My ideas on PVP

I have begin the game and mainly playing the skirmish battle. That led me to some remark :

 

_ no firendly fire : friendly fire is a must for any pvp game. Just stating my opinion, I know people will make a long list of why no that are totally irrelevant for me. So put friendly fire in the pvp game again.

 

_ All map have a respawn. It would be nice to have a battle mode that does not give respawn (but with lots of player) so the strategy would be based on attrition. I am soft as I think that should be a variant of the usual battle mode with the possibility to leave the battle once you are dead, and with lots of player (though I won’t care de 2 on 2 from time to time).

 

_ Having the match making done on point value of ship and not tier (that mean you have a point budget and you “buy” ship with this budget. Of course that defeat the 3/4 different ship but I would like that for custom battle so you can have 2/3 three good ship fighting a dozen smaller ship or so.

 

_ uneven battle! Nothing is more boring than balanced battle. Of course uneven battle should compensate with either greater reward for the smaller team OR special situation (like defending a base and having the base defence cannon helping the smaller team).

Friendly fire should be enabled; but the problem is certain weapons are AoE and teammates are not always smart.  Personally, I use the singularity canon, so if my teammate moves behind the enemy I just shot at, I am penalized for his mistake.  However, it would decrease spam of certain weapons.

 

I disagree with a no respawn game because what happens if you die first, leave, and then the team wins?  You can’t vote your longer-living teammates up, collect your victory trophies, or view other info.

 

I also disagree with the point value thing; it makes no sense to change it to this.

 

And the bit about uneven battles…dafuq man, no way am I playing stacked games just for greater rewards.  I’d rather have an equal chance for both teams because you shouldn’t win or lose based on the match maker’s indifferences.

Most of these things have been tried during beta and found to be unpopular with the majority of players in the lower tiers, if not all tiers.

Nothing is more boring than balanced battle.

 

Are you serious?

 

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first two points are in sector conquest

I jsut find out that there is a game mode without respawn ! Good.

 

There is friendly fire in sector conquest? Well i cannot try right now. Though this should be in skirmish too.

 

Sunwalker, as much as it can surprise you, yes I am serious. Alamo, Rockesdrift or Dien Bien Phu are very interesting battle to play as wargame as is plan barbarossa. None are balanced. So my experience is that balance = boredom.

 

That said, an alamo battle can be fun in PVE of course but in PvP too with lower tiers with huge amount of respawn fight a few higher tier without respawn.

I jsut find out that there is a game mode without respawn ! Good.

 

There is friendly fire in sector conquest? Well i cannot try right now. Though this should be in skirmish too.

 

How long have you played this game again?

 

 

Yes, Sector Conquest (corporations only) has a full friendly-fire system. This was the topic of much discussion a few weeks ago when several infamous ESB members started killing off their own team-members.

 

For awhile skirmish also had a full friendly-fire system, but was removed entirely, and then brought back in a more limited sense because of wild/crazy pilots who have no sense of fire-control and spam torpedoes/drop nukes into objective their teammates are clustered around without thinking.

friendly fire is a must for any pvp game.

this sentence being nonsense, it’s there anyway in endgame. pub games are better off without FF. makes it easier to learn weapons.

the once so called realistic mode (1 life per ship, capture the beacon) was moved to t4&t5 and is the sector conquest basegame; you have only FF in SQ tho.

once it was an extra gamemode next to other pvp modes (arcade), but it was included into the new unified standard “skirmish” rotation, because lower tiers didn’t quite participate in it

it’s better this way anyway, since the respawn games help you better in progression. Once you have learned the game by playing the tiers, and building an endgame deck, you can go SQ and have all your whishes come true.

battles are uneven already anyway, if you face squads in SQ with solos. you can create other scenarios in custom games if you find enough participiants or form gank fleets in invasion.

a balanced game is far from boring, it means that both teams give 100% and it’s still decided by gameplay, skill, strategy and tactics, not by sheer luck (well luck is always there) or pre-stacked odds.

The game rewards you with more points for your corporation, if you win a battle against superior forces in the leaderboard. Many matches are uneven anyway.

I still see that I raise a problem. I came here to see and speak about what interest me in a game. By chance I got some answer. But imagine if I have not come here, i would have think the game has no mode with friendly fire and may be move to other game. So something is badly construct anyway. I was to grind in a mode I don’t like to get to a mode I like? That is non sense.

 

I still would have prefer to have friendly fire in skirmish from start. I understand the no respawn at higher tier (but I don’t see why veteran player couldn’t play with the lower tier ship the high content in somewhat balanced game).

 

A balance game is obviously win by chance, otherwise this mean that there was an imbalance of skills to start with. In a Alamo situation, the small team give its best to shine before disappearing. I had very bad experience in balance game (mare nostrum is one game were balance jsut kill the game) I guess people without such experience cannot understand the interest of uneven (though somewhat balanced) battle.

Unbalanced like 4 ESBs against 24 nооbs.

Friendly fire is reserved in higher tiers because supposedly players would have learned much about the game by then and won’t be stupid or arrogant enough to kill their teammates.

also, this is a space game. friendly fire could in fact be tuned down with such futuristic weapons, if you fly ships with force fields around them.

i understand what you are saying. the game has grown in features, and actually, if you take the fact, that some players are over 2 years in the game, it’s actually also not so young anymore.

It has a lot of features. And you won’t find a game with a similar setup atm.

It is a game about flying spaceships, which, back in the days, was the hardest task in any shooter; here it’s the basic movement. People who prefer first person sight, one shot kills, and friendly fire, have to adjust (I do understand u, I don’t like shooters without FF, I never prefered 3rd person either, except in dayz or mmos, but in this game, FF only for endgame makes a lot of sense and the solutions never bothered me)

your point system sounds like a tierless fighting system; like “we take a lot of small ships from lower tiers while they take higher tier ones, but we are more”; balancing that however would need a different approach, so I don’t think thats gonna happen. It’s not really missing however, T3 is pretty balanced in itself, to learn the game and make a lot of progression, T2 is the basic death match game, T1 learning, T4 seems a bit underused atm. with the population, while T5 is endgame playground.

invasion however can lead to different techs and team sizes competing.

It’s also interesting, that you mention the thing with “moving on”, since I do think, the game itself could need a new advertising approach.

The point system can help add bigger ships to the game as you don’t need to balance game on a one to one basis.

 

Yes, that the point the game is not very clear to wath it offer. I downloaded it by chance because one friend wanted to test it and never did, so the first impression can bring or deter several person, so it is important to have it right. If I leave on false assumption, every one is losing.

also, this is a space game. friendly fire could in fact be tuned down with such futuristic weapons

 

Weapons don’t even look futuristic…

I have begin the game and mainly playing the skirmish battle. That led me to some remark :

 

_ no firendly fire : friendly fire is a must for any pvp game. Just stating my opinion, I know people will make a long list of why no that are totally irrelevant for me. So put friendly fire in the pvp game again.  It is far from a must. If you want to play with friendly fire, do seccon.

 

_ All map have a respawn. It would be nice to have a battle mode that does not give respawn (but with lots of player) so the strategy would be based on attrition. I am soft as I think that should be a variant of the usual battle mode with the possibility to leave the battle once you are dead, and with lots of player (though I won’t care de 2 on 2 from time to time).  Capture the Beacons has no respawns. Combat Recon also has no respawns if you captain dies. Respawning should stay in the rest of the gamemodes, as they would break without it.

 

Somehow I don’t feel like we’re talking about the same game anymore.

Skanvak, how far into the game are you? What tier have you reached with each faction? How long have you played?

I ask because, based on your posting habits, I already have an idea what the answer is and would just like some confirmation before going any further.

I reached tier III. As I pointed out I have not tried sector conquest or been far in the invasion map. Though I have a long experience as a gamer.

 

The discution so far is satisfactory on the respawn question as there is battle with and without respawn (the recon mission count as having respawn but the mecanism is interesting).

 

On friendly fire I stand my ground, up to now no argument on the subject, I regret that there is none from start in skirmish and pve mission (the system in invasion is intriguing and why not though collision should still damage) May be there should be a simulator mode (no FF) and a realist mode. The point being you cannot say that there is FF in end game because if one does not enjoy the begining and the middle game, then they will never continue to endgame.

 

On uneven battle and point value, this thinking came from experience with similar game and again I’d like to enjoy the game from start. Of course skirmish are not exatly balance but it is always same number of ship with same class. I like variety in PvP. I guess I need to go sector conquest but in skirmish that would be fun too as this is what you do first.

I reached tier III. As I pointed out I have not tried sector conquest or been far in the invasion map. Though I have a long experience as a gamer.

The discution so far is satisfactory on the respawn question as there is battle with and without respawn (the recon mission count as having respawn but the mecanism is interesting).

On friendly fire I stand my ground, up to now no argument on the subject, I regret that there is none from start in skirmish and pve mission (the system in invasion is intriguing and why not though collision should still damage) May be there should be a simulator mode (no FF) and a realist mode. The point being you cannot say that there is FF in end game because if one does not enjoy the begining and the middle game, then they will never continue to endgame.

On uneven battle and point value, this thinking came from experience with similar game and again I’d like to enjoy the game from start. Of course skirmish are not exatly balance but it is always same number of ship with same class. I like variety in PvP. I guess I need to go sector conquest but in skirmish that would be fun too as this is what you do first.

I will only say ‘Jericho torpedo frigates’

Can you imagine the carnage a tier 2 game with templars will be?

I will only say ‘Jericho torpedo frigates’

Can you imagine the carnage a tier 2 game with templars will be?

Irrelevant.

Irrelevant.

If you think giving anyone in tier 2 a ship capable of just doing 8000 dmg of FF with AoE every 15 seconds irrelevant… well, props to you.

 

It is already bad enough having guys in T5 doing that…

 

Fortunately the devs will never implement FF out of SQ.