is not a tank battle, here with a recon ceptor you can get to any frigate rear in seconds, from any place in the map.

Guard defense is one MODULE, no ARMOR. Frontal armor is the strongest, but it is not unique. Tanks have side armor, but it is generally smaller than in front. In addition there are weaknesses in the armor and this is normal, even in real tanks. Make foward speed less important for defense and it harder to flank and add dodge to help prevent heavy damage and improve use of cover.

As I said there are many good ideas from other games that could be used in Star Conflict to differentiate it from other games spaceships that have previously failed because they did not really tactical gameplay. The number of players is an indication that the gameplay is not as good as you talk and need rather serious changes if the game wants to be achievable after launched.

Guard defense is one MODULE, no ARMOR. Frontal armor is the strongest, but it is not unique. Tanks have side armor, but it is generally smaller than in front. In addition there are weaknesses in the armor and this is normal, even in real tanks. Make foward speed less important for defense and it harder to flank and add dodge to help prevent heavy damage and use of cover.

As I said there are many good ideas from other games that could be used in Star Conflict to differentiate it from other games spaceships that have previously failed because they did not really tactical gameplay. The number of players is an indication that the gameplay is not as good as you talk and need rather serious changes if the game wants to be achievable after launched.

OK I’m out of this. If you want tanks in space, this is not the game you are looking for.

Frigate and Dreadnought (prototype) are navy ships so why can not there be tanks?

Thats it, its the NAVY, tanks are ARMY. There are no tanks in the navy.

OP should just play World of Tanks. Also notsureifserious?

Just to sum it all up, why there cant be frontal, rear, and side armor diferences. THIS IS NOT A 2 DIMENSION BATTLE. Tanks move only forward, backward, and sideways. Here you have Altitude, you can dive, or go up. Which means, 2 extra directions where fire can come from. Put a model like the one you mentioned and it would become the weakest ship in the entire universe, since attks from bellow will have EXTRA ULTRA dammage, back attks aswell, and up attks aswell. So basically your model makes things even worst. This is not TANKS IN SPACE, this is Spaceships in space. SPACESHIPS, you know, SPACESHIPS, those things in scyfy (dont know if wrote right) that flyes IN SPACE, they dont fly ON THE GROUND, they fly ON SPACE It is not a Navy ship battle, IT IS A SPACE BATTLE. Rules of inside planet combat DONT APPLY TO SPACE COMBAT.

Just to sum it all up, why there cant be frontal, rear, and side armor diferences. THIS IS NOT A 2 DIMENSION BATTLE. Tanks move only forward, backward, and sideways. Here you have Altitude, you can dive, or go up. Which means, 2 extra directions where fire can come from. Put a model like the one you mentioned and it would become the weakest ship in the entire universe, since attks from bellow will have EXTRA ULTRA dammage, back attks aswell, and up attks aswell. So basically your model makes things even worst. This is not TANKS IN SPACE, this is Spaceships in space. SPACESHIPS, you know, SPACESHIPS, those things in scyfy (dont know if wrote right) that flyes IN SPACE, they dont fly ON THE GROUND, they fly ON SPACE It is not a Navy ship battle, IT IS A SPACE BATTLE. Rules of inside planet combat DONT APPLY TO SPACE COMBAT.

2d battle? KKK there are high hills where you can hit the top of the tank or it can hit its underside. In addition to below and top armor may be similar to the side. Navy vs. planes or submarines. No problem unless what you invent.

Star conflict lent concepts of other types of fighting not only air, such as the use of mines and name of navy ships. So do not talk nonsense.

2d battle? KKK there are high hills where you can hit the top of the tank and under if you are below. In addition to amaradura below and above may be similar to the side. No problem unless what you invent.

 

Sure thing, keep your world of imagination alive, now you wanna compare spacebattle with tank battle. LOL

 

Begone!

A hill is not the same as flying above or below someone, but basic principle of hillfight sometimes still applies in SCon when fighting around large asteroids, you can still feel the advantage of terrain sometimes, even in space.

 

Well, the front armor idea is not so bad, this could actually be done well with the shields instead (as seen in actual SCon intro movie, when the guard ship focuses all its shields power to the front!). Having more armor in front of the ships would be a good addition, but sadly it was not implented in the game, and I doubt there will be. 

 

Also, there is a reason we are playing SCon and not WoT or WT. I just don’t like World of Tanks. I much more prefer MechWarrior instead, it’s a similiar principle but I like the game much more (also as a fan of Battletech). And I don’t like the 2nd WW plane battles because I’m just not a fan of this eras warplanes. If it would be modern airplanes, I would for sure play the hell out of that game, give me a F22 Raptor, yes please! But since I’m more of a sci-fi/mecha fan, SCon is the flying game of my dreams. And try to remember that when you come to the official forums claiming that it’s mechanics are inferior to other games, you have to expect that the fans will take that as an insult to their beloved game. It’s like comparing apples and pears, and when those guys said if you want to play WoT go play WoT instead, that is completely legit and don’t blame the community, I am 100% sure exactly the same thing would happen if one of us went to the WoT/WT forums or a Dota fan to a LoL forums and complained the same way, he would get the same response, every time. 

 

So there is no point to this thread, and nobody really cares if War Thunder or any other game is more popular. We don’t play WT because we don’t like it. If you like the game, stay here, enjoy and play it, but don’t compare it to other similar games and say it is inferior, you will only get arguments as an answer, and this can go all day long - waste of time. Either play the game or don’t, just don’t start bashing it on the official forums because you have a lot of fans to fight against, and there is nothing you can do to convince them that something like WT has better ideas or principles, because no real SCon player cares about that.

Sure thing, keep your world of imagination alive, now you wanna compare spacebattle with tank battle. LOL

 

Begone!

Do you happen to think that space battles are realistic? This whole game is pure imagination, because it has no basis in the simulator.