After playing invasion for a while one thing that seems to be off to me is the lack of destroyable objects, also how everything seems to be so static (nothing hardly ever moves).
(**edited - added in)
For example:
Asteroids/Comets (that can be shot down into pieces for minerals)
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they would circle bigger objects due to gravity, and travel at different speeds
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can be locked on to
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Can be destroyed.
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**Meteor shower event, lots of high speed asteroids/comets shower over the map, can be destroyed, ( gives off valuable minerals) they appear on radar so you have an idea of where they are coming from and find cover if needed. (can hit ai ships for a cool show:) )
**M-o-o-n’s
- Maybe have maps with “Secret” moon bases. can be flown into or attacked/destroyed
Pirate stations of different types ( like in crimson haze)
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All pirate structures, would become destroyable,(even some that built into map, once destroyed reinformencts would arrive to rebuild and defend)
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At certain structure damage e.g. 75% 50% 25% reinforcements would arrive.
Having bigger stations/objects to destroy = big firework show = bigger explosions = eyegasm (very pretty colors)
Also add more zones to do with biomorphs/aliens and pirates, and add their “motherships”/Dreadnaughts and stations. (could make these stations “boss” like, good rewards/squads required)