When I heard Gaijin had a game of spaceships I thought he would be good as war thunder ( despite the 1.37 have done many negative changes in relation to grind) . However , when I started playing Star Conflict the first thing I noticed was the low amount of players while the game is now in open beta for almost two years . I soon realized that there was something wrong with the game and confirmed with the grind . In most games I noticed that usually the fastest ships are the top ranking score . Of course there are exceptions , but as I noticed that speed is the deciding factor in most matches because capture points and real survival. Instead of making a game where the zig zag is the most important , add lateral dodge for fast ships and real frontal armor for larger ships. Rotate frantically around the enemy is not what I call strategy and the worst that currently this is the most important in the game.
I’m sorry to speak, but with the current gameplay this game will not last more than a year after released due to lack of financial return because of the low number of players.